Ventrue Antitribu Newsletter
March 2007

Official VEKN Ventrue Antitribu Newsletter - March 2007

Contents:
1.	Introduction
2.	Crypt card: Owain Evans, the Wanderer
3.	Special feature: Out-of-clan discipline - Celerity
4.	Library card: Forced March
5.	Deck: Kiss my Tongue!

1. Introduction
Welcome to the Ventrue Antitribu newsletter. It's the first clan
newsletter I've ever written, so bare with me if it reads weird. I
don't like writing or reading VTES fiction so you won't be getting any
of that here... instead I'm going to focus on cards in the game, and
provide a deck using some of them. I hope you like it.

2. Crypt card: Owain Evans, the Wanderer
Owain Evans, The Wanderer [BH:U2]
Cardtype:  Vampire
Clan:  Ventrue antitribu
Group:  3
Capacity:  8
Discipline:  cel pre AUS DOM FOR
Sabbat:
During any Methuselah's untap phase, if Owain is ready, you may move a
blood from the blood bank to a vampire that Methuselah controls.


Owain Evans is a truly fantastic vampire that belongs in nearly every
Ventrue Antitribu crypt (note I said nearly; he doesn't belong in a
dedicated vote deck, but I think that this clan is not very good at
that strategy, a concept I might discuss in a future newsletter).

He is group 3, so fits alongside every crypt you can (currently)
assemble. He costs 8, which is a pretty good number; can be brought
out on the second turn (depending on where you are in table order),
can be accelerated via Zillah's Valley, can Crocodile Tongue 7 caps
and under. He has all in-clan disciplines at superior, which is really
nice (even some of the fatties, like Kyle Strathcona, don't). He has
out-of-clan celerity (which is great, a subject of the next part of
the newsletter) and presence (kinda cool, fits alongside Vanessa,
Edward Neally, and Kyle, who has it at super).
But the REALLY good thing about this vampire is his special. Owain has
a built-in hunting ground! Think about that for a second... a hunting
ground costs TWO pool and a master phase action... Owain brings along
one for NOTHING (well he costs eight and has no title, but I believe
his special more than makes up for that). And it's actually BETTER
than a hunting ground. Why? Because you can do it to anyone! Does your
grandprey have a vampire with a fame and no blood who looks like he is
about to hunt and get blocked and binned? Help him out with a blood!
Grandpredator is considering rushing your predator's main vampire but
is scared of losing too much blood in the process? Encourage him by
giving him a hand! Thinking about Mind Raping one of your prey's
vampires so you can Heidelberg the blood off him? Make sure he's nice
and juicy by fattening him up a little in your prey's turn! (which is
when he doesn't get to use him of course). Predator just bled you with
Raphael Catarari? Gee thanks, why don't you "help out your new buddy,
Raphael" by giving the freaky little guy a blood so he doesn't untap
and bleed you next turn. You can make deals, win friends and influence
people, extort favours, adjust table balance, all with this one
vampire, who gives any of your vampires a blood every turn also. You
will be amazed at the grovelling and whining people will sometimes do
to get a blood, especially if they have a "star vampire" who is
getting low. Combine him with a hunting ground, put some blood dolls
and perfectionists on your vampires (which we're going to do later in
this newsletter when I talk about a deck I've built) and away you go.
This vampire has one of the best specials of any Ventrue Antitribu
(probably the best one actually, with the exception of the mighty
Quentin, whose mere presence on the table can crush the hearts of vote
decks without even having any cards in your hand).

