Textbook Damnation
==================
VEKN Official Baali Clan Newsletter
February, 2010
This Edition includes:
- Introduction
- Analysis: Heirs to the Blood
- Fiction: Final Strike
- Strategy of the Month: Infernal Hordes
===================================================================
INTRODUCTION:
=============
So here we are just after the release of Heirs to the Blood which
featured amongst others, new Baali and infernal cards.
So below I will make a short analysis of the cards as I see them.
====================================================================
ANALYISI: HEIRS TO THE BLOOD:
=============================
CRYPT CARDS:
============
Annazir [HttB:V]
Clan: Baali
Group: 5
Capacity: 9
Disciplines: DAI OBF POT PRE
Independent: Anazir has 2 votes. He may burn a location or steal an
equipment as a (D) action. +1 bleed. Infernal.
2 votes and a very useful ability rounded up with additional bleed. He
is nice, but capacity 9 means he has to compete with other vampires in
the 9-11 capacity spot and looking at that he is not that powerful
anymore. But he is group 5 so he can be mixed with all the other
group 4 and 5 vamps.
Arishat [HttB:V]
Clan: Baali
Group: 6
Capacity: 6
Disciplines: DAI OBF PRE
Independent: Arishat has 1 vote. Once each referendum, she may burn a
blood to force a vampire to abstain. Infernal.
A 6-cap with all in-clan disciplines at superior is always nice. On
top the vote and the vote ability, make her a pretty efficient vampire for
presence based vote decks. Unfortunately the group 6 means, that at the moment
there aren't enough other vampires in the obfuscate and presence department
to be combined with her.
The Horde [HttB:U2]
Clan: Baali
Group: 6
Capacity: 3
Disciplines: dai obf pre
Independent: Non-Unique. The Horde may tap to give another infernal
minion +1 bleed for the current action. Infernal.
Solid, but nothing exciting here. Tapping them for the extra bleed is
more of a 1-1 pool trade unless you have the Path of Evil Revelations ready
for them.
The Unnamed [HttB:V]
Clan: Baali
Group: 6
Capacity: 10
Disciplines: CEL DAI OBF PRE PRO
Independent: The unnamed may strike: 2R aggravated damage as a strike
that costs 1 blood. If it successfully bleeds, you gain 2 pool. Infernal.
Looks like a city gangrel with a built in superior Body Flare for 1
blood or maybe it is just the baali with built-in conflagration and some combat
disciplines. Either way the two abilities of the unnamed are huge.
Constantly being able to do ranged aggravated damage can contain many
threats and gain 2 pool for a sucessful bleed is definitely huge, even
if the bleed is just for 1.
I'm still a bit unsure where to go with this but the Unnamed sure has
potentional.
Xeper, Sultan of Lepers [HttB:V]
Clan: Baali
Group: 6
Capacity: 7
Disciplines: ani dai pro OBF PRE
Independent: Xeper gets 1 additional vote for each unique infernal
vampire you control. He may steal an ally as a D action. Infernal.
So he will have at least one vote which is good. The ally stealing ability
is nice and will be of use in some games. Unfortunately he has only
inferior Daimonon, but has protean so may share the Unnamed in a PRE, OBF, PRO
bleed deck.
DAIMONON CARDS
==============
#023 Diabolic Lure (HttB:C)
Cardtype: Reaction
Discipline: Auspex/Daimonium
(aus): Reduce a bleed against you by 1
(dai): Requires an infernal vampire. Only usable when this vampire
successfully blocks. Put 4 pact counters on the acting minion. If the number of
pact counters equals or exceeds his or her capacity or cost, burn them to
make him or her infernal
(DAI): As (dai) above, ant the acting minion's controller burns 1 pool
Requires you to block which isn't what you usually want to do with
most Baali decks, but a Nergal wall might very effectively employ this, since he
can also use the outferior version. Obviously Especially good against weenie
deck.
#032 Flames of the Netherworld (HttB:C)
Cardtype: Reaction
Discipline: Thaumaturgy & Daimonion
(tha): Only usable at long range. This vampire burn 1 blood to strike
for 1R aggravated damage.
