.44 Magnum [Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun. 2R damage each strike, with an optional maneuver each combat.

Aaron Duggan, Cameron's Toady [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 2
Discipline: obt
Sabbat

Ablative Skin [Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
This is a +1 stealth action. Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed. (S) As above, but you may also prevent aggravated damage in this way.

Acrobatics [Jyhad, V:TES, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Additional strike. (S) Strike: dodge, with an additional strike

Adaptability [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
Change all aggravated damage from the opposing minion's strike to normal damage. (S) Prevent all aggravated damage from the opposing minion's strike.

Agatha [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 4
Discipline: POT obf
Sabbat

Aggressive Tactics [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master. Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah reduces <his or> her hand size by one card. Any vampire may burn this card as a (D) action.

Alvaro, The Scion of Angelica [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: OBT POT dom pre
Sabbat Archbishop of Pittsburgh. If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.

Ambrosio Luis Monçada, Plenipotentiary [SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT PRE aus for
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.

Ambush [Sabbat, SW]
Cardtype: Action
(D): Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Amelia [SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 7
Discipline: CEL POT PRE
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.

Amusement Park Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Anarchist Uprising [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Ancient Influence [Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah also burns 5 pool. Only one Ancient Influence can be played in a game.

Angela Decker [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: pre
Sabbat: If Angela is burned in combat, burn 2 pool.

Angelica, The Canonicus [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT cel obf
Sabbat Cardinal: Once each time Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.

Animalism [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Animalism; if the vampire already had Animalism, he or she now has superior Animalism. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism.

Antediluvian Awakening [DS, SW]
Cardtype: Master
Unique Master. Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.

Anton [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: ANI AUS cel obf vic
Sabbat: +1 intercept.

Antonio Delgado [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: DOM OBT POT tha
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.

Arms of the Abyss [Sabbat, SW]
Cardtype: Combat
Discipline: Obtenebration
Strike: dodge. (S) Strike: dodge, with an additional strike.

Army of Rats [Jyhad, V:TES, SW]
Cardtype: Action
Discipline: Animalism
+1 stealth action. Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can take a (D) action to burn the Army of Rats.

Arson [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Do not replace until the end of this action. (D) Burn a location.

Art Scam [Sabbat, SW]
Cardtype: Action
Clan: Toreador antitribu
+1 stealth action. Gain 2 pool.

The Art of Pain [Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Unique master. Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.

Aurora Van Brande, Paladin [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: OBT dom for pot
Sabbat: Aurora may strike for 1R damage.

Auspex [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Auspex; if the vampire already had Auspex, he or she now has superior Auspex. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Auspex.

Autarkis Persecution [Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.

Awe [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum. This vampire may burn X blood to get X+1 votes. (S) As above, but this vampire gets 2X+1 votes.

The Barrens [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: unique location. Tap to discard a card from your hand.

Basil [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: obf
Sabbat: Any older vampire gets +1 strength when in combat with Basil.

Bauble [Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Vicissitude
+1 stealth action. Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region. (S) As above, but you may burn this card and the chosen equipment at any time.

Beast, The Leatherface of Detroit [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 7
Discipline: OBF POT ani cel
Sabbat: Beast cannot perform action-card actions or recruit allies. He cannot have or use equipment or retainers. As a (D) action, Beast may enter combat with any ready minion controlled by another Methuselah. +1 strength.

Bestial Visage [Sabbat, SW]
Cardtype: Master
Master. Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.

Bewitching Oration [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action modifier
Discipline: Presence
Only usable during a referendum. The acting vampire gains 2 votes. (S) As above, but the acting vampire gains 4 votes.

Billy [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: AUS dom for
Sabbat

Black Metamorphosis [SW]
Cardtype: Action
Cost: 2 blood
Discipline: Obtenebration
Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round. (S) As above, and this vampire gets an optional press once each combat.

Blaise [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: ANI CEL obf vic
Sabbat: +1 strength.

Blanket of Night [SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenbration
+1 stealth. (S) Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.

Blood Brother Ambush [Sabbat, SW]
Cardtype: Action Modifier
Clan: Brujah antitribu
Cost: 2 blood
Only usable when an action is blocked. Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is cancelled.

Blood Doll [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master. Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move 1 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire.

Blood Feast [Sabbat, SW]
Cardtype: Action
Cost: 1 Blood
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth action. Each ready Sabbat vampire you control gains 1 blood from the blood bank.

Blood Siege [SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Archbishop, Priscus or Cardinal at +1 stealth. No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.

