Malkazine #7 a
(VEKN Malkavian Newsletter August 2003)

The 'Zine of Malkav #7a
August 2003
Now with 60% more Spluw!
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Table of Explanitory Words and Ideas for the Discourse of this
Newsletter:
1. Introduction
2. Fiction (or is it?)
3. V:TES stuff
4. Et Cetera & So Forth
5. To Be Continued

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1. Introduction
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I've decided to tackle the daunting job of analyzing combat strategies
for Malkavians using only their Clan Disciplines.  Because of this,
I've decided to make three short Newsletters instead of one long one. 
Each Newsletter will make an in-depth analysis of either Auspex,
Obfuscate, or Dementation/Dominate combat cards and how they can be
used in conjunction with the other Clan Disciplines.  Then the
featured deck will showcase the month's Discipline with a deck idea.

The Newsletters will be shorter overall, but publication will be at
weekly intervals instead of the usual monthly ones until the combat
analysis is completed.

Enjoy!

Timmy Merrill - Editor

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2. Fiction (or is it?)
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Bih-biiip, bih-biiip, bih-biiip...

"Someone turn that stupid clock off!" Todd shouted and buried his head
under a pile of newspapers.

Bih-biiip, bih-biiip, bih-biip...

"But the sun's down," Waldo said, "Time to get up!"

Bih-biiip, bih-biiip, bih-biiip...

"Give me that thing," Todd said, and grabbed the clock out of Waldo's
hands.  He threw it against the wall and it shattered into individual
components.  "That's better."  He settled back onto the
newspaper-covered couch.

"Why'd you do that?" Waldo said in a sad, sad voice.

"Mmph."  Todd said and started snoozing almost right away.

Waldo stood up and quietly slipped downstairs and out the shattered
front door.  He was feeling a little hungry and it was time for a
quick bite.

------------

There were many people out on the streets on this night.  Waldo gazed
wonderingly at them as he walked by.  They actively ignored him or
scowled at him agressively.  He could feed on any number of junkies,
they wouldn't be missed and no one would care should one disappear. 
But something never sat right with the thought of drinking such impure
blood.  No, Waldo liked fresh, clean blood from his victim, and that
was what he was looking for tonight.

Waldo continued walking for a while until he came to a nice, crowded
area.  This seemed like a nice spot.

"Hello, there," said Waldo to a rather young man sitting at a table
outside the cafè.  He had a cappaccino, cell phone, and car keys
spread out in front of him.  He was sitting alone.

"Hi.  Do I know you?"

"No, I just stopped by to say hello."

"Well, you said it."

"Yoink!"  Waldo snatched up the man's keys and jangled them for a
second.  He smiled and ran away.

"Hey!  That guy took my keys!"  The man looked around for a second as
if expecting someone to chase the theif down for him, but, of course,
no one did.  He jumped up, knocking his chair over in the process and
raced after Waldo.

Waldo turned into the walkway between the cafè and a closed discount
store.  He stopped and stood off to the side of the entrance and
waited.  The man soon came running in and also stopped.  He stood
right next to Waldo and looked around, not seeing the vampire.  It was
clear he was hesitant in going any closer into a dark recess where a
stranger may or may not be lurking.

The man turned to leave, giving up on the lost keys.  Waldo jingled
the keys right next to the man's ear.  He quickly turned around and
scanned the area, but couldn't see anyone.

Feeling very uncomfortable at this point, the man completely gave up
ever seeing his keys again and started to turn.  That was when Waldo
reached out and yanked the mortal back into the shadows, dragging him
far back into the darkness.
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3. V:TES Stuff
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Malks and Combat
With access to abundant Intercept, an effective "Rush Card" (Nose of
the Hound) and some anti-S:CE cards (Blessings of Chaos, Fast
Reactions, Hidden Lurker, Telepathic Tracking, and Thoughts Betrayed),
Malkavians could plausibly be an effective combat Clan.  The problem
comes down to the fact that Celerity and Potence are much more
efficient, are prevelant types of combat decks, and will usually tear
Auspex/Obfuscate/Dementation/Dominate combat decks apart.  This
probably explains why you see more Malkavians bleeding than attacking
minions.

