True Brujah Newsletter
January 2006

True Brujah January 2006 Newsletter
Mark Merlin Petersen, editor
mpeterse@oakland.edu

Linguistic corrections/addendum to previous newsletter: Ariokko was
kind enough to correct my linguistic misuse of "Al" as an
abbreviation for "Al-Muntaquim" and "Ibn" for "Ibn
Khaldun". It is the equivalent of using "The" and "Son of" in
English as monikers.
Those interesting in the linguistic background can check some of these
links that Ariokko supplied to me. Al-Muntaquim is one of the 99 names
of Allah!

http://www.iberr.org/names/almuntaqim.htm
http://www.isidore-of-seville.com/ibnkhaldun/

This month I'll check out the last of the new Group 4 True Brujah and
then explore the old Bloodlines Temporis cards. Finally I've put
together a little something to help keep blood on your True Brujah,
because that is no small feat.

Card Name: Ibn Khaldun, Scholar
Cardtype: Vampire
Set: LoB
Sect: Independent
Clan: True Brujah
Group: 4
Capacity: 7
Discipline: for POT PRE TEM
Cardtext: During your discard phase, Ibn Khaldun may burn a blood to
untap. He cannot use cards that require Celerity. Scarce.

Ibn Khaldun is a great, basic True Brujah. He doesn't have much aside
from all the in-clan disciplines at superior, but his inferior
Fortitude is a breath of fresh air. Damage prevention has long been a
problem for the clan, but with Ibn Khaldun and Al-Muntaquim, more
efficient transient combat strategies are possible. I'm talking about
damage prevention plus Disarm, with Decapitate on the side. Ritual of
the Bitter Rose can refill the striking vampire after such a brutal
move. Also, Masochism can help to pay for expensive Temporis cards.

He's a veritable untap machine with his special and discipline-spread.
He can use Freak Drive, Domain of Evernight, and Clotho's Gift for
minion-phase untaps, but what to do with all of those actions? A
toolbox- or rush- deck will perform better, as both votes and bleeds
can only be
performed but once per turn. Iron Glare is a good card for a toolbox
build featuring superior Potence and Presence, as it doubles as vote-
and bleed-boost. The special untap is a little different. Because it
happens during the discard phase, it encourages reaction and blocking
instead of more action cards. Rewind Time can only be used by an
untapped vampire to cancel a master card (can't WWEF w/ no action
because it's a reaction card). Deck construction centered on Ibn
Khaldun will do well to be toolboxy indeed.

Excellent actions for Ibn Khaldun to use when multi-acting include:
Heart of the City, Masochism (can be stacked), Ablative Skin (can be
stacked), Restoration, Enchant Kindred, Entrancement , The Summoning,
Mind Numb, Rampage/Goblinism, Kiss of Lachesis, Hourglass of the Mind
(good for toolboxy builds), Frozen Object, Aranthebes the Immortal,
Kaymakli Barrier, Jack of Both Sides,  and Rastacourere.


Temporis, Part II: Ye Olde Schoole

Cardname: Clio's Kiss
Cardtype: Action
Set: BL
Cost: 1 blood
Discipline: Dominate/Temporis
Cardtext: +1 stealth action.
[dom] (D) Burn 1 pool from a Methuselah who is contesting a card with
you.
[tem] Exchange any card in your hand for any non-master, non-unique
library card in your ash heap.
[TEM] (D) Choose a vampire card another Methuselah is contesting with
you. That Methuselah yields that copy. If there are no other
Methuselah's contesting the vampire, place your copy of the vampire
face up in your controlled region, untapped.

All: Recursion is a good thing for any deck built with
toolbox-principles in mind. Discard cards that are not necessary and
then fish them out of the ash heap when they become necessary. This is
not as useful for Nehemiah because of his amazing cycle-special. The
inferior Temporis ability of this card can get a crucial card that has
already been played back to use as needed (Form of Corruption comes to
mind for Synesios/Nehemiah decks). The Dominate outferior and Temporis
superior are not as useful unless contestation is a given and not a
random event, in other words the deck plan is to contest cards. This is
only useful when stealing other vampires via Graverobbing or contesting
unique locations or equipment. While is it possible to pull an extra
copy of some unique equipment integral to an opponent's strategy out
of their ash heap via Kiss of Lachesis, it may never come into play and
unreliability is bad in a game with limited resources.
Nehemiah, Krassimir, and Ian Forestal: The only sure-fire applications
for the outferior and superior versions of this card I can think of are
Political Seizure and possibly Graverobbing (if the stolen vampire is a
"star" and is necessary for the deck). Krassimir and Ian have
Dominate and Potence and Nehemiah possesses Obtenebration and Potence,
so they work well with Lasombra and can use the Political Seizure
and/or Entombment/Graverobbing angle.