3. Special feature: Out-of-clan discipline - Celerity
In addition to discussing specific cards, my newsletters will also
discuss an aspect or strategy applicable to the Ventrue Antitribu.
This month I'm going to talk about the most common out-of-clan
disciplines for them, Celerity.
There are six Ventrue Antis with Celerity, nudging out Potence,
Thaumaturgy and Obtenebration (all at five) for most out-of-clan
discipline. However that is counting basic and advanced Dylan as two
separate vampires. If you don't, then it is tied with Potence,
Thaumaturgy and Obten for most common (Protean also has five but
that's also counting Dylan twice). Now I believe Obtenebration and
Protean are actually more useful disciplines overall for the Ventrue
Anti than Celerity, because it gives them pretty easy access to
something they are sorely lacking, stealth (the new influx of Ventrue
Antis with Obfuscate in group 4 might stir things up a little,
certainly a topic for a future newsletter). It also provides Combat
Ends which can be useful for them.
Also, Celerity is a discipline that really ramps up in power when you
have it at superior. Psyche, Acrobatics, Pursuit, Infernal Pursuit all
give you great options at super but are quite lame at inferior (and
there are currently no Ventrue Antis with CEL). However this clan can
make use of this good discipline at basic.
Flash gives you great flexibility at basic, since it offers you a
manuever (to short or long) OR a press (to continue or end). This lets
for example Joseph O'Grady to track people down to close range and
press to repeatedly beat on them with his +1 strength... or lets Quentin
run away from Grapplers and use his Obten to End Combat. Quicken Sight
combos well with Auspex to give you +1 intercept and a manuever
(Spirit's Touch offers you the same at AUS, but there are some good
Ventrue Antis like Joseph O'Grady who have Auspex at basic and can
thus make good use of this card). On the subject of multi-discipline
cards, Forced March is great at basic OR at superior (which is why I'm
about to talk a lot about it and use it in a deck).

4. Library card: Forced March
The library card I'm going to talk about here is Forced March, an
action modifier card first printed in Kindred Most Wanted. It's not a
"clan" card; Ventrue Antitribu only have a few of those and apart from
Demonstration (which is awesome) and Kindred Manipulation (which is
decent), they're totally crap (e.g. Political Antagonist), so I
probably won't discuss them.
Anyway here is Forced March.

Forced March [KMW:C/PAn2, LoB:PI4]
Cardtype:  Action Modifier
Discipline:  Celerity & Fortitude
A vampire can play only one Forced March each turn.
[cel][for] Only usable when an action is successful. This vampire
untaps.
[CEL][FOR] +1 stealth, and at the end of the action, the acting
vampire may burn 1 blood to untap if the action is successful.

Forced March is all kinds of awesome. At basic, it's a freak drive...
for free! At superior, it's +1 stealth (helpful for a clan with a
notorious weakness about generating stealth) and a freak drive if the
action is successful (but not a free one). However unlike freak drive,
this can only be done once per turn. Of course, you can Forced March
and later freak...
A free freak drive is just so damn good. At superior it is pretty
cool, especially since you get stealth *and* the option to untap, but
annoyingly enough you can't untap if the action is unsuccessful
(unlike freak drive at superior).
Forced March is therefore useful for the many Ventrue Anti with
Celerity. Mix it in with freak drives for multiple untap
possibilities.