(dai): Strike: 1 aggravated damage.
(DAI): Strike: 1R aggravated damage.
Now it boils down to this or Conflagration. Conflagration packs more
punch, but costs a blood. If you just want a surprise aggravated ping
this can be your card. Conflagration packs more punch and can also
burn vampires so it is more likely to be used in a combat oriented
Daimonon Deck (Go Valerius Mayor). Note the Thaumaturgy ability is
quite nifty. This might actually see play in some tremere decks with
sufficient manuevers.
#047 I am Legion (HttB:R)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: dai/obf
(dai): +1 stealth.
(dai)(obf): Cancel a card that requires Auspex as it is played.
(DAI)(OBF): As (dai)(obf) above, and gain 1 pool if this action is
successful (after resolving the action).
The price for this card on ebay was already above 15 USD in an
auction. However depending on the vamps you are playing Hide the Mind
might be better. Costs no blood, but you might not gain a pool.
On top it is a card you will not include in your decks lots of the
times, so I would expect its price to drop.
#103 Unleash Hell's Fury (HttB:R)
Cardtype: Action
Discipline: Daimonium (Burn option)
Cost: 2 pool
+1 stealth action. Requires an infernal vampire. Unique.
(dai): Put this card in play. This card may attempt to block a (D)
action against you and is considered a 9-capacity infernal vampire with +2 intercept
during that attempt. If successful, the action minion takes 1 unpreventable
aggravated damage and this card is burned.
(DAI): As above and untap this vampire.
This generates a nice chumpblocker, that can block sensible bleed or
rush actions. Obviously the most important thing about it, is the 1 unpreventable
aggravated damage when it blocks. Utterly useless against the bashy allies/imbued
but vamps have to fear that a lot. It costs 2 pool though and since is on the
table can be played around.
OTHER MASTER AND MINION CARDS:
==============================
#048 Infernal Servitor (HttB:R2)
Cardtype: Ally
Cost: 1 pool
Discipline: Daimonion
Unique demon with 2 life, 1 strength, 3 bleed. Requires an infernal
vampire.
(dai): Move the servitor to the ready region when recruited. Remove
her from the game if she successfully performs an action (after resolution) or if
you control no infernal vampires.
(DAI): As above, and the servitor may play cards requiring Daimonion
(dai) or Obfuscate (obf) as a vampire.
It can double as a one shot bleed for 3 or blocker. Could even hurt
someone with Flames of the Netherworld. Ok, but not an Auto-Play
#052 Knotted Cord (HttB:R)
Cardtype. Action Modifier/Reaction
Requires an infernal minion. Only usuable during a referendum.
Choose a younger vampire. The chosen vampire abstains. This can cancel
that vampires votes.
Solid card if you are playing infernal votes that it :)
Obviously most-useful when played by your higher-caps.
#088 Shatter the Gate (HttB:C)
Cardtype: Action
+1 stealth action. Require an infernal baali with capacity 9 or more.
Put this card on this baali. A vampire with capacity 6 or more may
burn the edge to burn this card as a D action. If this baali has three,
burn them all to give each other Methuselah a shatter counter. A Methuselah
with any shattered counters buns 3 pool during his or her untap phase.
Much harder to pull off than Call the Great Beast. Your chosen vampire
needs to pull this action off three times. So during that time the other
methuselah's can try to burn it, which they will unless you are playing a Baali Wall.
Even if it resolves the effect might not turn out to your liking. Just like
Anarch Revolt or Fame, global damage can also easily oust your grand-preys.
#096 Tend the Flock (HttB:C)
Cardtype: Master
Clan: Baali
Choose a ready, untapped, infernal baali you control. Move 3 pool from
the blood bank to a younger infernal vampire in your uncontrolled region.
For no cost you can speed up your vampire count or bloat by 3. Very
Nice indeed.
The only downside to this card is, that it requires other younger
infernal vampires in your deck, meaning it will only come into play if
you play with multiples in your deck or increase the baali's capacity
somehow.