Blood of Acid [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
Only usable at close range before strikes are chosen. During each strike resolution this round, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. A vampire may play only one Blood of Acid each round. (S) As above, but the damage is aggravated.

Blood of the Sabbat [SW]
Cardtype: Action
Cost: 1 blood
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth action. Put this card on a Sabbat vampire other than the acting vampire. The vampire with this card gains 1 blood after each successful directed action he or she performs. A vampire may have only one Blood of the Sabbat.

Bloodbath [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth action. Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote unless he or she has a title. A vampire may have only one Bloodbath.

Bloodform [SW]
Cardtype: Combat
Discipline: Vicissitude
Strike: combat ends, only usable when in combat with an ally. (S) Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat.

Blur [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Additional strike. (S) Two additional strikes.

Body Arsenal [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
For the remainder of this round, damage from this vampire's hand strikes is aggravated. (S) As above, and this vampire gets +1 strength for the remainder of this combat.

Body Flare [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Protean
Strike: 2 aggravated damage. (S) Strike: 2R aggravated damage.

Bonding [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. Only usable during a bleed action. +1 bleed. (S) +1 stealth and +1 bleed.

Bonecraft [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action. (S) As above, but the minion with this card has -2 strength.

Boxed In [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Do not replace until after combat. Press.

Brass Knuckles [Sabbat, SW]
Cardtype: Equipment
Melee Weapon. Strength+1 damage as a strike, only usable once each combat.

Breath of the Dragon [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Strike: 1R damage, aggravated. If this strike is used at close range, this vampire also takes the damage. (S) Strike: 2R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.

Bribes [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action modifier
Only usable during a referendum before votes are cast. Gain 1 pool. Any other Methuselah who votes in your favor and does not vote against you gains 1 pool when the results of the referendum are tallied.

Bronwen [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 10
Discipline: CEL POT PRE dom obt
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.

Bum's Rush [Jyhad, V:TES, SW]
Cardtype: Action
Do not replace until the end of this action. (D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Burning Wrath [DS, SW]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
Strike: strength+1 damage, aggravated. (S) Strike: strength+2 damage, aggravated.

Cailean [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 10
Discipline: ANI OBF POT PRE dom
Sabbat Archbishop of Detroit: Each round of combat, before range is determined, Cailean can set the range for that round. If he does so, skip the Determine Range step for that round.

Caitlin [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: ANI PRO aus dom
Sabbat Bishop

Calebos [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 8
Discipline: ANI OBF POT cel
Sabbat Bishop: +1 strength

Caliban [SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: ANI AUS VIC
Sabbat

Camarilla Threat [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. If this referendum is successful, put this card in play. Each Methuselah discarding a card during his or her discard phase burns one pool. Any vampire may call a referendum to burn this card as a +1 stealth political action.

Cameron [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 3
Discipline: dom pot
Sabbat

Campground Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Canine Horde [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
Strike: 1R damage. (S) Strike: ranged; destroy equipment with first strike.

Cardinal Benediction [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Choose a Sabbat vampire with a capacity over 6. Successful referendum means that the vampire is given the title of cardinal. Camarilla vampires cannot vote during this referendum.

Cardinal Sin: Failure of Mission [Sabbat, SW]
Cardtype: Reaction
Cost: 2 blood
Requires a ready Archbishop or Cardinal. Only usable when this vampire has blocked a Sabbat vampire without a title, before combat begins. Put this card on that vampire. You still control this card. Any Sabbat vampire controlled by another Methuselah may enter combat with the vampire with this card as a (D) action. Any Sabbat vampire can burn this card as a (D) action.

Cardinal Sin: Insubordination [Sabbat, SW]
Cardtype: Reaction
Requires a ready Archbishop, Priscus or Cardinal. Only usable after a combat involving this vampire and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. Usable by a tapped vampire. The opposing vampire goes into torpor.

Carrion Crows [Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen. Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play one Carrion Crows each combat. (S) As above, but with 2R damage.

Carter [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 2
Discipline: cel
Sabbat

Catatonic Fear [Sabbat, SW]
Cardtype: Combat
Discipline: Presence
Strike: combat ends. (S) As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.

Cats' Guidance [Jyhad, V:TES, Sabbat, SW]
Cat's Guidance
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire. (S) +1 intercept.

Celerity [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Celerity; if the vampire already had Celerity, he or she now has superior Celerity. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity.

Changeling Skin Mask [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment. The vampire with this equipment gains superior Obfuscate. The vampire with this equipment may burn it to get +2 intercept for the current action.

Changeling [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Vicissitude
+1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action. (S) +1 stealth.

