[V:EKN] Toreador-Antitribu newsletter
Issue 25

5/1/2001 Editors Corner - Ethan Burrow, Prince of Austin

By the time you read the next newsletter we should be done with the
Southwest Regional Qualifier in Dallas. As a reminder it is going to
be June 2-3 at the A-KON convention in Dallas. We plan on having the
qualifier on Saturday, with an Elder Draft sealed event the next day.
I plan on being there the whole weekend, and the more of you that also
make those plans means more V:TES games and more fun. 

I'm happy to report that the player base of Texas is growing rapidly
with playgroups forming in Denton, College Station, and finally a
stable group in Houston. Just in time for Final Nights :-) 

I've recently changed my deckbuilding strategy to include Mid-Range
vampires, depending on only inferior disciplines, and/or toolboxing
more than I have in the past. So far I've been pleased with the
results and I'll let you know how competitive my new decks fare with
the existing metagame in Austin. 


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Card of the Month - Distraction 

I'm a big fan of versatile cards, and an even bigger fan of utility
cards for disciplines. With Celerity being mainly a combat discipline,
it's fun to use other cards such as Distraction to further your goals
while keeping disciplines at a minimum. Not to mention, both uses of
this card can be very helpful in many situations. 

At the inferior, you can basically improve your hand. The key bonus is
that you can draw 5 cards, and then of the X+5 you now have in your
hand you can pick the best X. It's better than discarding to draw, as
you don't necessarily want the new card any more than the one you
discarded. Several times I've been able to optimize my hand when I
lacked combat defense and had too many bleed modifiers, only to play a
distraction and end up with a good hand. 

The superior is very useful for Tap and Bleed decks, or harassing your
Predator. While anyone can see the use of tapping a Minion, it should
be noted that this card is better than Passion while not quite as
versatile as Jar the Soul. But since the inferior is a completely
different effect, I would put this card on par with Jar the Soul in
usefulness. Since Distraction was a rare in V:TES, it's nice to see it
reprinted in the Brujah-Antitribu starter to give more people access
to such a useful card. 



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Homework Assignments - an exercise in creative deckbuilding 

The winner of the Frenzy assignment is Skaffen, Chantry Elder Of
Munich. Like other submissions, this deck was based upon intercept
without using Animalism (since Drawing out the Beast is far superior
to Frenzy). While the Tremere seemed like a likely candidate, the
following Ventrue-Antitribu deck was more effective as well as being a
lot of fun to play. While I am printing the deck as submitted, I
wanted to note that I replaced 4 Eagle's Sight with 4 Melange for
enhanced bleed capability when I built it for testing. 

Deck Name: Lazfrenzinus
Created by: skaffen
Description: !Ven Trap Wall Deck 

Crypt: (12 cards)
1 Billy (AUS dom for, Ventrue Antitribu, 5)
1 Dominique (ani AUS dom FOR vic, Ventrue Antitribu, 7)
1 Juan Cali (aus for, Ventrue Antitribu, 3)
2 Kyle Strathcona (AUS DOM for POT PRE, Ventrue Antitribu, 9,
Cardinal)
3 Lazverinus (AUS DOM FOR POT pro, Ventrue Antitribu, 10, Archbishop)
1 Marlene (AUS dem DOM for tha, Ventrue Antitribu, 6)
1 Roxanne (AUS DOM FOR OBF pot, Malkavian, 9, Primogen)
1 Vincent Day (aus dom for pot tha, Ventrue Antitribu, 5)
1 Peter Blaine (aus dom for, Ventrue Antitribu, 4) 

Library: (80 cards)
Master (12 cards)
4 Blood Doll
4 Frenzy
2 KRCG News Radio
1 Metro Underground
1 Tomb of Rameses III