Part 1: Auspex

Clan Malkavian has a nasty reputation for being "cheesy sneak &
bleeders" who bleed you consistantly for 6+ Pool every turn at +4
Stealth.  And it's true!  All true!  But, because of this, Malkavians
are probably the prime target of Rush actions.  So what's a Malkavian
to do in combat?

Auspex - "The Intercept Discipline"
Group 1, 2, and 3 Malkavians all have a good share of Auspex. 
Glancing through Auspex we see about a dozen cards that give bonses to
Intercept in one form or another.  This would imply that any Clan with
this Discipline can expect to see a lot of combat (after successfully
blocking).  Add to that Nose of the Hound and Fast Reactions and
Auspex almost screams "You're getting into combat!"  But what does
Auspex iteself do to help *in* combat?

There are six Auspex combat cards: Anesthetic Touch, Aura Reading,
Improvised Tactics, Primal Instincs, Read Inentions, and Telepathic
Tracking.  We'll look at these in a little more detail.

Anesthetic Touch - You can Dodge, only when at close range.  Not too
good seeing as if you're at close range you're likely to be a target
of Immortal Grapple (and/or various additional strikes).  Any other
deck with combat and not playing Immortal Grapple will probably be
hitting you at long range.  Still, handy against Tzimisce and
Gangrel... when they don't use Scorpian Sting.

Aura Reading - You can look at your opponent's hand or increase your
hand size by +2.  It's nice to look at your opponent's hand, not
really to see what combat he's got planned for you (you can usually
guess what they're packing by looking at Disciplines and Clan), but
best used to see what non-combat they have (Wake's, Intercept, Bleeds,
Political, etc).  The superior version to increase your hand size is
best when used to get unwanted cards out of your hand and into the ash
heap.  As a combat card, it probably won't win you any fights, but it
has its benefits.

Improvised Tactics - The card-drawing ability can be somewhat handy,
but, like Aura Reading, it doesn't have any direct combat-winning
effects.  Sadly, this can only be used by an Anarch and only takes
affect during the Press step.

Primal Instincs - Another Dodge, but this time it costs a blood but
only requires basic Auspex.  The superior version allows you to take
back your strike as an acting minion and declare a new one after you
see what your opponent has done.  If you're using Auspex, you're
probably not going to be the acting minion.

Read Intentions - Another Dodge, but only at the Superior version. 
With basic auspex, you'll get a Press, only useable to cancel.  This
card works best in an AUS heavy crypt where you can reliably use it at
Superior when needed, or basic those few times you need to cancel a
Press.

Telpathic Tracking - For 1 blood, a vampire with [aus] can gain a
Press.  With [AUS], you effectively get an unstoppable Press to
continue combat.  This is very strong against Strike: Combat Ends, but
the blood cost probably makes it inferior to Psyche!, yet it's
accessible to vampires who lack Celerity.

In short: Auspex seems to be rather redundant: Dodges and Presses.  It
*could* be a fun combat-helping Discipline.  Don't you think
extra-sensory perception could give a variety of Maneuvers, Presses,
and combat defense?  But, noooo!  For some reason Auspex is just very
weak in this department.  Intercept is good and everything, but too
much will clog your hand, and, as we all know, Auspex is just
chock-full of Intercept.  In this respect, Auspex seems to be
counter-productive: if you have Intercept, you can get into combat,
but once in combat, the Intercept will be unuseable in combat!

Next Issue: "Obfuscate - Stealthy Combat"
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Featured Deck

Deck Name: "Malkavian Combat Featuring Auspex" or: "Meat Cleaver
Madness!"
Date Created: August 4th, 2003
Created By: Timmy Merrill
Description: Wall Deck using Pulse of Cainaille to oust Prey.
Format: Storyline Tournement Legal.