Chiropteran Marauder [SW]
Cardtype: Combat
Discipline: Vicissitude
Maneuver. (S) This vampire can pay one blood to make the damage from his or her hand strikes aggravated for the current round.

Cicatriz [SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: ani obf pot
Sabbat Bishop: If Cicatriz is ready during your discard phase, you may discard one additional card.

Claven [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 4
Discipline: aus dem obf
Sabbat

Cloak the Gathering [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action modifier
Discipline: Obfuscate
+1 stealth. (S) Usable by a ready vampire other than the acting minion. The acting minion gets +1 stealth.

Code of Milan Suspended [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Select the Methuselah with the Edge. If this referendum is successful, that Methuselah burns 1 pool.

Coma [Sabbat, SW]
Cardtype: Combat
Cost: 3 blood
Discipline: Dementation
Strike: opposing vampire goes into torpor. (S) As above, and that vampire does not untap during his or her controller's next untap phase.

Combat Shotgun [Sabbat, SW]
Cardtype: Equipment
Cost: 3 pool
Weapon, Gun. 3R damage each strike, only usable once each round.

Command of the Beast [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dominate
+1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action. (S) +1 bleed.

Communal Haven: Temple [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: location. Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against Sabbat vampires you control. A player may have only one Communal Haven in play.

Computer Hacking [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
(D) Bleed with +1 bleed.

Concoction of Vitality [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment. When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete.

Conditioning [Jyhad, V:TES, SW]
Cardtype: Action modifier
Cost: 1 blood
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. +2 bleed (S) +3 bleed.

Consanguineous Boon [Jyhad, V:TES, Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.

Conservative Agitation [Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Allocate X points between two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.

Corine Marcón [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: AUS VIC ani
Sabbat: +1 strength.

Corporate Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Courier [SW]
Cardtype: Ally
Clan: Nosferatu antitribu
Cost: 2 blood
Ally with 1 life. 0 strength. 1 bleed. Courier gets -1 intercept when attempting to block a vampire. When a minion you control successfully bleeds, you may look at the top card of the library of the Methuselah being bled, and you may tap the Courier to discard that card.

The Coven [SW]
Cardtype: Master
Unique Master. Gain a master phase action and put this card into play. Tap to move two blood from the blood bank to a ready vampire you control. At the end of your turn, your predator takes control of The Coven.

Creation Rites [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth action. Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap or hand to find a Discipline card for this card. {You may move a blood from the acting vampire to this card}. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterward.

The Crimson Sentinel [Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon. Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.

Crusade: Atlanta [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title.

Crusade: Detroit [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title.

Crusade: Houston [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Houston. This could lead to a contested title.

Crusade: Mexico City [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title.

Crusade: New York [SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of New York. This could lead to a contested title.

Crusade: Philadelphia [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title.

Crusade: Pittsburgh [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Successful referendum means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title.

Cull the Herd [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
+1 stealth action. (D) Look at another Methuselah's hand. That Methuselah discards all ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way.

Daring the Dawn [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Fortitude
Vampires cannot block this action. This vampire takes 2 aggravated damage (not preventable) after the action is complete. (S) As above, but this acting vampire takes 1 aggravated damage.

Darkness Within [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat. (S) As above, with an optional maneuver.

Darksight [SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Obtenbration
+1 intercept. (S) As above, and if this vampire successfully blocks the acting minion, put this card on the acting minion. The minion with this card gets -1 stealth when attempting to bleed this reacting vampire's controller. Any minion may burn this card as a +1 stealth action.

Darrel Boyce, Consul [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: CEL OBF PRO
Sabbat

Dead-End Alley [Jyhad, V:TES, SW]
Cardtype: Combat
Press, only usable to continue combat.

Decapitate [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Potence
Strike: make a hand strike or melee weapon strike at +2 damage (S) Only usable when the opposing vampire is going into torpor; not usable by a vampire going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.

Deflection [Jyhad, V:TES, SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dominate
Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is bleeding that Methuselah. (S) As above, but do not tap this vampire.

Dementation [Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Dementation; if the vampire already had Dementation, he or she now has superior Dementation. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dementation.

Demonstration [Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 1 pool
Unique Master. Tap to cancel the votes of any vampire during a political action.

Detection [Sabbat, SW]
Cardtype: Master
Master. Put this card on a Lasombra. The vampire with this card does not untap as normal. During his or her controller's untap phase, this vampire may burn 1 blood to untap. This vampire cannot cast votes. He or she may burn this card as a (D) action.

