Ventue Antitribu Newsletter
November 2004

Ventue Antitribu Newsletter, November 2004

I.	Introduction
II.	Card of the Month:  Diversion
III.	Spotlight:  !Ventrue Anarchs
IV.	Vampire of the Month:  Dominique
V.	Sample Deck:  Anarchs Adopt the !Ventrue
VI.	Conclusion

Introduction

This month we explore the anarchistic tendencies of our favorite clan,
first through exploring a highly utilitarian card, diversion; we then
move through an examination of likely !Ventrue additions to an anarch
deck, and we finish by looking closely at our advanced vampire and a
sample deck.

Card of the Month:  Diversion

Diversion
Type: Combat
Requires: anarch Celerity/Fortitude/Thaumaturgy 
Requires a ready anarch.
[cel] Gain one additional strike.
[for] Prevent up to 2 damage.
[tha] Strike: ranged. Steal 1 blood with an optional maneuver.

Diversion is almost the only combat card you'll ever need.  It enables
extra strikes, damage prevention, and a maneuver (with ranged blood
stealing).  Our clan is perfectly positioned to utilize it at every
level, since a selection of our mid-caps have celerity or thaumaturgy.
 The only combat attributes diversion doesn't provide (presses and
dodges) are easily obtainable through either auspex or fortitude
(in-clan disciplines for us) for little or no blood.  (In the spirit
of intellectual honesty, I have to admit that S:CE isn't available
through this card either, but in these current nights of easily
available intercept, I find it more useful to endure combat and
inflict some harm than to run away from it like a scared little
neonate.)

It has been said that the most attractive feature of anarch decks is
their diversity of options.  Diversion is perfectly fitting with that
philosophy.  If you're planning to include fortitude damage prevention
cards in a regular deck, you can shift to anarchs and perhaps also
gain extra strikes or blood theft by substituting Diversion for those
prevention cards (depending on your crypt, of course, but celerity is
a widely available discipline; thaumaturgy is a highly valuable one).

In the rare event that you don't need to prevent damage, Diversion is
still cycle-able due to its "up to 2 damage" wording (you can always
prevent 0 damage with it), so it won't even clog your hand.

Spotlight:  Ventrue Antitribu Anarchs

If diversity of disciplines is your goal with an anarch deck, there
are several attractive mid- to high-cap !Ventrue that will be perfect
for your needs.  In the mid-cap range, we have Vincent Day, Paladin
and Paragon (5-cap: aus dom for pot tha; extra vote for burning the
edge), Dylan (6-cap:  aus cel dom for pro; +1 bleed), and Marlene, The
Infernalist (6-cap:  AUS DOM dem for tha; refreshingly non-infernal). 
Though not as discipline rich as their clan-mates, you should also
consider Gerard (5-cap:  aus dom for obt) and Charice Fontaigne
(6-cap:  AUS DOM for pot) since both potence and obtenebration are
quite attractive anarch disciplines.

In the high-cap range, !Ventrue have some highly attractive vampires
to "Go Anarch" with.  Of course you're going to be using Dominique,
who at the ADV level is Anarch Baron of Paris, and who is detailed
below; you should also consider Owain Evans, The Wanderer (8-cap: AUS
DOM FOR cel pre; hunting ground for the Methuselahs of your choice). 
Both Joseph O'Grady (7-cap:  DOM FOR aus cel; burn a blood for a vote,
+1 str) and Edward Neally (7-cap:  DOM FOR aus pre; very attractive
specials you should know from former !Ventrue newsletters) are quite
attractive 7-caps for "Firebrand."

If the Ventrue Antitribu had nothing more to give an anarch deck but
disciplines, they'd still be good, but our clan has so much more to
offer.  Consider the very attractive !ventrue clan cards. 
Demonstration (Master, 1 pool:  tap to cancel the votes of any
vampire) is just as great for the Anarch movement as it is for the
Sabbat.  Loyalist (reaction usable by a tapped !ventrue:  gain 3 votes
against a political action) is equally detrimental to the other
politicians around the table if an anarch plays it.  The fantastic
!Ventrue allies, our Political Antagonists (Ally, 2 pool: 1
life/str/bleed; tap to give a !ventrue +1 intercept to block a
political action), are pretty amazing little creatures, really,
considering that they can help you block those pesky votes to remove
your Fee Stakes.

Vampire of the Month:  Dominique

Dominique 
Clan: Ventrue antitribu (group 2)
Capacity: 7
Disciplines: AUS FOR ani dom vic 
Sabbat: As a (D) action, Dominique may put a vandal counter on a
location. If a location has a number of vandal counters equal to its
cost (or 1 vandal counter if it has no cost), burn it.

Dominique Advanced
Clan: Ventrue antitribu (group 2)
Capacity: 7
Disciplines: AUS FOR ani dom vic 
Advanced, Sabbat: During your untap phase, you may burn a location you
control to gain X pool, where X is the cost of that location.
[Merged] Independent Anarch Baron of Paris.