#105 Veneficti (Mage) (HttB:R)
Cardtype: Ally
Clan: Baali
Cost: 1 pool
Unique mage with 2 life, 1 strength, 2 bleed, requires an infernal
vampire. Veneficti has +1 stealth. He can steal a demon ally or burn a demon
retainer as a (D) action. He cannot be the target of a (D) action by a vampire
with capacity less than 7 or an ally.
(Draft): (tha) As above, usable by a non-infernal vampire.
Now that is an excellent ally for the Baali. He is not infernal
himself, so does not require any upkeep from you. His stealing ability
is normally very useless, but the built in +1 stealth is very good,
considering he also has a bleed of 2. Also midcap rush decks may have
problems rushing him. All for the cost of 1 pool...excellent.
MALEFICIA CARDS:
================
#057 Maleficia (HttB:C)
Cardtype: Master: trifle.
Put this card on an infernal vampire. This vampire may play cards that
require Maleficia (not a Discipline). With two of these cards, he or she may
play cards that require superior Maleficia. Burn this card if this vampire is
not infernal.
(DRAFT): Make a vampire you control infernal, and play this card as
above.
It can only be played on infernal vampires and you cannot use
discipline granting effects to get it which means you will have
to have an abundant amount of this master card in your deck to be
sure you'll have it on your vamps. All in all this leads to this
being a rather corner-case "discipline". Due to this, the cards
are very powerful and you will rarely see them. Maleficia deals with
cursing the enemy and thus usually has effects that hinder then opposing
vampires.
#004 Barrenness (HttB:R)
Cardtype: Action
Discipline: Maleficia
+1 stealth action.
(mal): (D) Put this card on a vampire and untap this acting vampire.
This vampire is sterile and his or her capacity decreased by 2 (to a minimum of
1). Maleficia is not a Discipline.
(MAL): (D) Burn a vampire whose capacity is 1.
This can just destroy breed decks in multiples. Making the breeding
vampires sterile will usually just shut those down. If you want to play this,
odds are you will be playing multiples.
#029 Evil Eye [HttB:C]
Cardtype: Combat/Reaction
Clan:
Cost: 1 blood
Discipline: Maleficia
Burn Option
Do not replace until your untap phase.
[mal] [COMBAT] Cancel a strike *CARD* played by the opposing minion as it is
played (no cost is paid). The opposing minion cannot choose another strike
and gets no strike instead. [mal] is not a Discipline.
[MAL] [REACTION] Cancel an action card as it is played and tap the acting
minion.): Canceal an action card as it is played and tap the
acting minion.
Brutal card. Will cancel any dodge/combat ends strategy as well as the
strike cards being used more often (like Aid from Bats), unfortunately will
not help against guns and most potence close range combat since they just rely on
inherent strikes. Superior effect is really good and just shuts down one action.
All for one measly blood.
#037 Greater Curse (HttB:C)
Cardtype: Action
Discipline: Maleficia/Daimoinon
Cost: 1 blood
+1 stealth action.
(dai): (D) Bleed and gain 1 pool.
(mal): (D) Put this card on an ally or younger vampire. Bleed actions
and combat cards cost this minion an additional blood or life. A minion can have
only one Greate Curse. (mal) is not a Discipline.
(MAL): As (mal) above, but the vampire need not be younger.
Also very playable for just daimonon users. Compared to Eternal Mask
this is just plainly better. The pool gain will offset the infernal cost for
the next turn. But is it better than superior Social Charm or Legal
Manipulations? Although not coming with stealth, odds are you'll be playing
abundant stealth anyhows.
For Maleficia users this is the cards to go since they most likely
will be able to use the daimonon effect as well and the Curse is really really
good. And you will usually find a nice target for it on any table.
#061 Minor Curse (HttB:R)
Cardtype: Action
Discipline: Maleficia (Burn option)
(mal): (D) Put this card on any minion. this minion's controller
doesn't replace cards played by this minion until the end of the action. (mal) is not
a Discipline.
(MAL): As above, but cards are not replaced until the discard phase of
that turn.
Also nice and this time without a blood cost. Although I would only
play it for its superior effect.