Devin Bisley [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 5
Discipline: ANI AUS vic
Sabbat

Direct Intervention [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn. Burn a minion card as it is played. Any blood or pool cost burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If the burned card was an action card, the acting minion remains untapped. If the card was a strike card, the minion chooses another strike.

Disarm [Sabbat, SW]
Cardtype: Combat
Discipline: Potence
Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only one Disarm. (S) As above, but the vampire with this card has -2 strength.

Disguised Weapon [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Obfuscate
Only usable before range is chosen if you have a weapon card in your hand. Equip this vampire with that weapon (and pay cost to equip as normal). (S) As above, but usable when choosing a strike.

Disputed Territory [Jyhad, V:TES, Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.

Dissolution [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
Maneuver or press. (S) Maneuver, with an optional press.

Distraction [Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action. Replace this card, then draw 5 cards and discard down to your maximum hand size. (S) (D) Tap a minion controlled by your predator or prey.

Dodd [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 5
Discipline: CEL dom pre
Sabbat

Dodge [Jyhad, V:TES, SW]
Cardtype: Combat
Do not replace until after combat. Strike: dodge.

Dolphin Black [SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: AUS DEM OBF
Sabbat

Dominate [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Dominate; if the vampire already had Dominate, he or she now has superior Dominate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate.

Dominique [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 7
Discipline: AUS FOR ani dom vic
Sabbat: As a (D) action, Dominique may put a vandal counter on a location. If a location has a number of vandal counters equal to its cost (or 1 vandal counter if it has no cost), burn it.

Donatien [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 9
Discipline: AUS PRE cel pot
Sabbat Cardinal: As a (D) action, Donatien may bleed any Methuselah who has attempted an unsuccessful bleeding action since your last minion phase. +1 bleed.

Dragos [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 7
Discipline: ANI AUS vic
Sabbat: Dragos does not have to burn blood to pay the cost of combat cards he plays.

Drawing Out the Beast [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Animalism
Only usable before range is determined on the first round. During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only one Drawing Out the Beast each combat. (S) As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.

Dread Gaze [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Presence
Only usable during a referendum. This reacting vampire gains 2 votes. (S) As above, but this reacting vampire gains 4 votes.

Dylan [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: aus cel dom for pro
Sabbat: +1 bleed.

Effective Management [Jyhad, V:TES, SW]
Cardtype: Master
Master. Move the top vampire from your crypt to your uncontrolled region.

Elder Library [Jyhad, V:TES, SW]
Cardtype: Master
Cost: 1 pool
Master: unique location. +1 hand size.

Ellen Fence, the Tracker [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 8
Discipline: CEL OBF PRO aus
Sabbat Bishop: Ellen can enter combat with any tapped minion controlled by your predator or prey as a (D) action.

Elysian Fields [Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location. Tap to give a Lasombra you control +1 stealth.

Enchant Kindred [Jyhad, V:TES. SW]
Cardtype: Action
Discipline: Presence
(D) Bleed with +1 bleed. (S) +1 stealth action. Move two blood from the blood bank to a younger vampire in your uncontrolled region.

Enchanted Marionette [Sabbat, SW]
Cardtype: Equipment
Clan: Malkavian antitribu
Cost: 3 pool
Unique equipment. The Malkavian antitribu with this equipment gets +1 bleed and +1 stealth when bleeding.

Enhanced Senses [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
+1 intercept. (S) +2 intercept.

Entombment [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
Strike: burn the opposing ally. (S) Strike: send the opposing vampire into torpor.

Escaped Mental Patient [Sabbat, SW]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 2 pool
Ally with 1 life. 1 strength, 0 bleed. As a (D) action, Escaped Mental Patient can enter combat with any minion controlled by another Methuselah. The Patient can strike for strength+1 aggravated damage. Burn him at the end of combat if he does so.

Eternal Vigilance [SW]
Cardtype: Action
Cost: 1 blood
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth. Put this card on the acting vampire. During an action, the Sabbat vampire with this card can pay a blood to untap and attempt to block. Burn this card if this Sabbat vampire goes to torpor.

Evangeline [SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: cel pot pre
Sabbat

Excommunication [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Choose a ready Archbishop. Successful referendum means the chosen Archbishop loses his or her title.

Eyes of Chaos [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action. +1 bleed. (S) +2 bleed.

Eyes of the Night [Sabbat, SW]
Cardtype: Reaction
Discipline: Obtenebration
+1 intercept. (S) As above, with an optional maneuver or press if combat occurs.

Fake Out [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Do not replace until after combat. Maneuver.

