THE GREAT BEAST STRATEGY GUIDE
VOLUME 1 PT 1

THE BASICS

Editor: Jon Cooper

Content: 
1. What you need.
2. Who you need.
3. Deck from hell.

The ramblings that follow are the first of an irregular bunch of
newsletters dedicated to the big fat mess that is The Great Beast.
Rarely seen at tournaments and sneered at by most rational players,
the Great Beast has yet to make a real impact on the scene.
In this opening edition we will look at basic strategy and contenders
for the ritual and offer a few thoughts and ideas to hopefully give
sacrificial food for thought to those brave enough to venture along
the burning path to abject humiliation and failure.

1. SO, YOU WANT TO SUMMON THE GREAT BEAST DO YOU?

Call the Great Beast             Cost: 1 blood              +1 stealth
action.
Put this card on the acting Baali and put X ritual counters on it,
where X is the capacity of this Baali. This Baali may put a ritual
counter on this card as a +1 stealth action. When this card has more
than 10 ritual counters, burn this Baali and choose three Disciplines;
this card becomes a unique clan less independent infernal vampire with
9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen
three Disciplines at superior. Move 9 blood to him from the blood
bank. The Great Beast can enter combat with any ready minion
controlled by another Methuselah as a (D) action and can prevent 1
damage each combat.

Lets take a closer look here. To get this bad boy rolling requires the
following steps:
1. A Baali vampire.
2. The Call the Great Beast Card in your hand.
3. Be able to perform the Call the Great Beast action without getting blocked.

At this point you now have a tapped vampire with a Call the Great
Beast card slotted on it. Sit back. Enjoy it. Soak in the feeling.

4. Now, without being ousted, rushed, banished or generally knocked
about you have to get 11 or more ritual counters on this card. This
will involve performing a +1 stealth action to place a ritual counter
on it unless you have the good fortune/great skill to have called it
with an 11-cap vampire in which case you have achieved step 5 and are
on the road to enlightenment.
5. Choose 3 Superior skills that will allow your newly formed Creation
to run amok around the table. This IS the tricky bit.


Now that's a lot of pain and potential misery to go through for
the end product so you HAD better make sure it's worth it. To
really utilize the beast you have got to take advantage of both his
bleed potential and  more excitingly, his ability to rush and inflict
grievous harm upon your opponents. What you have quivering on the
table in front of you is not just a 9-cap vampire, but a goddamm FORCE
of nature. It can rush any ready minion as a D-action. It has 4 Hand
Damage and can prevent 1 damage per combat, plus it can bleed for 3
AND has 3 Superior Skills of YOUR choice. With this in mind lets look
at possible contenders for the ritual...

2. WE ARE EEEEEEEEEVIL........

The following contenders spring to mind when thinking of building a
Great Beast deck. Now for this issue I will focus on the most economic
ways to deliver him to your service and in later issues will look at
variants and other possibilities for the dark ritual, but to be going
on with we have:

Huitzopotchli... He is 10 big points of burning Baali,
eager to make a pact with infernal forces and dial the 666 hotline. He
is the right clan, a good size (one skill card makes him Beastable)
and has a feast of skills, plus a pretty good ability.

High Preist Angra Mainyu... 8 points of sweaty Baali is
still feasible but will require a bit more work and planning. A few
skill cards will cut down the time till blast off, but otherwise your
going to be spending a few actions to set him off.

The Other Baali... Questionable whether these guys really
cut it. 7 points is too much work to be worth considering IMO and as
for Sargon, forget it.

Qadir Ul-Ghani... 9 points worth of vampire AND the
ability to change clans as an inbuilt action? That'll be Qadir then.
Nice brace of skills to boot. Well worth a look.

Just a few to begin the dark descent into devilry. Of course the card
"Clan Impersonate" lends itself to a wide plethora of other
possibilities, but does start to tie up your actions and throws
another chain in the link. Here are a few that could conceivable be
worth the extra effort...

Spider Killer... 10 points and an auto +1 stealth
is a nice combo plus he has some good combat orientated skills. Stupid
name though.

Lucretia, The Cess Queen... 10 points and similar
abiltity/skill set to Spider Killer. Also no chance of contesting her
as I cant think of any deck that I have ever seen that uses her!

Inner Circle Members... Again, all these guys have the
size to instantly transform into the beast upon calling so reduce the
amount of actions taken plus they all have a wide array of skills and
some good strong powers chucked in for good measure. Admirable.


Choosing the RIGHT man for the job is of paramount importance as you
will need someone who the deck can still function and defend around
without the Beast being present. That said, here is the first featured
Deck From Hell.

THIS MONTHS DECK FROM HELL

Deck Name:   Call 666 D-E-V-I-L
Created By:  Jonco
Description:  The three skills used for the beast in this deck are:
TEMPORIS OBEAH and VICISSITUDE. Yeah, i know what your thinking, but
stick with me here. I built this deck solely on the grounds of the
combat cards. The whole combo is Inner essence, vitae block, lapse
(set range OR deny strike), chiropteran marauder (manouver OR agg hand
damage) and anesthetic touch.
Now this deck relies on you having a Call the Great Beast in your hand
when, or not long after,  Huitzilopochtli hits the table. The lost in
crowds hopefully will stealth it through, plus the combo cards work
quite nicely too. Domain of evernight offers a +1 stealth at outferior
and anesthetic touch gives a dodge for auspex. The domain of
evernights and clothos gift give the beast a good few actions each
turn so bleeding untap rush is relatively easily achieved. It does
need a bit more playing and tweaking but I would consider taking this
to a tournament at some point in the future. Maybe.

Crypt: (12 cards, Min: 25, Max: 40, Avg: 8.25)
----------------------------------------------
5  Huitzilopochtli  AUS DAI DOM OBF PRE POT  10, Baali
3  Ian Forestal     AUS DOM THA              8,  Tremere Antitribu
3  Matthias         AUS FOR nec OBE          7,  Salubri
1  Richard Tauber   AUS tha                  4,  Tremere Antitribu

Library: (78 cards)
-------------------
Master (10 cards)
2  Dreams of the Sphinx
1  Fame
1  Golconda: Inner Peace
1  Infernal Pact
5  Minion Tap

Action (13 cards)
5  Call the Great Beast
4  Clotho's Gift
4  Renewed Vigor

Action Modifier (13 cards)
6  Domain of Evernight
6  Lost in Crowds
1  Repulsion

Reaction (8 cards)
4  Telepathic Misdirection
4  Wake with Evening's Freshness

Combat (34 cards)
6  Anesthetic Touch
2  Breath of the Dragon
6  Chiropteran Marauder
4  Inner Essence
6  Lapse
4  Taste of Vitae
6  Vitae Block

Any ideas, suggestions, deck ideas or comments please feel free to
email me at jonmichaelcooper@btopenworld.com
Your thoughts are welcome. 
Remember the Great Beast is not real and the chances of you summoning
him are very low so, please...Don't have nightmares.
Goodnight.