5. Deck: Kiss my Tongue!
My deck for this newsletter is a Ventrue Antitribu powerbleed deck
I've had for a while. I've taken it to two tournaments... the first it
placed third at (in a pretty tough field), the other it bombed at (I
was constantly being bled for 6 at stealth, sometimes by my predator,
frequently by my grand predator, grand-grand-predator, etc., I just
didn't have enough flick for an environment so bleed and flick heavy).
The deck is based around using governs and scoutings to bring out
minions early game, then later on to bleed. There is no real stealth
in the deck; instead, it relies on a combination of seduction,
crocodile tongue and kiss of ra. Obviously, Croc Tongue followed by
Kiss of Ra is a brutal combo, stripping four blood off a blocker AND
sending them to torpor, requiring an action and another two blood to
get them out. This is easily worth the three blood, especially for a
deck with blood gain from Hunting Ground, Perfectionists and Owain's
mighty ability. Seduction also combos well with Crocodile Tongue,
letting you isolate a vampire on little or no blood, who won't or
can't pay the two, allowing the action through. And the advantage of
bleeding at no stealth is that if/when bleeds are flicked, your new
target has a good chance of being able to block the bleed. Change of
Target helps for this also, and combos well with Crocodile Tongue
(you're burning two blood to block my Scouting at Super? Cool ok. Um
actually let's forget that whole thing... now I'll bleed you with
Govern).
Interesting point: Crocodile Tongue seriously hoses allies / imbued,
especially Carlton. I see quite a few people using the simple
defensive setup of Carlton and Unmasking. +2 intercept on a guy with a
built-in dodge who isn't fazed by cards like Daring the Dawn. Highly
annoying. Well, if Carlton tries to block, play Croc Tongue. Either
Carlton incinerates right away, or they have to let the action through
(if they can't / won't pay the two blood / life, NONE of their minions
can block the action... although of course it's not unblockable, so if
they choose to flick, it's a simple bleed at zero stealth).
This deck has quite a strong and flexible defense. It has combat
defense in the form of good prevent cards (nearly every vamp has super
fortitude), bleed defense in the form of deflections and telepathic
misdirections, and vote defense in the form of Demonstration and
Quentin. In a vote-heavy environment (which my playgroup is not), you
could add some Delaying Tactics or another Demonstration.
Quentin, Owain and Joseph all have basic celerity. I included a few
skill cards and some Forced Marches. The skillcards not only let them
play Forced at super, it also increases their capacity, which is great
for the Crocodile Tongues.
Lazverinus and Joseph also have built in strength bonuses. While this
is not a combat deck, it certainly doesn't hurt having that extra
damage potential there. I have considered adding Flash to help this
potential along.
Interestingly enough, the first incarnation of this deck used
Obtenebration as its out-of-clan discipline. It had one less copy each
of Owain and Joseph, and two copies of Gustav Mallenhous. The Celerity
skillcards were Obten skillcards, and the four Forced Marches were
Tenebrous Forms. The Tenebrous Forms were pretty damn good actually,
combo-ing well with the Croc Tongue / Kiss of Ra smackdown, and hosing
allies / Imbued even further (newsflash: playing Tenebrous Form at
super makes an action unblockable by allies, since there is no
provision to burn life, only blood, muahaha). However I really
couldn't stand Gustav's crappy inferior fortitude, and Tenebrous made
my bleeds cost more and run at stealth, which is going away from the
original idea of the deck, big bleeds that my prey has trouble
blocking but my grandprey can block pretty easily if it is flicked to
them. So I changed to Celerity. The Obten angle works good though, if
you're curious to try it.

Anyway here is the deck. The jackets could possibly be replaced with a
Heart and/or a Bowl, I'm not sure. I find the chance of contesting
those cards is quite high now-a-days.

Deck Name : Kiss my tongue!
Author : Leon Tranter
Description : Ventrue Antitribu power bleed with Crocodile's Tongue
and Kiss of Ra


Crypt [12 vampires] Capacity min: 4 max: 10 average: 7.92
------------------------------------------------------------
3x Lazverinus            10  AUS DOM FOR POT pro  archbishop !Ventrue:2
3x Quentin                9  AUS DOM FOR cel obt  bishop     !Ventrue:2
2x Owain Evans            8  AUS DOM FOR cel pre             !Ventrue:3
2x Ingrid Russo           4  DOM for                         !Ventrue:2
1x Blackhorse Tanner      7  AUS DOM FOR                     !Ventrue:3
1x Joseph O'Grady         7  DOM FOR aus cel                 !Ventrue:3


Library [90 cards]
------------------------------------------------------------
Action [14]
  8x Govern the Unaligned
  6x Scouting Mission

Action Modifier [35]
  4x Change of Target
  4x Conditioning
  8x Crocodile's Tongue
  4x Forced March
  4x Freak Drive
  5x Kiss of Ra, The
  6x Seduction

Combat [10]
  8x Rolling with the Punches
  2x Skin of Steel

Equipment [2]
  2x Leather Jacket

Master [15]
  5x Blood Doll
  3x Celerity
  1x Corporate Hunting Ground
  1x Demonstration
  1x Dreams of the Sphinx
  1x Grooming the Protégé
  3x Perfectionist

Reaction [14]
  4x Deflection
  2x On the Qui Vive
  4x Telepathic Misdirection
  4x Wake with Evening's Freshness


Crafted with : Anarch Revolt Deck Builder. [Thu Mar 01 15:07:32 2007]