OFFICIAL VEKN BLOOD BROTHERS NEWSLETTER
VOL 1 ISSUE 2
MAY 2002

OFFICIAL VEKN BLOOD BROTHERS NEWSLETTER VOL 1 ISSUE 2 MAY 2002

"Is evil something you are?  Or something you do?" - Morrissey

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Contents
i. INTRODUCTION
ii. FICTION
iii. BLOOD BROTHERS IN VTES
iv. FOCUS ON SANGUINOUS
v. LIFE SUPPORT
iv. DECK BUILDING
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i. INTRODUCTION

It has been a while since our last communication.  We have been hard
at work, for the master has needed us.  Little has changed since last
we spoke, but we have a little story for you.  It's a bit long this
week, and it's mostly about our master.  We hope you will love him as
we do.  Or skip that part and get straight to the bashing.  Either
way.

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ii. FICTION
The Fragment, part ii: A Modern Major-General
...
Karoly, sitting quietly at his old-fashioned roll-top desk, sighed. 
He reached down, opened the second drawer from the bottom, pulled out
a small glass jar.  Gaunt fingers, made to seem thinner and more frail
by long, slightly-curled fingernails, twisted the cap from the jar.
It was upturned, its contents spilled out onto the desktop, a dark
grey ash.  He ran his fingers through it, closed his eyes, tilted his
head back slightly, and thought.

He thought about the other Kindred of the city.  To his face, they
always called him "Your Grace,"  "Sir", "Mr. Karoly."  But there was a
subtext there.  A whisper of their true feelings, inaudible to most. 
He could hear their thoughts.  There wasn't really anything special in
that.  Many of the Kindred had that particular gift, some of them
stronger than he.  What made him special was the message that their
thoughts conveyed.  They wanted to ridicule him.  Call him a relic, a
worn-out horse-faced bag of ash and bones.  They recoiled at the sight
of him, the last remnants of flesh barely draped on a rotted-out
frame.  Even in his darkened chambers, they could not stand to look at
him.  But they dared not speak such things.  They were scared.  Like
only a few others, Karoly inspired a hellish fear.  Many were the
Kindred he'd run out of his town simply by reaching a skeletal finger
toward them.  He did not control the town, but he controlled many of
those who did.  He liked it that way.  But what he loved even more
than the fear was the foolish few who stood up to him, who tried to
wrench power from his clenched fists.  He had put those ones to good
use.  He laughed as he thought about them.

And a soft rustle disturbed his musings.  He quickly herded the pile
of ash back into its jar, noticing that it was almost the same colour
as his hand.  The jar was replaced back into the drawer, and the
ancient Tzimisce stood to face his favourite servant.

Kanari Halal was the almost whimsical name he had given it.  The words
were in the language of his own homeland, a place he hadn't visited in
almost a thousand years.  It meant "Dead Canary", or "canary of
Death", depending on the dialect.  Kanari had 3 arms, one and a half
torsos, and two faces set on opposite sides of a peculiarly misshapen
head.  One face was that of a young girl.  Karoly had caught her
hunting nightcrawlers under the moonlight, almost 5 centuries ago, in
a park in Budapest.  She had a strong spirit, and her will controlled
most of the shuffling movements of the ghoul.  The other face was a
man with a broad nose and a high forehead.  He had been the Ventrue
Prince of the city when the Sabbat had washed through.  It had taken
only an hour to break his spirit, to have him begging for Final Death,
blood tears running down his cheeks.  Karoly had taken a liking to his
pitiful groveling and attached him, body and soul, to the young girl
he had come to adore.  And he had infected the amalgamation with his
own disease, so that he could watch the sickness wrack them as it
wracked him.  When the ghoul died, and die it would, then would its
master go off into the darkness, never to return.  But in the
meantime, he had business to attend to.

It nodded its grotesque head towards Karoly, and motioned towards the
doorway.  It never spoke, anymore.  It probably couldn't; all of its
teeth long since rotted out.  It communicated in gestures and hisses
which its master had learned to interpret.

"Yes," screeched Karoly, "show the boy in."

The boy was Sal.  He was about 6 feet tall, muscular, with a shaven
head.  A slightly disturbing symbol has been carved in blood just
above his ear.  He wore a plain leather jacket and heavy grey slacks
with a hole in the knee.  Sal was holding a ripped piece of parchment,
and he sniffled a little before throwing it on Karoly's desk.  It
rattled around, knocked over a jar of ink before coming to rest.

"You should be more careful with that," came the high, harsh voice
again.  "That is a small piece of the True Book.  We had thought it
lost to the Ventrue some years ago, but they left it behind.  Really,
an ingenious hiding place, right in plain sight, but, at long last,
you have found it for me...  Tell your brothers and sister that we are
one step closer.  At long last, one step closer."

Sal sniffled again and looked over at the hunched ghoul near the door.

"Your pet's shedding again," he said, nonchalantly, before sauntering
out of the room.

Karoly followed Sal's gaze, to see an arm lying at Kanari's feet,
rotted off at the shoulder.  One step closer, he thought.  One step
closer.
...