Cardname: Clotho's Gift
Cardtype: Action
Set: BL
Cost: 1 blood
Discipline: Obfuscate/Temporis
Cardtext: +1 stealth action.
[obf] Move the top vampire from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your
uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next
turn, once during each of your minion phases, this vampire can burn 1
blood to untap.
All: This card is a staple in most True Brujah decks because of its
great utility. An extra permanent untap means that some cards slots
normally devoted to action modifiers used to act multiple times in a
turn can be trimmed down, increasing deck efficiency. The cycle-able
pool gain/free influence inferior version adds to the card's
usefulness. Combined with Enchant Kindred, this card makes up the
standard True Brujah "proactive pool defense" module. Perfectionist
makes the combo cost one less blood when any of the actions are
unblocked with no reaction cards played.
Krassimir, Al-Muntaquim: These two vampires do not have superior
Presence and therefore do not gain as much from the Enchant/Clotho's
module. Al-Muntaquim's inferior Obfuscate helps to bring more
vampires out for other Trujah to Enchant, however.
Synesios: Synesios can play all three versions of this card and
superior Enchant Kindred, and there fore gains the most utility out of
the aforementioned proactive pool defense module.

Cardname: Frozen Object
Cardtype: Action
Set: BL
Discipline: Serpentis/Temporis
Cardtext: +1 stealth action. A Methuselah can have only one Frozen
Object in play.
[ser] (D) Look at a Methuselah's hand and burn all equipment cards
found there.
[tem] Put this card on the acting vampire. If this vampire successfully
blocks a (D) action, you may burn this card to do 2 unpreventable
damage to the acting minion before combat begins.
[TEM] Put this card in play. You may burn this card when a bleed
against you is successful to do 2 unpreventable damage to the acting
minion (inflicted after the action is complete).

All: This can be an excellent pool defense card, which the Trujah
sorely need. In combination with the Retribution promo, five
unpreventable damage can be done to a minion who has successfully bled.

Nehemiah: If Nehemiah becomes an anarch, this card can be used with the
Obtenebration version of Friend of Mine to punish vampires who are
bleeding. He can also use the Serpentis version against an
equipment-heavy deck to burn cards. This is best used when the
opponent's hand has been seen already via some invasive cards such as
Prophecies of Gehenna.
Synesios: Synesios can also play the Serpentis version of the card
against equipment decks.
Nu & Ian: Nu and Ian have a significantly better chance to block
actions than most of the other True Brujah because of their access to
Auspex for intercept, and therefore the inferior Temporis version of
this card is of more use to them. Nu can take the action, burn a blood
to untap, and remain untapped to play reaction cards and/or block and
do unpreventable damage with Frozen Object. Both Ian and Nu can see an
opponent's hand with an Aura Reading, Revelations, or Owl Companion,
and Ian can use the Serpentis version to flush any equipment out
afterward.

Cardname: Kiss of Lachesis
Cardtype: Action
Set: BL
Cost: 1 blood
Discipline: Serpentis/Temporis
Cardtext: +1 stealth action.
[ser] (D) Burn a retainer or a non-unique equipment card.
[tem] (D) Burn a retainer, ally or non-unique equipment card.
[TEM] Move a non-unique equipment card from any Methuselah's ash heap
to this vampire. If the equipment card comes from your ash heap, pay
half the cost (round down), otherwise no cost is paid.

All: A common card for Trujah decks, for an Assault Rifle only costs
two pool if fished from the ash heap. The inferior Temporis version of
the card is of value in an ally-heavy environment, and having an
assault rifle should dissuade those War Ghouls from getting too frisky
to begin with. Also, retainers and equipment are fairly common and
sometimes important to a deck's design, so the card is both
cycle-able and effective at throwing a wrench into a foe's machinery.
Synesios & Al-Muntaquim: These two have the Obfuscate to put stealth on
the action and can use Disguised Weapon to get that Assault Rifle in an
emergency.

