Official V:EKN Newsletter for Anarchs
January 2004

Official V:EKN Newsletter for Anarchs – January, 2004

Contents:
I – Vampires of the Month (Sundown and Joseph O'Grady)
II – Card of the Month (The Mole)
III – Deck Idea (The Terrible Barons)
IV – Deck Idea
V - Conclusion

(No fiction this month, but two decks!)

I. Vampires of the Month

Sundown
Nosferatu
Group: 3
Capacity: 6
ANI obf POT pre
During a referendum, Sundown can burn 1 blood to gain 1 vote.

Joseph O'Grady
Ventrue Antitribu
Group: 3
Capacity: 7
aus cel DOM FOR
During a referendum, Joseph may burn 1 blood to gain 1 vote.  +1
strength

I'll talk about both of these vampires together, because many of my
comments will be similar.  First of all, both of them are excellent
choices for anyone playing their respective clans, whether anarch or
not.  Sundown is the smallest Nos with ANI/POT, and Joseph is the
youngest !Ventrue with any kind of vote (important in a clan of
vote-cancellers).  For both of them, the blood-for-vote ability can be
an important part of the deck or an important defense mechanism. 
However, this mechanic becomes so much more useful for both of them if
they are Barons.

Last week, in talking about Firebrand, I mentioned briefly that the
one extra vote can be significant in defending a Fee Stake.  Joseph
and Sundown are therefore very able to defend a Baron title.  Three
votes means, for instance, that lone Inner Circle members can't vote
away the title by themselves.  At most tables, another Fee Stake or
even a single Firebrand can make the titles completely unassailable. 
Now many people might be asking why I worry about that so much,
because in many play groups people don't seem to care enough to try to
get rid of the Fee Stakes.  The point is, they will eventually.  As
Anarch decks become more prevalent, and maybe even win some
tournaments, people will start to fear those Barons and try to take
them down.

Back to Sundown and Joseph.  The other quality about both of these
vamps that makes them such good Anarchs is their discipline spread. 
Both of them have access to some good 3-ways, and more importantly,
they have a variety of options within those 3-ways.  Joseph, for
instance, can use The Mole at both [cel] and [dom], and he can use
Diversion at both [cel] and [for].  (If you'll look back at the Nov
2003 Newsletter, you'll see that Joseph is a very useful part of that
deck, which happened to feature Diversion.)  Sundown can use Smash and
Grab at both [ani] and [pot], and he can use Skullduggery at both
[obf] and [pre].  The ability to use two different aspects of the same
3-way is one of the things that makes Anarchs so good.  They can be
flexible in ways that would cripple an ordinary "toolbox" deck without
losing the decks focus.  What I mean by this is that I can build a
dom/for deck (again, see Nov 2003) that uses The Mole as part of its
bleed defense (I'll explain this below), but what if my predator isn't
bleeding?  Well, if I have Joseph or one of my other minions who
happen to have celerity in play, then I also have the ability to block
their votes or other undirected actions.  I may have specifically
prepared for one eventuality, but I also have flexibility to deal with
others without adding extra cards.

One final side note: I have no idea why two vampires from the same
expansion have the same special ability worded slightly differently. 
Just missed in editing, I guess.

II. Card of the Month

The Mole
Reaction
Requires a ready anarch. Only usable when a non-anarch minion is
acting.
[ani] Only usable by a tapped vampire. This vampire untaps and
attempts to block.
[cel] +1 intercept. Not usable if the acting minion has Celerity.
[dom] Only usable when you are being bled by a younger vampire. Tap
this vampire to cause the action to fail.

So let's talk about 3-ways some more.  This one is definitely my
favorite after Diversion, so it makes sense to bring it up next.  Some
people are put off by The Mole because of its very strict requirement
that a non-anarch must be acting.  They seem to think that this
encourages your predator's vampires to go anarch, and then you'll be
stuck with a bunch of Moles you can't use.  In practice, however, this
is rarely problematic for a number of reasons.  First, in most decks
that are not anarch decks, there will be at least one vampire with a
title who therefore cannot go anarch, and usually these will be the
more important vamps for that deck.  This means that if you are using
the The Mole at ani, you will usually have at least one vampire acting
that you can untap against.  Even if you fail to block, you are then
untapped.  The second case is when your predator is playing more of a
weenie deck.  If this is the case and it is not specifically an anarch
weenie deck, going anarch in any measure large enough to hurt your use
of The Mole will cost that deck a great deal of time and blood, which
adds up to a less effective predator for a couple of turns.