Minion (68 cards)
8 Eagle's Sight
6 Enhanced Senses
2 Eternal Vigilance
3 Fire in the Blood
8 Forced Awakening
3 Govern the Unaligned
2 Indomitability
1 Mr. Winthrop
1 Political Antagonist
4 Precognition
3 Pulled Fangs
3 Pulse of the Canaille
3 Resilience
1 Sport Bike
6 Superior Mettle
4 Taste of Vitae
2 Telepathic Misdirection
4 Torn Signpost
4 Trap 

The most important function Frenzy could have is preventing the
opposing minion from playing presses to end combat. Thus it could be
used in all sorts of Trap-like decks. Unfortunately Drawing Out The
Beast is way better for this sort of decks, as it prevents presses to
end as well and also deals 1 damage in each press phase at superior.
Plus it can be played in any combat, not only once per turn in an
intercept situation. My choice for a Frenzy deck thus centers around a
clan that doesn't muster Animalism: !Ven. I use Lazverinus and Kyle as
core vampires - both have AUS/FOR/POT to block and destroy. Potence is
just used for giving extra strength through Torn Signpost and Fire In
The Blood. The idea: Block everything, anywhere at (almost) any
stealth and beat them up slow, deep and hard... Prevent their damage
with Superior Mettle. Offence is limited with the occasional Govern
and Pulse Of The Canaille, but as the deck is only (*cough*) 80 cards
as it stands more bleed could be added. Or, as an alternative,
Immortal Grapple, which I deliberatly left out. Depends on the
metagame, as always... 

IMHO not a killer deck, as all intercept affairs, but at least it
should be very good at blocking and destroying. 

- Skaffen, Chantry Elder Of Munich 

Next week's Homework Assignment - Due May 31st, 2001 

The winner will be the one that builds the most interesting and unique
deck based around Grenades. It doesn't necessarily have to be a
winning deck, but one that would make people gape in amazement at how
cool it was. 



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Ways to gain pool without Master Cards 

With Minion Tap and Blood Doll being pretty much THE staple cards for
pool gain, our group has taken to playing with a lot of Sudden
Reversals. The idea being simply that if you Sudden your prey's pool
gain, they usually depend on it for mid/late game and are ousted much
quicker (or at the least are not nearly as effective as they wanted to
be). Recently I've been thinking on ways to get around that, and not
depend on your Master Phase for pool gain. 

Here's my unofficial list : 

The Edge - Keeping it is difficult in large games, but decks using the
Madness Network have been fairly successful at gaining the edge before
their turn. 

Voting 
Bribes - If you can call a vote, you gain a pool whether it
passes or not 
Voter Captivation - If you can pass the vote, reap the rewards

Vote Cards - Consanguinous Boon, Autarkis Persecution,
Political Stranglehold, Ancient Influence, Anathema, etc. are staple
vote/bloat cards. Provided the Meta-Game votes and Delaying Tactics
aren't against you. 

Presence Bleeds - Bleeding at superior succesfully yields moderate
pool gain. Especially with Jost. 

Influence Phase - Govern the Unaligned, Scouting Mission, Enchant
Kindred, Recruiting Party, and 4th Tradition can generate free blood
onto uncontrolled vampires, which you can then use transfers to move
to your pool. They also double as bleed cards, so this method tends to
be quite popular. 

Art Scam - Gotta love the Toreador-Antitribu :-) 

Trick of Dayna - Used in conjunction with Brainwashes and/or
Banishment, this card can possibly keep your pool stable. 

Vampires 
Victoria - Also a Madness Network combo, you use Victoria to
gain 3 pool at the beginning of your turn. (see The Edge above) 
Saqqaf - If you have a lot of Serpentis actions, Saqqaf could
pay for himself over the course of a game. 

Upon completing this list, I noticed how many of them can be utilized
by the very clan represented in this newsletter. Aside from the
Vampires and Trick of Dayna, the Toreador-Antitribu can use all of the
other methods to gain pool without using Masters. I am still surprised
by the versatility of this clan, which is why I enjoy playing them so
much.


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Ethan Burrow - Prince of Austin
saark5@yahoo.com
http://whitestar.ddg.com/vtes/