The Sensible Player's Tournament Rules

A.   Deck Construction

1.      Vampire: The Eternal Struggle  tournament decks may be built 
using cards from the Jyhad, Vampire: The Eternal Struggle and Dark 
Sovereigns card sets.  Cards from new releases may not be included in 
"Sensible Player's" tournament play until thirty (30) days following the 
retail release date.  If you use cards from more than one set, read the 
rules on marked decks (Section 5).

2.      The crypt must contain a minimum of 12 (twelve) vampire cards.  
There is no maximum on the number of vampires that can be in your crypt.  
The library can contain a minimum of  60 (sixty) cards and maximum of 90 
(ninety) cards total.

3.      Revisions from official rules:  The following rules are contrary 
to official policy.

      a.  There is NO restricted list.
      b.  The "Golden Tenets" of Jyhad will be used:
              1.  No minion can take the same action type twice
                  in a turn (regardless of untapping).
              2.  A minion may only use one political action
                  card during a vote (including the calling vote).
      c.  Redefinition of (D)-Action:
              Actions directly affecting another player are called directed 
              actions.  Actions not directly affecting another player are 
              called non-directed.  A directed action can be taken upon
              oneself, causing the action to become undirected.  Some directed
              actions specify who the action can be directed at.
              NOTE:
              1.  No minion can attack a minion controlled by the same player.
              2.  Darius Styx's special must always target another player.

4.      The Banned List:  The following cards are banned from tournament
        play:

        *  Cunctator Motion
        *  High Stakes
        *  Succubus Club
        *  Playing For Keeps  (Dark Sovereigns)

Some cards on the Banned List are not allowed because they clearly state 
that they are only usable if playing for ante.  Wagering an ante is not 
required in a Vampire: The Eternal Struggle  tournament (see General 
Floor Rules, rule #C2).  Any future cards that make the same statement 
will subsequently be banned.  

5. Marked Decks

In order to stop the playment of decks that could be considered "marked", 
plastic sleeves may be used to hold the cards so long as all cards are 
sleeved, and the backs of the crypt and library are uniform.  If other 
cards are used in the sleeves to mask the back of cards, all cards must 
be sleeved with another card.

B.      Adjudication and Playing Areas

        1.  Vampire: The Eternal Struggle tournaments will be presided 
over by a Judge, who may be assisted by as many Assistant Referees as 
necessary.  NEITHER THE JUDGE NOR THE ASSISTANT REFEREES MAY PLAY IN A 
TOURNAMENT THAT HE OR SHE IS ADJUDICATING.  A Judge may be required to 
interpret rules, interpret a Declaration of Forfeiture (see Closing, rule 
#G2 ), or make any other adjudication as necessary during the 
tournament.  The Judge is also responsible for maintaining the tournament 
records.  Assistant Referees will aid by answering rules questions on the 
floor, assisting with matching players for a new round, and making 
themselves available to the Judge for any other assistance they may 
require.  In necessary cases, the Judge may overrule any decision made by 
an Assistant Referee.  The decision of the Judge is always final.

        2.  A "table" is defined as a playing area where four or five 
players are competing in a game of Vampire: The Eternal Struggle in a 
Vampire: The Eternal Struggle tournament.

        3.  A Vampire: The Eternal Struggle tournament must have a 
minimum of 12 (twelve) players, and a minimum of 3 (three) tables per 
round (excluding finals).  Each table must have a minimum of 4 (four) 
players at the start of the game.

        4.  An index card (or reasonable facsimile) will be prepared for 
each player in the tournament with that player's name and other 
tournament information.  Cards will be shuffled and grouped randomly 
before tables are assigned in each round of the tournament (excluding 
finals).  Alternatively, tournaments may use a computerized system for 
generating random groupings for each round, provided that the Judge can 
keep accurate records of each player's points throughout the tournament.

        5.  For each round, players will be randomly assigned in groups 
of five.  In the likely event that the number of players is not evenly 
divisible by five, players should be assigned in groups of four and five; 
most groups should consist of five players.

        6.  Each table has five positions (numbered one through five) 
arranged clockwise around the table.  The first player assigned to a 
table occupies position one, the second player occupies position two, and 
so on.  When play begins for the round, the player in position one plays 
first (with one transfer allowed), followed by the player in position two 
(with two transfers allowed), and so forth.  At tables with only four 
players, simply ignore the empty position for turn rotation.