So let's talk about some specific tips for using The Mole:

1)	Animalism:  The ani power of The Mole is probably the most commonly
used.  It's one of the better animalism untaps out there, since it is
usable against any action you can legally block.  Note the word
"legally".  You can only untap against (D) actions directed at you or
undirected actions taken by your predator or prey because it requires
you to attempt to block.  No cross-table untaps with this card.  Also,
note that you automatically attempt to block.  You cannot Mole/Deflect
unless the action is at stealth.  However, this brings us to one of
the most important uses of the ani version of The Mole – cycling.  If
you have a handful of Moles, wait for your prey to hunt or call a vote
and untap everybody!
2)	Celerity:  This is also a fairly easy-to-use power in most
situations.  It's especially great if you're playing a !Ventrue block
deck, because it can be another point of intercept that no one
expects.  And of course it's the cheapest intercept reaction the
Brujah/!Brujah can get.
3)	Dominate:  This power probably gets the least use but is one of my
favorites.  People may wonder why this is so cool, when deflection
would seem to be much better, but I've found that causing a bleed to
fail is sometimes a lot more frustrating to my prey than bouncing it. 
First of all, in a high-bounce environment it keeps the bleed from
being bounced back to you.  Second, if you have the edge you get to
keep it.  And third, it foils many "acting minion untap" situations,
such as change of target, inferior Freak Drive (because it causes the
action to fail) or your prey blocking and playing inferior Obedience
or Meld With the Land.  More importantly, it does not clog your hand
in the endgame, when deflection and redirection become useless.  The
big concern is of course the secondary restriction that the acting
vampire must be younger.  But if you are playing barons this will
happen more often than you think.  Save the deflections for the big
minions.  This combination does require a little more thought than the
"bounce everything" strategy, but there's more flexibility.

When deciding whether or not to include The Mole, I would suggest that
it's okay to build towards just using it at the animalism or just at
the celerity, but if you want to use the dominate you'll need to also
be able to use the others, since you can't count on cycling the dom
power nearly as often.

III. Deck Idea – The Dirty Barons

Crypt – 12 cards (Min 12, Max 26, Avg 5.75) 
Amelia              ani obf POT - Nosferatu 5
Christianus Lionel  pot ANI OBF - !Nosferatu 6
Darva Felispa       ani pot – Nosferatu 3 
Gemini              ani pot obt OBF - Nosferatu 5
Gerard Rafin        ani for OBF POT – Nosferatu 6
Mouse               ani – Nosferatu 2
Nigel the Shunned   obf ANI POT – !Nosferatu 5
Ox                  ANI OBF POT – !Nosferatu 6
Sundown             obf pre ANI POT – Nosferatu 6
Tammy Walenski      nec tha ANI OBF POT – Nosferatu 8
Tommy               ani pot – !Nosferatu 3
Wolfgang            for obf pot – Nosferatu 4

Library (85 cards):
Masters (16)
Archon Investigation
Bleeding the Vine
2x Dummy Corporation
Hospital Food
KRCG News Radio
Life Boon
3x Minion Tap
Slum Hunting Ground
5x Tribute to the Master

Actions (22)
Aranthebes, The Immortal
4x Border Skirmish
Fee Stake: Boston
Fee Stake: Los Angeles
Fee Stake: New York
Fee Stake: Perth
Fee Stake: Seattle
5x Go Anarch
3x Kindred Intelligence
4x Smash and Grab

Action Modifiers (14)
5x Cloak the Gathering
2x Emissary
2x Forgotten Labyrinth
5x Rant!

