Official VEKN Malkavian Antitribu Newsletter
October 2006

Official VEKN Malkavian Antitribu Newsletter, October 2006
VOLUME V, Issue X

1. INTRODUCTION

In this issue we'll continue the review of the new cards from 3rd
Edition. Thanks God (and WW), there are a lot of them, and I've got
multitude of themes to talk about. This time we'll talk about cards
that have the best synergy with vampires of our clan - at least with
some of them. Do you know that !Malks got some interesting cards for
intercept and other reactive strategies? Let's take a look!

2. CARDS OF THE MONTH

Cardname: Abbot [Third:U]
Cardtype: Action
+1 stealth action. Requires a Sabbat vampire. Put this card on this
acting Sabbat vampire and untap him or her. This Sabbat vampire gets +1
intercept against (D) actions directed at his or her controller. A
vampire may have only one Abbot.

This is strictly better than any other permanent intercept card, except
for Bowl of Convergence, which is unique. Abbot doesn't require
Animalism as Raven Spy does (and !Malks rarely have this discipline),
it is free, unlike Raven Spy or Sport Bike, and it doesn't prevent your
vampire from having another Vehicle (Helicopter anyone?) Moreover,
Abbot even doesn't cost you an action, as your vampire is untapped
after it! Actually, the only thing you need is stealth to push the
action unblocked, and our vampires have it.
Things are rarely better than they should be, and the advantages of
Abbot are compensated with its limitations. You cannot play two Abbots
on a single vampire, and it works only for (D) actions. Don't expect to
build an intercept deck with Abbots as your only source of intercept
(as you could do with
Raven Spies), but you can get "casual" permanent intercept for a very
cheap price. I'd say that every combat-heavy deck with Sabbat vampires
should seriously consider adding Abbots, as they greatly increase your
chances against certain decks (i.e. Cryptic Mission). Add some other
permanent intercept (for instance, Phased Motion Detector), and you
will create some problems even for S&B decks!
Abbot should be probably better for !Nosferatu, which are much more
serious combatants than !Malks, but some of our elders are quite
competent in battle, too. One of the best features of this card is its
synergy with Eternal Vigilance. The difference between "pay 1 blood to
untap and attempt to block" and "pay 1 blood to untap and attempt to
block with +1 intercept" is huge! While the lone Eternal Vigilance
wasn't as effective for intercept as a host of Second Traditions, its
combo with Abbot isn't much worse - at least against a predator that
performs (D) actions.

Codex of the Damned, [Third:R]
Cardtype: Equipment
Unique equipment. While the bearer has Thaumaturgy [tha], he or she is
considered to have superior Thaumaturgy. Each time the bearer with
Thaumaturgy commits diablerie, each other ready vampire you control
gains 1 blood, and each one younger than the victim may receive a
master: Discipline card from your ash heap, hand, or library (shuffle
afterward).

This card is extremely good for Marie Faucigny. She will get superior
Thaumaturgy, which she lacks to support Louhi, and an interesting
ability. Torporizing with Thaumaturgy isn't very difficult, and
superior Obfuscate will allow Marie to diablerize successfully. Decent
number of votes will
help to avoid Blood Hunt, and blood with Disciplines are always good,
aren't they?

Cardname: Gurchon Hall [Third:R2]
Cardtype: Master
Cost: 3 pool
Master: unique location. Requires a ready cardinal. Hunting ground.
During your untap phase, you may move 1 blood from the blood bank to
each of the two oldest ready vampires you control. A vampire can gain
blood from only one hunting ground card each turn.

This was probably designed as Tzimisce card, as they direly need to
regain blood and have a lot of playable Cardinals. They also have a lot
of intercept to block any attempts of stealing/destroying Gurchon Hall,
and a lot of votes to outvote Disputed Territory if blocking fails.
Needless to say, this ultra-effective Hunting Ground is going to be a
"target number one" for any anti-location cards. Normal HGs will
"return their cost in blood" in 2 turns, but if you count the MPA you
spent, the right number will be at least 3 turns. Gurchon Hall is fully
repaid in two turns, and after that it provides much better profit.
Don't forget, though, that it works only for the oldest vampires, which
means that your weenies won't avoid mandatory hunting if they are
empty.
Besides Tzimisce, Gurchon Hall works very good for Louhi. She can
cancel one action card per turn, but paying 1 blood per turn may be
risky. This card returns the blood and even feeds one other vampire.
Note that Marie Faucigny (that frequently accompany Louhi in
AUS/OBF/tha/dem decks) also has a good ability that costs a blood, so
Gurchon Hall looks like a natural addition to that deck.

Shattered Mirror [Third:U]
Cardtype: Reaction
Discipline: Dementation
Only usable when this vampire successfully blocks an ally or younger
vampire bleeding you.
[dem] Put this card on the acting minion and end the action (with no
combat). The minion with this card gets -1 bleed. He or she may burn it
as an action that costs 1 blood. A minion may have only one Shattered
Mirror.
[DEM] As above, and this reacting vampire doesn`t tap for successfully
blocking the action.