C.      General Floor Rules

        1.  Players must use the same deck they have at the beginning of 
the tournament throughout the tournament.  Changing or altering a 
tournament deck during the tournament may be interpreted by the Judge as 
a Declaration of Forfeiture.

        2.  Players are not required to wager ante during the 
tournament.  Players may play for real ante, provided that all 
participants at the table give their consent, though this agreement does 
not allow the inclusion of banned ante cards in a tournament deck.  Ante 
cards won in a tournament must be kept separate from the tournament deck 
and may not be used in the tournament in any capacity.  If the loss of 
ante cards from a player's deck reduces the deck below 60 (sixty) cards, 
the player no longer has a legal tournament deck and will be removed from 
the tournament.

        3.  The use of "proxy" cards in the tournament deck is not 
allowed.  A proxy card is one that has been placed into the deck to 
represent another card the player doesn't want to play with for one 
reason or another; i.e. using a card with the words "Aaron's Feeding 
Razor" written on it because the player doesn't want to play with his 
actual Aaron's Feeding Razor.

        5.  Players must keep the cards in their hand above the level of 
the playing surface at all times.  If a player is in violation, the Judge 
may issue a warning to the player or interpret the violation as a 
Declaration of Forfeiture (at the Judge's discretion).

        6.  Players may not have any outside assistance (i.e., coaching) 
during a match.  If a player is in violation, the Judge may issue a 
warning to the player or interpret the violation as a Declaration of 
Forfeiture (at the Judge's discretion).

        7.  Unsportsmanlike conduct will not be tolerated at a 
tournament.  Players, Judges, and Assistant Referees will conduct 
themselves in a polite, respectable, and sportsmanlike manner.  Any 
player who is excessively belligerent, argumentative, hostile, or 
unsportsmanlike may receive a warning or have this behavior interpreted 
as a Declaration of Forfeiture (at the Judge's discretion).

        8.  Players must take their turns in a timely fashion.  While 
taking time to think through a situation is acceptable, stalling for time 
is not.  If the Judge feels that a player is stalling to take advantage 
of a time limit, the Judge may issue a warning or interpret the stalling 
as a Declaration of Forfeiture (at the Judge's discretion).

D.      Scoring

        1.  One player at each table will be appointed as that table's 
scorekeeper by a tournament official.  At the conclusion of each round, a 
tournament official will collect the scores for that table from the 
scorekeeper and register the standings with the Judge.

        2.  There are three different types of points used in a Vampire: 
The Eternal Struggle tournament. They are listed here in descending order 
of importance.  Victory points are awarded when a player's prey is ousted 
and when a player survives a round.  Tournament points are awarded based 
on a player's table ranking at the end of a round.  Blood points are 
awarded based on the amount of blood a player controls at the end of a 
round.  Victory points are the primary indicator, with tournament points 
and blood points used as the first-degree and second-degree tie-breakers.

        3.  A player receives 1 (one) victory point each time he or she 
ousts his or her prey during the game.  A player receives an additional 
half victory point if he or she has not been ousted by the end of the 
round, unless one player is the last one surviving at the table, in which 
case, that player gets a full victory point (as outlined in the Vampire: 
The Eternal Struggle rules).  Players are then ranked at their table from 
First to Fifth (i.e., the player with the most victory points places First).

        4.  Tournament points are awarded each round as follows: First = 
60 pts., Second = 48 pts., Third = 36 pts., Fourth = 24 pts., Fifth = 12 
pts., provided that table had five players at the beginning of the 
round.  If the table had four players, they are ranked as First, Second, 
Fourth, and Fifth, with the a "table bye" going to the Third place 
position.  If more than one player is tied for a certain table ranking, 
average the tournament points contended (see Scoring Examples below).

                Scoring Examples:

                a.  Example 1: Five players are at the table.  Players A 
and B each ousted one prey and survived the round.  Players C and D were 
the unfortunates ousted by A and B, and they did not oust any prey.  
Player E ousted no one, but survived the round.  Players A and B each 
receive one-and-one-half victory points (one oust plus survival each), 
player E receives one-half (for surviving), and players C and D receive 
no victory points.  Players A and B tie for First (which really means 
First and second), so they each receive 54 Tournament points ([60+48] / 2 
= 54).  Player E is clearly Third, and receives 36 Tournament points.  
Players C and D tie for Fourth (Fourth and Fifth), and each receive 18 
tournament points ([24+12] / 2 = 18).

                b.  Example 2: Four players are at the table.  Player A 
ousts one prey and survives the round.  Neither player B nor C ousted 
prey, but both survived.  Player D was player A's victim.  Player A 
receives one-and one-half victory points, players B and C each get 
one-half of a point, and player D gets no points.  Player A is clearly 
First, receiving 60 tournament points.  Players B and C tie for Second 
(which is really Second and Fourth remember that Third goes to the "table 
bye") and each receives 36 tournament points ([48+24 / 2 = 36]), and 
player D is in Fifth with 12 tournament points.