Cardname: Domain of Evernight
Cardtype: Action Modifier
Set: BL
Discipline: Obfuscate/Temporis
Cardtext: [obf] +1 stealth.
[tem] If this action is blocked, all damage done to vampires in the
resulting combat is aggravated.
[TEM] Only usable when an action is successful. Untap this acting
vampire. A vampire can play only one Domain of Evernight at superior
each turn.

All: This is probably the best Temporis card available. The inferior
version is as good as a superior Dawn Operation, and the superior
version is as good as an inferior Forced March. This card is great in a
"bruise and [whatever ousts: vote, bleed, etc.]" style deck, as
when the [whatever] gets blocked, this card at inferior and Lapse make
a great aggravated wounds package.
Synesios & Al-Muntaquim: These two gain the added benefit of being able
to cycle this card for stealth with their Obfuscate, making it yet more
efficient.
Ibn Khaldun & Al-Muntaquim: These two have Fortitude OOC, and can use
Freak Drive or Dawn Operation when this card is canceled by some effect
to still untap or make damage in the resulting combat aggravated. Since
they both have Fortitude these cards could be included for support
vampires without Temporis to achieve similar effects.

Cardname: Lapse
Cardtype: Combat
Set: BL
Cost: 2 blood
Discipline: Potence/Temporis
Cardtext: Only usable before range is determined.
[pot] This vampire gets +2 strength this round.
[tem] The opposing minion cannot maneuver this round.
[TEM] The opposing minion cannot strike during the initial strike phase
this round (other strike resolution effects are not affected).

All: The only Temporis combat card, Lapse is another prominent card in
True Brujah decks. The superior version is one of the last sure-fire
ways to beat S:CE with the recent addition of cards that cancel
grapples like Disengage and Fae Contortion. Any Temporis combat deck
will have several copies of this card, but the cost is high, and Taste
of Vitae is necessary to recoup, so hit hard.
Ibn Khaldun and Al-Muntaquim: Again with the Fortitude! These two enjoy
Lapse even more than other True Brujah. Access to damage prevention and
heavy Potence strikes enables cards like Disarm and Decapitate.
Nehemiah: Nehemiah can play Typhonic Beast at superior, as well as Skin
of the Adder and Grasp of the Serpent. Using Lapse on the first round
to guarantee the first hand strike with GotP (at +2 with TB and SotA),
Nehemiah can continue to play Grasp throughout the combat, and his pile
of presses should knock his opponent into torpor. Of course, this combo
costs five blood on the first round, and so isn't the greatest idea
without copious amounts Taste of Vitae in-hand to handle the cost.

Cardname: Internal Recursion
Cardtype: Reaction
Set: BL
Cost: 1 blood
Discipline: Presence/Temporis
Cardtext: Only usable by a vampire who successfully blocks.
[pre] This blocking vampire can end combat as a strike during the
resulting combat. If he or she does so and the acting minion is an ally
or a younger vampire, this blocking vampire untaps.
[tem] This blocking minion sets the range for the first round of the
resulting combat. Skip the Determine Range step for that round.
[TEM] The acting minion doesn't untap during his or her next untap
phase.

All: The True Brujah are not known for their ability to block actions.
However, in a deck that taps opponents' minions with Mind Numb or
other cards, this can be a decent reaction-based complement. The
outferior version is actually excellent for older vampires with
inferior Presence who are going to block actions (say, Helena), as
Majesty only gives an untap with superior Presence.
Nehemiah: Nehemiah has some transient intercept options with his
inferior Obtenebration, and the ability to set range can be
advantageous with the many "only useable at long range" Potence and
Obtenebration strikes available to him. Also, Disarm and Pulled Fangs
are only useable at close range.
Krassimir: Krassimir's inferior Necromancy isn't great for
intercept, but she can still play Divine Sign and if she becomes an
anarch, Friend of Mine. See above for range-setting goodness.
Nu & Ian: Again I am forced to lump these two together because they
have the best intercept possibilities of the bunch. Auspex and access
to Animalism for Raven Spies gives them the best chance to block
actions, and Nu can take an action and untap to be ready for defense
with his special to play "Iron Man" V:tES.