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iii.  BLOOD BROTHERS IN VTES
Torrance Circle Brothers Flex Muscles in Baltimore

Eek... it really has been a while since I wrote a newsletter.  The
Meddling of Semsmith storyline tournament has long since ended, with
the Lasombra narrowly winning over the Ravnos.  According to Yoritomo
Jiriki's results (73 out of 76 tournaments), the Blood Brothers led
all Bloodlines with 3 wins (Ahrimanes coming second with 2 wins, and
the Salubri (!!!) getting 1 win.  All the BB wins were for Torrance
Circle, which is a bit surprising, as many heralded Chicago as the
better circle, with smaller vampires.  It may be that Chicago's lack
of fortitude was its downfall.  We have yet to see exactly what these
results will bring about, but we can be proud of our showing. 
Unfortunately, I did not play Blood Brothers, but instead gathered one
of the wins for clan Lasombra.  See, my Tzimisce master owed a boon to
Gratiano, and...  okay, okay, so I freaked out and picked a clan I
thought I could win with.  Sue me.

But that's really old news.  The big questions now are the new
expansions, Camarilla Edition and The Anarchs.  What is in store for
the Blood Brothers?  Well, the most likely answer is not much.  We are
extremely unlikely to see any new vampires in Camarilla Edition,
although we might get some new pot/for vamps.  Blood Brothers like to
play alone, though, so it might be hard to work any such vampires into
a deck.  There may, however, be new potence and/or fortitude
discipline cards to whet our teeth on, and I anxiously await those.

The Anarchs might give us a slightly better chance.  I'd put odds at
50/50 on whether or not we get any new vampires in the set.  Anarchs
are primarily Camarilla or Independent, and we are strictly Sabbat,
but maybe they'll feel bad and throw us a bone.  We might, for
example, get a new Chicago Circle vampire, or maybe we'll get a new
circle with just 3 vampires in it.  Who knows, but just don't hold
your breath.

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iv. FOCUS ON SANGUINOUS
Bats of a feather feed together

Unwholesome Bond
Action, Sanguinous
+1 stealth action. 
[san]: This vampire gains X+1 blood, where X is the number of ready,
untapped Blood Brothers of the same circle as the acting vampire.
[SAN]: Add 1 blood from the blood bank to each Blood Brother in your
uncontrolled region of the same circle as the acting vampire.

Altogether, not a bad card.  Not bad at all.  Let's look at each level
independently:

At inferior, this is basically a restoration.  Assuming you have one
other untapped Brother (of the same Circle), you gain 2 blood.  (In
general, the +1 makes up for the acting vampire being tapped...  it's
possible to gain a blood for the acting vampire as well, but that
involves strangeness like using Rutor's Hand to untap in the middle of
an action.)  Usually, you'll gain anywhere from 2 to 5 blood from this
card, just for having inferior Sanguinous.  It can easily replace
Restoration in your decks, but heck, you have Taste of Vitae for
filling up, so you don't need the inferior level too badly.  Inferior
alone would probably allow for 2 or 3 copies in a deck.

At superior, it's a whole other ballgame.  Basically, it's a
Recruiting Party that's common instead of rare.  And Recruiting Party
is a great card.  You also have the added bonus that more Blood
Brothers in play is always a great thing, for various Sanguine
reasons.  The biggest problem is having enough Blood Brothers in your
uncontrolled region.  Sure, it's nice in any case, but what if you
really want to abuse the card?  Here are a few options...

One person suggested playing with a couple Nosferatu and using Kindred
Intelligence.  That's a nice thought, and funny as hell, but it waters
down your crypt.  You can have more uncontrolled vamps, but fewer
vamps that gain blood from Unwholesome Bond.

Another choice is, of course, Effective Management.  It uses up master
slots, which could be more useful as skill cards (need that superior
fortitude), Haven Uncovered, Depravity, Fame, etc...  But it's always
something to consider.

You can also use Info Highway and simply pay 1 to see 1 every turn
while using 2 transfers and some Unwholesome Bonds to keep things
moving.  This is probably the slowest way to go about things, but the
Info Highways are good in themselves.  No one likes to see a new
Torrance Circle vamp every turn.

And last, but not necessarily least, is Clotho's Gift.  That's right,
Clotho's Gift.  It's common (albeit C1), the line we're interested in
requires only obf, and it costs only 1 blood.  Perfect, you say? 
Well, there is the problem of actually getting obfuscate in our deck,
but lo and behold, one Blood Brother has obf.  And look at that...
it's our pal Mark.  The best Blood Brother in existence (and I
challenge any of you to argue with that ;) ).  Mark can play an
outferior Clotho's Gift, then Freak Drive and play superior
Unwholesome Bond.  It may not be the most ironclad combo out there,
but hey, it's gotta be lots of fun, right?