        5.  Additionally, at the end of the round, each player must count 
the number of blood points he or she has left:  each player adds all of 
the blood left in his or her blood pool to the amount of blood on all of 
the active vampires he or she controls.  Players report this number to 
the scorekeeper, who verifies that the count is accurate.  In some cases, 
blood points may be used as a second-degree tie-breaker, though this may 
be rare.

E.      Rounds

        1.  Each round of the tournament must have a time limit declared 
by the Judge, with a minimum time limit of 2 (two) hours, and a suggested 
time limit of 3 (three) hours.  The tournament coordinator must announce 
and advertise this time limit prior to the tournament.  During the first 
twenty minutes, officials record any scoring from  the previous round and 
reassign players to new matches; this is followed by a playing period of 
two hours and forty minutes.  All players begin play at the same time.  
If all of the twenty minute set-up time isn't used, the remainder of the 
time may be added to the playing period. At the one hour and fifty-five 
minute mark, the Judge should issue a warning that only five minutes of 
playing time remain in the round.

        2.  All play from a round will cease immediately when the Judge 
announces that the round is over.  Players in mid-turn will be permitted 
to complete that turn before scores are calculated, up to a maximum time 
of one minute.  "A player in mid-turn" is defined as a someone who has 
finished untapping all of his or her cards in play that could be untapped 
at that time during his or her turn.

        3.  Each tournament must consist of a number of rounds determined 
by the Judge, with a minimum of 3 (three) rounds.  The five players with 
the highest total victory points from all three rounds advance to the 
final round.  In a tie, the player with more tournament points from prior 
rounds advances to the final (first degree tie-breaker).  If players are 
still tied, the player with the largest total blood pool from prior 
rounds advances (second degree tie breaker).  Finalists will be rated 
First through Fifth by victory points.  Ties are resolved as above.

F.      Finals

        1.  Table positions are not assigned in the final round.  In 
reverse order of ranking, all players choose who already at the table 
will be their prey.  Each subsequent decision overrides all previous 
decisions.  After seating is finished, the first finalist chooses who 
goes first.

                Seating Example:

                The five finalists are ranked as follows A=1st, B=2nd, 
C=3rd, D=4th, and E=5th.  Player E has no one to choose for a prey and 
simply sits at the table.  Player D has only E to choose for a prey, and 
also sits.  Player C chooses E as her prey, overriding D.  Player B 
chooses C as his prey.  Player A chooses E as her prey, overriding C.

                After E:   -->E-->
                After D:   -->D-->E-->
                After C:   -->D-->C-->E-->
                After B:   -->D-->B-->C-->E-->
                After A:   -->D-->B-->C-->A-->E-->
                A chooses who goes first. 

        2.  At the conclusion of the final round, the player with the 
most victory points from the final round alone is the winner of the 
tournament, with other players ranked accordingly by victory points.  In 
case of ties, blood points from the final round alone are used as the 
tie-breaker.

G.      Closing

        1.  Failure to adhere to the above rules, or any other rules 
specific to a particular tournament, may be interpreted by the Judge as a 
Declaration of Forfeiture.  Only the Judge may make an interpretation of 
a Declaration of Forfeiture.  This is a more pleasant way of stating that 
if a player breaks the rules, the Judge will remove that player from the 
tournament.

        2.  Rules note: The author of the Sensible Player's Tournament 
Rules reserves the exclusive right to add,\delete, alter, transmute, 
switch,  seduce, blood bond, Dominate, Obfuscate, vote in or out with any 
Primogen, Prince, Justicar, or Inner Circle Member that ever has been or 
ever will be printed, or in any other way change these  rules, in whole 
or in part, with notice, at any time that it is deemed necessary or 
desirable for a good tournament.  Everyone else who wants to make 
suggestions or additions to these rules, please e-mail me at
.