#076 Psalm of the Damned (HttB:C)
Cardtype: Action Modifier
Discipline: Presence & Maleficia
(pre): Burn 1 blood to get +1 bleed. You cannot play another action
modifier to increase this bleed.
(mal): Choose a minion. The chosen minion cannot play reaction cards
(including (reaction) abilities of power cards) this action. (mal) is not a
Discipline.
(MAL): As (mal) above, and the chosen minion cannot block this action.
If you don't wanna be blocked or deflected by one guy this is your
option. For no cost this is an excellent block/reaction denial card. On top the
presence effect is at least playable if you really need 1 more bleed.
STRIGA CARDS:
=============
#093 Striga (HttB:C)
Cardtype: Master
Master. Trifle.
Put this card on an infernal vampire. This vampire may play cards that
require Striga (not a Discipline). With two of these cards, he or she may
play cards that require superior Striga. Burn this card if this vampire is not
infernal.
(DRAFT): Make a vampire you control infernal, and play this card as
above.
Obviously the same applies for this as for Maleficia with the
exception that it is a more physically applied witchcraft.
#094 Strix (HttB:R)
Cardtype: Reaction
Discipline: Striga (burn option)
Cost: 1 blood
(str): +1 intercept, even if intercept is not yet needed. If this
vampire successfully blocks this action, he or she untaps at the end of the
action.
(str) is not a Discipline
(STR): Only usable when a bleed against you is successful. The bleed
burns no pool. Instead, this vampire taps and enters combat with the acting
minion
For 1 bleed you get a combined cat's guidance inferior plus superior
for 1 blood. The superior version assumes that you can and want to fight but
will stop any bleed whatsoever regardless of stealth or even if unblockable.
#034 Fractura (HttB:R)
Cardtype: Combat
Discipline: Striga/Celerity
Cost: X blood
(cel): X is 0. Strike: dodge.
(str): This vampire gains X additional strikes each round. Those
additional strikes can only be hand strikes. (str) is not a Discipline.
(STR): As (str) above, and this vampire gets +1 strength for the
remainder of this combat.
Unfortunately the additional strikes can only be used for hand
strikes. This will put this card firmly into close combat strategies.
Good that a bunch of those infernal vamps has potence. Also note that
this lasts the entire combat
#043 Hexe (HttB:C)
Cardtype: Combat
Cost: 1 blood
Discipline: Daimonion & Maleficia
(dai): Strike: 2R damage.
(str): Strike: 1R aggravated damage. (str) is not a Discipline.
(STR): As (str) above, and the damage is unpreventable.
The daimonon and inferior effect is really rather useless when
compared to the two daimonon aggravated strike cards, but the
superior effects kicks vampire a$$. Unpreventable ranged aggravated
damage without a restriction of usage is really good.
#058 Masca (HttB:C)
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate & Maleficia
(obf): +1 stealth.
(str): This acting vampire gets an optional additional strike each
round of combat until the end of this action. (str) is not a Discipline.
(STR): As (str) above, but with +2 stealth.
I'm not sure what to make of this card. The stealth affects are OK but
rather costly for the 1 blood cost. One additional strike per round for 1
blood is OK, but since you will have to play it as an action modifier you will
sit on it when you draw it in combat. Still versatile, so might be included
in low numbers
#084 Scobax (HttB:C)
Cardtype: Reaction
Discipline: Presence and Striga
(pre): Reduce a bleed against you by 1.
(str): The acting minion gets -1 stealth. (str) is not a Discipline.
(STR): As (str) above, and the action ends immediately
(unsuccessfully) unless the acting minion burns 1 blood or life.
This is a good one. The presence effect is easily playable by anyone.
The Striga effect can be played on any action so you can use it to good
effect in helping other methuselah's out in terms of deals etc.
All in All Maleficia and Striga are corner-case "disciplines" and
decks supporting those will most likely fall under the fun-category.
====================================================================
FINAL STRIKE:
=======================
Arishat and Leper looked at the hordes of minions beneath them. For
years they had been preparing this strike and now the time had come. This
time the methuselah would fall for sure.