Cardname: Rewind Time
Cardtype: Reaction
Set: BL
Cost: 2 blood
Discipline: Presence/Temporis
Cardtext: [pre] Reduce a bleed against you by 1.
[tem] Cancel an action card as it is played. That card has no effect
(the acting minion is not tapped).
[TEM] Cancel a non-out-of-turn master card as it is played during any
other Methuselah's master phase (usable by a ready, untapped vampire
even though there is no action). That master card has no effect. No
cost is paid. The Methuselah who played that card gains another master
phase action.

All: This is one of the more powerful Temporis cards. Being able to
cancel a master card is simply huge. Most decks are carefully
constructed and only contain certain amounts of master cards, chosen
from the 359 (non-out-of-turn) available in the game to perform
specific tasks. Canceling one or more of them can crush an opponent's
chance at ousting or surviving. The inferior version is also excellent
when an opponent is playing pesky actions like Sensory Deprivation. I
used this card twice the other day to prevent my prey from ousting my
grand-prey w/ Govern the Unaligned. Expensive, but I managed to oust
him before he could get my grand-prey. The outferior version is
underpowered and overcosted. It is useful in a dire situation, but I
would never place it in a deck with the intent to use only the Presence
version.
Synesios: His special allows use of Sudden Reversal and Rewind Time to
completely shut down the opposition's master phases. Bleeding the
Vine is a nice addition to this type of deck.

Blood Management

The True Brujah are known to squirt blood for Temporis cards like a
bloated tick that's been squeezed in a vice. Keeping the Trujah
healthy is not an easy prospect and it requires quite a few deck slots.
Taking extra actions often takes its toll in blood. Luckily, there are
many options available.

Master Cards

Blood Doll
You were using this one anyway, right? Quite possibly the most-often
played card in the entire game, Trujah often need to be given blood
instead of feeding their controller.

Giant's Blood
The one-shot refill. This card can turn a game from rags to riches in a
single swift motion. It's excellent in combination with Hourglass of
the Mind. Empty a vampire by spending blood on hourglass counters, and
then refill them with Giant's Blood. Playing it early is possible
with the Trujah due to their blood-spending ways, and it can stymie an
opponent who was counting on a late-game GB.

Jake Washington (Hunter)
Jake is a pretty cool dude. He hangs out at your pad, plays Doom and
eats all of your Doritos, but when the shit hits the fan he puts four
blood on a empty Trujah for you, and he can be thrown in front of an
action if necessary. Some Methuselahs forget that Jake is an ally and
toss a no-stealth ousting action at you while your defenses are down,
and Jake proves his worth even more. Four blood happens to put the
vampire in Entrenching range as well.

Gird Minions
This is a strange card to include in a deck, but if the deck's pool
engine is non-master based, it can afford the slots. Trujah have
excellent pool gain options with Clotho's Gift and Enchant Kindred,
so this card can be used after Nu et al sponser younger fodder for the
battlefields.

Life in the City
This card is another fantastic addition to a True Brujah deck. Gaining
a blood to vampire can put it in range for an Entrenching to gain yet
more, or enable them to take the ousting action to gain six pool and a
VP. Since it is a trifle, after constructing the skeleton of a deck,
check the size and master slots. I usually add about a third as many
trifles as normal masters (e.g. 6 trifles for 18 masters, 4 for 12,
etc) and it seems to work out for me. Beware out-of-turn masters, as
they can interrupt the trifle card-flow, and should be counted against
the available master slots prior to adding trifles (e.g. 12 masters and
2 out-of-turn masters is actually 10 masters for the purpose of adding
trifles instead of 14, and only 3 trifles should be added) Try your own
combinations, and try to make some room for trifles like this one; they
can make all the difference during a game. If you are playing with
Blood Dolls, this card may as well read: "Gain a pool and gain
another master phase action."

Hunt "Accelerators"
Inbase Discotek, Frankfurt and other plus-blood hunt-help is welcome in
a True Brujah deck to help regain blood lost to Temporis cards.

Archetypes
Curmudgeon will help in a blocky true Brujah build, and Perfectionist
is a multi-acting vampire's ally.

Tabriz Assembly
This one is a no-brainer. It is a free master card that will at the
very least increase hand-size for a turn. If opponents allow it to stay
on the board it will prove it's worth every single turn.