[Crypt: 12 Vampires]
Smudge - The Ignored
Brasil [aus]
Dollface [aus] [obf]
Zoë [cel] [obf] [AUS]
Aleph [dom] [AUS]
Idalia [dem] [AUS]
Roland Bishop [aus] [dom] [obf]
Zebulon [aus] [dom] [pro] [OBF]
Victoria [cel] [obf] [AUS]
Dancin' Dana [cel] [obf] [AUS]
Dancin' Dana [cel] [obf] [AUS]
Ozmo [dom] [obf] [AUS]

[Library:  90 cards]

[Masters: 14]
Asylum Hunting Ground
Auspex
The Barrens
Blood Doll x4
Dreams of the Sphinx
Fame
Fragment of the Book of Nod
Guardian Angel
Powerbase: Chicago
Powerbase: Washington D.C.
The Rack

[Actions: 22]
Brass Knuckles x2
Ecstatic Agony x2
Leather Jacket x4
Meat Cleaver x4
Muddled Vampire Hunter x2
Nose of the Hound x4
Pulse of the Cainaille x2
Sport Bike x2

[Reactions: 24]
Enhanced Senses x4
Eagle's Sight x4
Spirit's Touch x4
Precognition x4
Forced Awakening x8

[Action Modifiers: 6]
Cloak the Gathering x6

[Combat: 24]
Aura Reading x6
Lucky Blow x6
Taste of Vitae x6
Trap x6

How to Play This Deck: Tap yourself out taking as many actions as you
can each turn to get the Forced Awakenings out of your hand.  Use your
intercept to get into combat with your Predator to frustrate their
attempts at any actions harming you.  If/when your Predator is cowed,
go after your Prey's vampires and weaken them, then start in with
bleeds using Pulse of the Cainaille.  If you don't get totally creamed
in combat, you should do well.  :)

Comments welcomed.

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4. Et Cetera & So Forth
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While doing this newsletter, featuring Auspex, I noticed something:
Intercept really isn't used all that much.  Actually, to put it
better, Intercept almost seems to be an "all or nothing" approach (or
more appropriately, a "wall or nothing" approach).  I think this is
because if you include any Intercept at all, it had better be enough
to stop a +5 Stealth bleed.  But if you have +5 Intercept in your
hand, it's not going to get you anywhere when you're getting Bum's
Rushed at 0 Stealth (you won't even be able to use a Spirt's Touch to
gain a Maneuver).  So a player is basically given the choice to cram
their deck full of intercept, or ignore it completely.

Even a lot of Malkavian decks with ample access to Auspex, will oft
choose to forego Intercept and simply use the more effective
Telepathic Misdirection (or Deflection for our Group 1 friends).  Not
to say that Tremere, Toreador, etc, don't do the same thing, but with
the lack of combat or combat defense that other such Clans have,
Malkavians, moreso, will choose to avoid combat, and Intercept, as
best they can.

But, who knows?  Maybe with the upcomming Black Hand and The Gehenna
expansions, Auspex will see some great new cards expanding it beyond
the redundant +X intercept angle.  Revalations has already been a
great bonus, and more will surely follow.  Perhaps we'll even see
offense Auspex combat cards!  "Psychic Assault" and other mind-attacks
would be great for a "Psychic Army" type of deck.  Right now, I'd just
be happy to see something other than "Dodge/Press to End Combat".  :)!
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5. To Be Continued
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The next Newsletter will deal with Obfuscate combat techniques for
Malkavians and is scheduled for next week (August 11th).  See you
then!

Send any comments, questions, articles, salacious offerings, humerous
anecdotes, deck ideas, knock-knock jokes, or banana smoothies to:
Timmy@e-garfield.com

-t!MmY, the mad !nker

This newsletter was written by a ficticious person in a ficticious
plane of existence.  Any resemblences to any real persons or planes of
existences is coincidential and utterly mpossible.  This newsletter
may be archived, transmitted, stored, eaten, or copied in any way you
wish as long as it is kept in its entirety.  Mind the gerbils, they
don't like strangers.