For the last months they had relentless attacked his ressources and on
this cold winter night he was bound to finally fall.
Arishat was relievd to have Xeper by his side. Just a week ago, he
prevented an assault by a renegade garou in the last mintue and drew
the flea-bag over to their side. The methuselah's anger over this loss
was felt by his underlings indeed.
Now the werewolf was standing beside Xeper roaring with rage, ready to
be unleashed.
It was all but a whisper, but all that attended understood Arishat
at once. The attack had begun. The minions swarmed away into the
direction where they had found the methuselah to reside. Already
screams could be heard from his hapless ghouls and retainers.
As soon as he was weakened enough Arishat would go in and deal the
final blow.
===================================================================
VAMPIRE OF THE MONTH
============================
Arishat
-------
G6 / DAI OBF PRE
Cap - 6
Independet. Arishat has 1 vote (titled). Once each referendum, she may
burn 1 blood to force a vampire to abstain. Infernal.
Capacity 6 vampires with all in-clan disciplines at superior are
always a treat and thanks to Arishat's infernalism her powers do not stop
there.
1 vote herself and on top the power to let one vampire abstain makes
her a huge asset in any presence voting strategy.
====================================================================
DECK OF THE MONTH
=================
Deck Name : Arishat's Hordes
Author : Bernd Schwabe
Description : Arishat and some fellow Baali Vote and create Hordes
Crypt [12 vampires] Capacity min: 3 max: 9 average: 5,66667
------------------------------------------------------------
4x Arishat 6 DAI OBF PRE Baali:6
2x Annazir 9 OBF PRE DAI POT Baali:5
2x Xeper, Sultan 7 OBF PRE dai ani pro Baali:6
4x The Horde 3 obf pre dai Baali:6
Arishat is the star here. All disciplines at superior a vote and a
vote canceling ability makes her good in the vote department. Annazir
brings 2 votes himself and may burn locations and equipment (+1 bleed is just
a bonus). Xeper has 1-3 votes depending on the other ones out and can
steal allies. So all in all nice utility. The Horde are there as basic chump
blockers or bleeders.
Library (75 cards)
------------------------------------------------------------
Action (6)
2x Condemnation: Mute
1x Contagion
1x Entrancement
2x Legal Manipulations
Condemnation: Mute is here to silence those pesky vote-givers on the
table.
Action Modifier (19)
1x Awe
3x Bewitching Oration
2x Faceless Night
1x I am Legion
3x Lost in Crowds
1x Perfect Paragon
1x Spying Mission
2x Veil the Legions
4x Voter Captivation
Fairly basic stealth and vote module.
Combo (1)
1x Knotted Cord
Ally (2)
1x Carlton Van Wyk (Hunter)
1x Veneficti (Mage)
Unless I misread Veneficti, he has 2 bleed at 1 stealth constantly...
Combat (6)
2x Flames of the Netherworld
4x Majesty
Flames of the Netherworld has the benefit of not costing a blood. This
can always surprise the opponent.
Event (1)
1x Anthelios, The Red Star
Master (25)
1x Archon Investigation
2x Dreams of the Sphinx
1x Fortschritt Library
1x Giant's Blood
3x Parthenon, The
3x Path of Evil Revelations
1x Pentex(TM) Subversion
1x Ruins of Charizel
1x Secure Haven
4x Tend the Flock
1x Tribute to the Master
2x Vessel
2x Villein
1x Wider View
1x Wash
Fairly plentiful master cards. Path of Evil Revelations is worthwhile
as a drop even if you can't defend it as long as it saves pool.
Tend the Flock allows you to gain 3 pool or a new vampire, basically
your choice while Wider View allows to sift through unneeded crypt cards.
Political Action (12)
1x Banishment
2x Consanguineous Boon
3x Kine Resources Contested
4x Reckless Agitation
2x Rumors of Gehenna
Reaction (2)
2x On the Qui Vive
Reaction/Action Modifier (2)
2x Sense the Sin
For the occasional surprise intercept or bleed modifier.
Cheers
Bernd Schwabe
VEKN Prince of Hanau