Dementation rarely gets new cards, especially "normal" cards that can
be played outside the "weird" decks. Shattered Mirror is somewhat
cornercase (they must bleed you, and you must block the bleed with a
larger vampire), but bleed is very popular, after all :) If you play
inferior Shattered
Mirror, you will get the following benefits:

a) The card allows you to avoid combat after blocking. This is
extremely useful against "bruise & bleed" decks.
b) The bleed action ends immediately, without any chance of Freak Drive
or Majesty.
c) The bleeder will lose an action and 1 blood to get rid of the
Shattered Mirror, or you'll get a permanent bleed reduction. Note that
allies cannot remove Shattered Mirror at all, since they have no blood,
and weenies are likely to hunt instead of bleeding you to regain the
lost blood.

If you play the superior version, your vampire will remain untapped.
This will save you a Wake when you'll want to block/bounce something
else, and this is especially good if your predator decide to "overload"
your Wakes with a lot of actions. Guard Dogs makes a good combo with
Shattered Mirror if you really expect a lot of bleeding: you can untap
and stay untapped without losing any blood.

3. VAMPIRE OF THE MONTH

Name: Fabrizia Contreraz [Third]
Clan: Malkavian Antitribu
Capacity: 4
Disciplines: dem pot
Sabbat Archbishop of Miami: If your prey controls no ready Camarilla
vampires, Fabrizia gets two fewer votes in each referendum.

Fabrizia is the *cheapest* titled vampire in the whole game. Yes, she
will lose her votes when your prey has no Camarilla, but she will still
remain titled. You can use Powerbase: Madrid to give her extra votes;
Fabrizia can play Trumped-Up Charges, and you can play every card that
requires
Archbishop, from Purchase Pact to War Party. Especially interesting are
Creation Rites (yes, this 4-cap can create progeny with a discipline!)
and Blood Feast - this card wasn't very popular, since the effect
doesn't justify wasting an action of a large vampire, but an action of
4-cap is much
cheaper. After all, those Ravnos are playing Patshiv, so we can play
the similar card, too :)
Unfortunately, Fabrizia has no Obfuscate, and this greatly limits her
usage with the other !Malks. But you may use her in a large number of
decks that need pot-weenies or vampires with Dementation, like our Deck
of the Month. Now we have two cheap dem/pot vamps (Eddie Gaines is the
second), so we may eventually encounter a deck based on these
disciplines.

4. DECK OF THE MONTH

Deck Name:   Louhi Breed (based 3rd Edition)
Created By:  Ilya Ginsburg
Description: Intercept deck winning with Creation Rites and Madman's
Quill

Crypt: (12 cards, Min: 15, Max: 40, Avg: 6,75)
----------------------------------------------
  4  Louhi                            pro ANI AUS DEM OBF THA  10 !Malk
  3  Marie Faucigny                   dem tha AUS OBF  7  !Malk
  1  Fabrizia Contreraz               dem pot          4  !Malk
  2  Luc                              dem vic OBF      5  !Malk
  1  Bloodfeud                        obf              2  !Malk
  1  Beauregard Krueller              aus dem obf      4  !Malk

Library: (90 cards)
-------------------
Master (20 cards)
  1  Black Forest Base
  1  Gurchon Hall
  1  Yawp Court
  5  Blood Doll
  2  Dreams of the Sphinx
  6  Dementation
  1  Rack, The
  1  Powerbase: Madrid
  1  Barrens, The
  1  Rotschreck

Action (16 cards)
  2  Abbot
  3  Call, The
  3  Madman`s Quill
  1  Rutor`s Hand
  2  Eternal Vigilance
  5  Creation Rites

Action Modifier (4 cards)
  4  Forgotten Labyrinth

Reaction (19 cards)
  6  Telepathic Misdirection
  2  Shattered Mirror
  4  Eagle`s Sight
  4  Spirit`s Touch
  3  On the Qui Vive

Combat (14 cards)
  10 Theft of Vitae
  4  Burst of Sunlight

Equipment (7 cards)
  1  Codex of the Damned
  1  Heart of Nizchetus
  1  Ivory Bow
  3  Flak Jacket
  1  Bowl of Convergence

Event (1 cards)
  1  New Management

Combo (9 cards)
  5  Swallowed by the Night
  4  Random Patterns

This is just a sample deck to demonstrate several new cards from Third
Edition. The deck blocks the most dangerous actions (or cancels them
with Louhi) and develops until you find Madman's Quill. Luc and Heart
of Nizchetus (if you manage to find it) provide serious digging, since
you need to find some pool-regaining cards quickly.
You regain blood with Gurchon Hall, Thefts and The Rack. This should be
enough to compensate costs of cards and abilities, and you may generate
pool with the Blood Dolls. Black Forest Base also allows you to
generate pool - though this deck doesn't have a lot of votes, you will
generally find some players willing to keep you in the game a bit
longer. The Calls can also generate some pool.
If your situation is stable and you have some pool to spare, influence
extra vampires. Louhi and Marie are the only "true workers" here, but
you need a lot of vampires when you play Madman's Quill. Some of your
weenies can also generate pool with Blood Doll.

That's all for October. As always, all comments and ideas are
appreciated.

Yours,
Ector