Political Actions (21)
4x Anarch Salon
4x Conservative Agitation
Disputed Territory
Domain Challenge
Dramatic Upheaval
3x Firebrand
6x Kine Resources Contested
Year of Fortune

Reactions (7)
5x Banner of Neutrality
2 x Car Bomb

Combo (5)
5x Swallowed by the Night

Comments:
Until I took it apart, this was my most consistent anarch deck.  It
won many games and consistently got at least one VP.  The key to this
deck is minion bloat.  I typically have between 6 and 8 vampires out,
and usually at least a couple of them are Firebrands, so I have 8-10
actions per turn.  It's a voting force, and the Dummy Corp/Banner of
Neutrality combo is actually a fairly strong bleed defense.  Plus the
Anarch Salon/Tribute combo is huge when you have 8 minions out.  The
biggest weakness the deck has is against rush, so you need to be
willing to throw your small vamps in the way when your barons get
rushed.  And be sure to rescue those small vamps in that situation,
because they're the ones that get extra actions from Firebrand.


IV. Deck Idea – The Baronesses
(I hinted at this crypt last month, and decided to challenge myself to
try it out.  This is one of my favorite anarch crypts so far.)

Crypt – 12 cards (Min , Max , Avg ) 
2x Ana Rita Montana   aus dom obf VIC, Tzimisce 5
Creamy Jade           aus cel PRE vic, !Toreador 5
Dominique             ani AUS dom FOR vic, !Ventrue 7
2x Dominique (Adv)    ani AUS dom FOR vic, !Ventrue 7
Edith Blount          aus cel pot vic, Toreador 5
Elizabeth Westcott    ani AUS cel vic, Tzimisce 5
Enid Blount           aus dom pre vic, Toreador 5
Olga Triminov         vic, Pander 1
Piotr Andreikov       aus, Tzimisce 2
Terrence              ani aus vic, Tzimisce 4

Library (90 cards):
Masters (19)
Anarch Railroad
Archon Investigation
Bleeding the Vine
5x Galaric's Legacy
Hospital Food
Life Boon
3x Minion Tap
5x Tribute to the Master
WMRH Talk Radio

Actions (10)
Aranthebes, the Immortal
Fee Stake: Boston
Fee Stake: Corte
Fee Stake: Los Angeles
Fee Stake: New York
Fee Stake: Perth
Fee Stake: Seattle
3x Revelations

Political Actions (18)
6x Anarch Salon
2x Conservative Agitation
2x Disputed Territory
2x Dramatic Upheaval
2x Firebrand
4x Kine Resources Contested

Action Modifiers (12)
5x Bribes
3x Cryptic Rider
4x Changeling

Reactions (20)
2x Car Bomb
3x Deflection
5x The Mole
2x My Enemy's Enemy
8x Telepathic Counter

Combat (11)
4x Body Arsenal
7x Meld With the Land

Comments:
What I've enjoyed most about playing this deck are the baffled looks I
get when people realize I'm playing Meld With the Land almost
exclusively at the inferior.  It does, however, make this deck more
resilient to casual combat than the above Nos/!Nos deck. 
Interestingly, this has also been a fairly effective deck for me,
primarily because it doesn't look very offensive.  The key is to only
Cryptic Rider the absolutely critical votes, specifically the two
Dramatic Upheavals, as it's designed to be a VP stealer.  It has some
blocking and a fair bit of bleed defense for the early game, and
you'll want to spend some time getting quite a few vamps out.  No need
to take cardless actions to go anarch unless you're sitting on a
couple Fee Stakes early on.  Just keep cycling for a Galaric, or wait
until you have several vamps out so they can all go at once.


V – Conclusion

The phrase that I would like to get people thinking about Anarchs is
"focused, but flexible".  Keep this in mind when building anarch
decks, and watch how the 3-ways and certain vampires can help with
this.

Next month I'll tackle a 3-way card that gets little respect:
Skullduggery.  Plus a look at Antonino, a vampire who doesn't fear
taking the cardless anarch action.


------
Eric Simon
Prince of Chicago
Writer of the Official V:EKN Anarchs Newsletter
http://dragonhawke.net/chicagovtes