Malkavian Antitribu Newsletter
February 2007

Malkavian Antitribu Newsletter, February 2007
Volume VI, Issue II

1. INTRODUCTION

This newsletter is going to be the shortest, and the most sad of all.
We'll do the garbage collection. Our clan has got one new card in the
Third Edition, and I cannot imagine how to use it. Unfortunately, the
card is so bad that I won't even dare to build a deck around it.
That's why there are no Deck of the Month here - the first time in
nearly 30 of my issues. I would be happy if it was a cornercase card
that could be used in a "funny" but not competitive deck - but it
isn't.
We also have got one "strange" vampire that seems to be completely
outclassed by the other vamps of our clan - but, luckily, there is
only one such vampire.
You may forget about both cards after reading this (or even INSTEAD of
reading this), and nobody would blame you. Shit happens...

2. CARD OF THE MONTH

Name: Cracking the Wall [Third: R2]
Type: Master
Cost: 1 pool
Clan: Malkavian Antitribu
Master. Do not replace until your discard phase. Play Rock-Paper-
Scissors with any other Methuselah. If you tie, you each discard a
card at random. Otherwise, the loser discards his or her hand and
draws a new hand.

Malkavians should be crazy, right? This card is totally insane. You
need to spend a card, MPA and 1 pool, play the whole turn with a
reduced hand for... a random effect of discarding your hand,
discarding hand of another player and mutual discard of one random
card. Even it the card would be free, it would be rather difficult to
find a deck for it, but for such immense price it's nearly impossible.
I suggest to nickname it "Smoking the Crack" instead of "Cracking the
Wall" :) The art really fits for the nickname, IMHO.
Let's talk about the offensive use first. Discarding hand of another
player is going to hurt him quite a lot, especially if he spent
several turns improving the hand. Moreover, if you manage to hit that
player several times, you can eventually deplete his library. Nobody
can survive for a long time without cards. Looks like that the only
deck archetype that could use Cracking the Wall is Brinksmanship. With
a bit of luck, you will mill seven cards from your prey's library and
slow him. Even if you tie, you will discard one card, which is needed
to force the withdraw of your prey, when his library will be empty.
Slaughterhouse cannot do that.
Actually, if you play with Laibons, you are going to use Powerbase:
Tshwane to reduce the cost of your Slaughterhouses, and the same
Powerbase can reduce the cost of Cracking the Walls to zero. This is
just a theory, though: you can discard a card from the hand of your
prey with inferior Revelations, so you don't need CtW. Slaughterhouse
is much more stable and performs its job much better, if you consider
the chance of milling the prey's hand (33%).
CtW can cycle your hand, but you almost never need a separate card for
that. Deal with the Devil was never much popular. If you really need
such cards, you'd better build a better deck.
You could use CtW to fill your ash heap quickly. There are ways to
retrieve them back or using them right from there. Kiss of Lachesis
will equip something good for half price; Clio's Kiss will allow you
to play that Sibyl's Tongue once more, and so on. But I guess that
Liquidation is much better for this - you gain 3 pool instead of
losing 1. You may lose crucial cards, though, but the difference
between +3 and -1 is so high that it easily justifies using special
cards for retrieving the lost ones. Besides, you are going to fetch
the crucial cards with the Tongues anyway.
While there are situations where you could "sell" your Cracking the
Wall to cycle hand of another player (and get something in return), I
guess that nobody is going to put CtW in his deck just for that
purpose.
All options are exhausted now, and I have no choice but to admit that
CtW is a complete crap. If you happen to open them in a booster, you
will feel yourself robbed. Nobody knows the reason of creating such
cards...  VTES currently has 39 clans, not counting Imbued, and 28
Disciplines, not counting Flight and creeds - wouldn't it better to
create a cornercase card for one of these clans or disciplines instead
of creating complete crap? "Cornercase" means "usable at least in one
playable deck".

3. VAMPIRE OF THE MONTH

Name: Marta [Third]
Clan: Malkavian Antitribu
Group: 4
Capacity : 3
Disciplines: aus dem
Sabbat: When Marta diablerizes an older vampire, she gains a blood
(after receiving a master: Discipline card, if any).

Marta isn't as terrible as Cracking the Wall: a 3-cap weenie with two
disciplines at inferior is normal. Unfortunately, these two
Disciplines doesn't allow Marta to do much. A !Malk trying to perform
actions without Obfuscate is a dead !Malk, unless she has a combat
discipline like Fabrizia Contreraz. A low-cap !Malk with superior
Auspex can play in Auspex weenie even without Obfuscate, since she
isn't going to act much - Idalia, for instance. But Marta doesn't have
combat disciplines or superior Auspex.
Obviously, Marta has no place in a S&B deck, since she needs TWO skill
cards to become a serious bleeder - Obfuscate and Dementation. This is
too much: S&B decks need to be fast, and they cannot wait for the
skill cards. Moreover, Marta has a serious competition of Jackie,
Bloodfeud and Midget - all of them can bleed at stealth. Midget is
expensive but extremely effective, Bloodfeud can bleed at least for 1
at stealth, while Jackie can get stealth from Confusion and Deny.
Marta can get stealth only from Mind Tricks, but it won't be enough,
and it costs 1 blood.
Marta's special doesn't mean much. If the diablerized vampire had
blood, Marta could get it even without the special. If she had at
least +1 stealth on diablerie, this could be used somehow, but without
it she's likely to be blocked.
Probably the only task Marta is suitable for is Anima Gathering. Let
her pass just one action (somebody may Cloak her for this action), and
she can stay tapped forever, providing somebody else +2 intercept. Feo
Ramos is the absolute champion of Anima Gathering (1-cap that even
loses his disadvantage with Anima Gathering!), but he cannot play
Sibyl's Tongue to fetch the card. Unfortunately, this is the second
action Marta would have to pass without stealth, but it's still a
playable idea for a clan that completely lacks free permanent
intercept (Brujah, for instance).
If you have other !Malks, they can play Sibyl's Tongue instead of
Marta. And there are at least three advantages of playing Marta
instead of Feo: first, she has Dementation, so you can play The Call
on her; second, you can get more pool from Consangineous Boons naming !
Malks; and third, Marta will get +1 bleed from superior Madman's
Quill, so you can untap her when needed.

Marta is very cornercase, and you aren't likely to see her much at the
tournaments. But she isn't a complete crap, since there is at least
one role that she could perform well. I'd be happy if I could say the
same about Smoking the Crack... oh, yes, Cracking the Wall.
The only positive thing in this sad newsletter is its size - it's very
small. We didn't get a lot of crappy/bad cards in Third Edition.
Actually, most of the new vampires and cards of our clan are playable,
and some of them are very good. We'll talk about some of them a few
months later... and the next month is going to be devoted to Sword of
Caine goodness.

That's all for February,
As usual, all comments and ideas are appreciated.

Ector.