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v. LIFE SUPPORT
Putting the blood in Blood Brothers

After just one issue, I have nearly run out of Potence/Fortitude cards
to talk about.  Basically, they're just not that interesting.  Potence
is all "I hit you hard", and Fortitude is all "you don't hit me very
hard."  Hopefully the Camarilla expansion will give us something more
to talk about, but as it is, I am reduced to reviewing the
oft-maligned power-rare Freak Drive, and its place in a combat deck.

Freak Drive
Action Modifier, Fortitude
1 blood
[for] Only usable immediately after this vampire performs an action
that is not blocked. Untap this vampire.
[FOR] As above, but usable even if the action is blocked.

Okay, everybody and their brother uses this card in Ventrue decks. 
You'd be insane not to.  Ventrue can vote big and bleed big, so
Freaking will let them do both.  Lots of people use Freak in
action-heavy decks.  But combat decks can't afford to be action heavy,
so what is Freak Drive's place in such a deck.

And the answer, for most combat decks, is nowhere (and only a couple
combat clans have fortitude anyway).  But the Blood Brothers have
largish vampires, and so they need to get everything out of their
vamps that they can.  And with Walk of Caine, Coagulated Entity, and
Unwholesome Bond, there are a lot of actions they can take.  Also,
since entering combat is not a defined action type, they can Ambush,
Bum's Rush, and Coagulated Entity all in the same turn.  So, adding 2
to 5 Freak Drives in a Brothers deck can only help you out, even at a
1 blood cost.  And it just might leave you untapped and able to use
those Gestalts you've been saving.

Of course, there's the increasingly pressing question of where to get
more copies of an R1 from Jyhad/V:TES, but hopefully we'll see a
reprint in Camarilla Edition.  For the sake of the newbies, I hope
it's uncommon, although the bastard in me is happy with my 6 copies
and doesn't want anyone else to have any.


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vi. DECK BUILDING
What to do other than fight?

Okay, I know I promised a new combo to confuse and amaze you (cf.
February's newsletter, which I'm sure no one still remembers), but
since I promised it "next month", I don't feel so bad about skipping
it.  Anyway, the combo is not all the great, and pretty much parallels
the Baron/Soul Gem combo (minus the Soul Gem).  I'm still working on
that deck, so I'll let you guys in on the secret when I'm finished.

In the meantime, I decided to try and do something with the Blood
Brothers other than fight, as I was inspired by the Prince of
Chicago's recent deck, in which he somehow forgot to add rushes to his
rush deck.  He bloated enough to survive despite my Setites burning 4
of his minions, and ended up being the last person ousted (still no
VP's, but he didn't build the deck to be a non-rush deck, it just
ended up that way.)  Those of you in the US will remember the big
"Elvis stamp" vote, wherein people voted over whether to release a
stamp with a picture of the young, vibrant Elvis or the old, bloated
Elvis.  I think the young Elvis won, but this deck is dedicated to
that other Elvis, who was discovered dead on his toilet with his huge
King of Rock 'n' Roll ass hanging out.


Deck Name:   Old Elvis
Created By:  Chris Berger
Description: Brothers Bloat deck with Walk of Elvis/Caine for offense.
 A splash of potence/fortitude for combat defense and intmidation.

Crypt: (13 cards, Min: 24, Max: 24, Avg: 6.00)
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4  Mark    for obf pot SAN  6,  Blood Brother, Bishop
3  Truman  dom FOR pot SAN  6,  Blood Brother
2  Karl    FOR POT pre san  6,  Blood Brother
2  Jack    cel for pot san  6,  Blood Brother
2  Ilse    for POT pro SAN  6,  Blood Brother

Library: (90 cards)
-------------------
Master (16 cards)
4  Dominate
2  Obfuscate
3  Tribute to the Master
2  Information Highway
3  Contingency Planning
2  Sudden Reversal

Action (18 cards)
8  Clotho's Gift
10 Unwholesome Bond

Action Modifier (18 cards)
5  Daring the Dawn
5  Freak Drive
6  Walk of Caine
2  Foreshadowing Destruction

Reaction (18 cards)
9  Deflection
2  Gestalt
2  Delaying Tactics
5  Wake with Evening's Freshness

Combat (20 cards)
6  Torn Signpost
5  Rolling with the Punches
4  Superior Mettle
3  Hidden Strength
2  Resilience

This deck's nemesis is a high-intercept deck that's too stupid to fear
your Brotherly combat might.  Most Tzimisce players are over-confident
in their combat ability and will not hesitate to block you, even if
they don't know this deck.  In those cases, you're best off just
ditching the Gifts and Bonds and looking for your Daring the Dawn and
bleed modifiers.  Even that probably won't help you too much.  The
other thing this deck hates is heavy bounce.  If you're going up
against heavy bounce, don't play the Walks unless you have a
Contigency Planning, or if you just wanna Walk for 1.  But you won't
be too scared of heavy bounce unless your predator is a vote deck, as
you should be able to bloat/bounce enough to usually not get ousted
until your bleeds for one can take out your prey.

Anyway, the deck is currently untested (but not for long... heh, heh,
heh), but if someone tries it out, let me know how things go.