If you asked VTES players to list the most annoyingly powerful
location-burning vampire, Arika would likely top their list, but it's
probably only because our deluded Camarilla colleagues over-use the
Ventrue Inner-Circle member.  Dominique should be top on this list due
to her ability to rid the table of any location, not just those
controlled by her prey.  As a cardless action, she can burn any 0 or 1
pool location in a single minion phase.  Arson?  Who needs arson?  In
her advanced form, she can gain you pool by recycling useless or
stolen locations, and in her merged form she's a Baron.

Dominique can play nine of the anarch-requiring discipline-based
cards:  Diversion, Friend of Mine, Gear Up, Improvised Tactics, Loose
Cannon, The Mole, Principia Discordia, Reformation, and Smash and
Grab.  This enables you to prevent damage, reduce a bleed against you,
gain +1 strength, draw an extra card during the press step, cause
aggravated hand damage if blocked, untap to block actions, cause a
bleed by a younger vampire to fail, burn an equipment card, steal a
hunting ground (to use or to gain two pool from!), and burn two life
from an ally or retainer.  She's a pretty neat little vampire, really,
and we've not even discussed her discipline spread.

Dominique's AUS and ani make her an especially potent intercept
blocker since she can use the permanent retainers of animalism with
the transitory intercept of auspex.  Once she does block, her superior
fortitude will enable her to survive to block another day and her
vicissitude lets her torporize unwary victims so they can't take any
more actions against our clan.  Alternatively, you can go forward with
her by combining her AUS and dom to make her a bleeding machine with a
Pulse.  Her auspex also comes in handy for croc-tongues and a little
telepathic vote counting.  Need I mention that she can Freak Drive?  I
thought not.

All told, Dominique is a remarkable vampire, especially when she
becomes an anarch.  But isn't this to be expected?  She's one of us,
after all.

Sample Deck:  Anarachs Adopt the !Ventrue

Deck Name : Anarachs Adopt the !Ventrue
Author : cmb 
Description : 
Your primary ousting mechanic is bleed. Use Fee Stakes to gain vote
defence. Be careful what you choose to block. Use the diversity of
your anarch cards to your benefit by performing "sneaky anarch"
actions in order to throw your prey and predator off their game. Keep
them on their toes.

Crypt (13 vampires) Capacity min :5 max :7 average : 5.77 
2x Dylan  6 aus cel dom for pro   Ventrue antitribu (group 2) 
2x Marlene, The Infernalist  6 AUS DOM dem for tha   Ventrue antitribu
(group 2)
2x Gerard  5 aus dom for obt   Ventrue antitribu (group 2) 
2x Vincent Day, Paladin and Paragon  5 aus dom for pot tha   Ventrue
antitribu (group 2)
1x Dominique  7 AUS FOR ani dom vic   Ventrue antitribu (group 2) 
1x Dominique Advanced 7 AUS FOR ani dom vic   Ventrue antitribu (group
2)
1x Jost Werner  6 AUS PRE ani   Toreador antitribu (group 2) 
1x Stefano Giovanni  6 DOM nec pot pre   Giovanni (group 2) 
1x Maria Stone  5 FOR cel obf pro   Gangrel antitribu (group 3) 

Library (90 cards) 
Master(21)1x Anarch Free Press, The 
1x Anarch Railroad 
1x Barrens, The 
4x Blood Doll 
1x Corporate Hunting Ground 
1x Creepshow Casino 
1x Demonstration 
1x Dominate 
5x Galaric's Legacy 
1x Gift of Experience
1x Hospital Food 
1x Powerbase: Montreal 
1x Seattle Committee 
1x Sudden Reversal 

Action(20) 
1x Fee Stake: Boston 
1x Fee Stake: Corte 
1x Fee Stake: Los Angeles 
1x Fee Stake: New York 
1x Fee Stake: Seattle 
3x Gear Up 
5x Govern the Unaligned 
1x Principia Discordia 
2x Reformation 
2x Skullduggery 
2x Smash and Grab 

Action Modifier(10) 
1x Bribes 
4x Conditioning 
2x Loose Cannon 
2x Smoke and Mirrors 
1x Threats 

Combat(17) 
2x Aura Reading 
8x Diversion 
3x Improvised Tactics 
2x Primal Instincts 
2x Read Intentions 

Political Action(11) 
2x Anarch Salon 
1x Conservative Agitation 
1x Diversity 
1x Dramatic Upheaval 
1x Finding the Path 
3x Firebrand 
1x Kine Resources Contested 
1x Rumors of Gehenna 

Reaction(11) 
2x Deflection 
2x Enhanced Senses 
3x Friend of Mine 
4x Wake with Evening's Freshness 

Conclusion

I hope you've gotten some ideas for use with either an anarch or
Ventrue Antitribu deck from this month's newsletter.  Next month's
newsletter will investigate the combat options available to our clan
as we encounter the infernal plague and the pending influx of Alastors
and Anathema.  As always, I look forward to your responses, deck
ideas, and submissions.