Minion Cards

Hunt "Accelerators"
Again, hunt help is a good thing. Aaron's Feeding Razor and other
hunt-help will keep the Trujah able to pay for expensive
card-combinations like Clotho's Gift, untap with a permanent
Clotho's Gift, Enchant Kindred, which also moves four blood to a
younger vampire in the uncontrolled region.

Voter Captivation
Access to Presence is great for refilling the True Brujah, but getting
political actions to referendum and referendums to pass can be
difficult. The new cards Tangle Atropos' Hand and Recurring
Contemplation should help in the former, and Presence vote push from
Awe and Bewitching Oration the latter. Iron Glare also shines in this
department.

Taste of Vitae
Every single Trujah has superior Potence, so a few Torn Signpost and
Immortal Grapple can combine with this card to replenish blood-supply.
Long-range strikes like Stunt Cycle and Thrown Sewer Lid are also
excellent when combined with this card. The Trujah access to Assault
Rifles at a minor cost of two pool is possibly the best combination
with Taste of Vitae, as it gives a maneuver, four ranged damage, and a
bloat package. Adding in Lapse for target acquisition during the fight
is the final trump.

Entrenching
Most of the Trujah have high enough capacity that this action is worth
it for them. Nu can fill back up from four blood with a Perfectionist
and Entrenching, and from zero with the addition of Jake Washington.

Forgery
Often underrated, Forgery can be used in combination with Iron Glare
and Perfectionist to bleed for three and gain the acting vampire two
blood. Not bad at all.

Deck Name : Felonies and Misdemeanors
Author : Mark Merlin Petersen
Description :
Ibn Khaldun is the star of a bleed-fest that uses Iron Glare, Aire of
Elation and/or Heart of the City to pump bleeds to the threshold of
Archon Investigation, but no further. Allonzo or a random Settite then
plays Enticement to further frustrate your prey. Recurring
Contemplation is great to frustrate younger blocking minions and can be
cycled against any younger minion on the board if you are unlucky
enough to be bleeding Saulot. Change of Target and Spying Mission are
included for responsible bleeding.

Use the Stranger Among Us to get either Ibn Khaldun or Allonzo if they
are absent from the opening crypt. There is also some crypt-pumping
tech available to Ibn Khaldun with Clotho's, and multi-action is
possible through that card and Domain of Evernight. The other minions
can also Clotho's to find new vampires for end-game. Enchant Kindred
can be used in a pinch for pool gain.

To make the deck more focussed in it's endeavors, drop the reactions
entirely and add more of the actions and modifiers. The Obfuscate
skills are for Ibn Khaldun and Reverend Djoser Jones and the Presence
is for Allonzo (so that he can play Majesty). The combat section is
also token and could probably be dropped significantly if not entirely
for more offensive actions. Alter to your taste.

The arsons are for &$%ing media outlets. :)


Crypt [12 vampires] Capacity min: 2 max: 7 average: 5.34
------------------------------------------------------------

3x Ibn Khaldun, Schol     7  POT PRE TEM for   True Bruj:4
2x Allonzo Montoya        6  OBF SER ani aus   Abominati:3
2x Ankh-sen-Sutekh        6  PRE SER obf       Follower :4
2x Zhenga                 5  SER obf pre       Follower :4
1x Sahira Siraj           4  obf ser tha       Follower :4
1x Reverend Djoser Jo     3  pre ser           Follower :4
1x Hanna Redmonds         2  obf tha           Caitiff:3


Library [90 cards]
------------------------------------------------------------

Action [25]
  2x Arson
  4x Clotho's Gift
  2x Enchant Kindred
  7x Enticement
  2x Entrancement
  7x Forgery
  1x Heart of the City

Action Modifier [29]
  2x Aire of Elation
  3x Change of Target
  3x Cloak the Gathering
  3x Domain of Evernight
  2x Elder Impersonation
  3x Faceless Night
  3x Iron Glare
  3x Lost in Crowds
  3x Recurring Contemplation
  4x Spying Mission

Combat [9]
  1x Disengage
  8x Majesty

Master [17]
  5x Blood Doll
  3x Life in the City
  4x Obfuscate
  2x Perfectionist
  1x Presence
  2x Stranger Among Us, The

Reaction [10]
  4x Ecstasy
  2x Rewind Time
  4x Wake with Evening's Freshness


Crafted with : Anarch Revolt Deck Builder. [Tue Jan 10 21:25:04 2006]