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Vital Statistics: Name: Year of Birth: Occupation: Other Games Played: Number of Cards owned: Number of Decks ready to play: Play in: |
Christoph Boget (aka Sorrow) 1971 Web Application Developer Netrunner and 2ndEd Rage. Also Spellfire online when I'm feeling particularly masochistic. Can't forget about Lunch Money. D&D, strategic computer and board games. 24k+ 20+ that I haven't bothered taking apart yet because I still have too many other loose cards to sort through. New Orleans, LA |
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Q1: How (and when) did you begin your career as a VTES-player? Who introduced you to the game? Where did you play originally? In '95, I believe, shortly after V:tes came out. I had heard about Jyhad from a friend who played M:tG who also told me that it was a "limited" version of the game. I decided to wait until the next version came out before I bought into it. I was interested in V:tes because I was interested in V:tM. While I liked the overall feel and atmosphere of V:tM, I didn't particularly like RPing the game. So I found V:tes to be an excellent alternative. I originally played in Washington, DC. |
Q2: Which of the Sets and Expansions to VTES is your favorite, and why is it your top choice? Hmm, I'd have to say "Final Nights". It's my favorite because it really opened up the Independant clans and actually made them viable. I really like both the Giovanni and the Ravnos and I was delighted to see that you could make decks that focused very tightly on their skills and abilities as a clan as opposed to those things being part of the periphery of your deck. Plus it also added cards that really helped other, established, deck archetypes. |
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Q3: What is your favorite deck to play, and why? Definitely my Brujah Archon deck. While it does have a few weaknesses, once it gets going it can be downright brutal. An old iteration is online in the tournament deck archives, I believe. I know it's online somewhere. |
Q4: If you could add something to the game, what would it be? More player involvement with regards to the direction of the game. The players are the ones who know the game more intimately than any marketer. While WW has definitely been a boon to the game, many of the developments with CE have tarnished that to one degree or another (depending on who you ask). They players are the ones who make the game economically viable. It would be nice if WW would take them into consideration when major changes are made (and yes, I consider Scott to be part of WW in that statement). |
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Q5: What do you do to help promote the game / why are you in this list of people? I used to be Prince of New Orleans, demoing the game fairly regularly and hosted at least 2 tournaments a year. Also, I contributed 2 issues to the !Malk clan newsletter. Finally, I run and maintain the Communal Haven : Trading website, which you can find here:http://www.melancholy.org/vtes/communal_haven/home.php3 |
Q6: What is your favorite deck style for casual play / tournament play? Prior to 7/7, it used to be Political Decks due to there total diversity. My lament can be found here:http://www.io.com/~mlangsdo/RPGs/Jyhad/Broken/PoliticalDecks.html Before I quit, the majority of my decks focused around combat. I liked the challenge that combat decks present in that it's harder to oust your prey because you have to focus on the vampires before you focus on the pool. |
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Q7: Is there a difference between your casual play and tournament play? Not at all. Because I was heavy into the tournament scene (well, as heavy as I could be living out in bumfuck), I wanted to try to maintain a high caliber of both deck construction and deck play. Sometimes, however, I would build a silly deck to test out some concept or another. |
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