Fame [Jyhad, V:TES, SW]
Cardtype: Master
Unique Master. Put this card on a ready vampire. If he or she goes into torpor, the vampire's controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire in torpor.

Far Mastery [Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
+1 stealth action. (D) The acting vampire takes control of a retainer controlled by another vampire. (S) (D) Take control of an ally controlled by another Methuselah.

Fast Hands [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Strike: steal weapon. (S) Strike: steal weapon with first strike.

Femur of Toomler [Sabbat, SW]
Cardtype: Equipment
Clan: Tzimisce
Cost: 2 pool
Unique melee weapon. Strength+1 aggravated damage each strike.

Festivo dello Estinto [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master. Put this card in play. Each Sabbat vampire gets -1 stealth when hunting. Any Sabbat vampire who hunts successfully gains enough blood from the blood bank to reach full capacity. Burn this card during your next untap phase. Only one Festivo dello Estinto can be played during a game.

Fetish Club Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Fire in the Blood [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. (S) As above, but increase strength by 1 each round for the remainder of combat (e.g., this vampire will get +2 strength on the next round).

Flak Jacket [Jyhad, V:TES, SW]
Cardtype: Equipment
Cost: 1 pool
Minion with this equipment may prevent 1 damage each combat.

Flamethrower [Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 4 pool
Weapon. 2R aggravated damage each strike.

Flash [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
Maneuver or press. (S) Maneuver, with an optional press.

Fleshcraft [Sabbat, SW]
Cardtype: Combat
Discipline: Vicissitude
Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card as a +1 stealth action. (S) As above, but the minion with this card has -2 stealth.

Forced Awakening [Sabbat, SW]
Cardtype: Reaction
Only usable by a tapped vampire. This reacting vampire can attempt to block the acting minion and play reaction cards as though untapped. If he or she does not successfully block the acting minion, he or she burns an additional blood.

Forgotten Labyrinth [Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
+2 stealth, only usable during a non-bleeding action (S) +3 stealth, only usable during a non-bleeding action

Fortitude [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Fortitude; if the vampire already had Fortitude, he or she now has superior Fortitude. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Fortitude.

Fractured Armament [Sabbat, SW]
Cardtype: Combat
Discipline: Potence
Strike: destroy equipment. (S) As above, with 1 damage.

Francisco Domingo de Polonia [SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: DOM OBT POT PRE pro
Sabbat Archbishop of New York: Once per turn, Polonia may burn a blood to get +1 bleed for the current action.

Frederick the Weak [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 2
Discipline: pre
Sabbat

Gang Tactics [Sabbat, SW]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable as an action is announced. If the action is blocked, the combat is at close range. Other effects cannot change this; skip the Determine Range step during that combat.

Gang Territory [Sabbat, SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location. During your influence phase, tap to move 1 blood from the blood bank to a Brujah antitribu in your uncontrolled region.

Gangrel Conspiracy [Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Master: out-of-turn. Cancel a blood hunt called on a Gangrel antitribu. You may play this card during your turn.

Gas-Powered Chainsaw [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon. 3 damage as a strike, only usable once each combat.

Gerard [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: aus dom for obt
Sabbat

Ghouled Street Thug [Sabbat, SW]
Cardtype: Ally
Clan: Pander
Cost: 2 pool
Ally with 2 life. 1 strength, 0 bleed. Ghouled Street Thug may strike for 1R damage. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.

Govern the Unaligned [Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
(D) Bleed with +2 bleed. (S) +1 stealth action. Move three blood from the blood bank to a younger vampire in your uncontrolled region.

Gratiano [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 8
Discipline: DOM OBT obf pot
Sabbat Priscus: Gratiano gets one additional vote during the prisci sub-referendum. +1 bleed.

Greta Kircher [SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 7
Discipline: AUS CEL PRE obf
Sabbat: If Greta is ready and you are being bled by an ally or a younger vampire, Greta may burn a blood to reduce the bleed amount by one.

Guard Dogs [Sabbat, SW]
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire during a bleed against you. Untap this reacting vampire. (S) As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.

Guardian Ghoul [Sabbat, SW]
Cardtype: Ally
Clan: Tzimisce
Cost: 1 pool
Ally with 1 life. 1 strength, 0 bleed. If a card controlled by another Methuselah burns a location you control, you may burn Guardian Ghoul instead.

Guido Lucciano [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 5
Discipline: OBT dom obf
Sabbat

Hand of Conrad [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment. The vampire with this equipment has superior Potence. As an action, the vampire with this equipment may move a vampire from your ash heap to your uncontrolled region.

Hannibal [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 10
Discipline: AUS DEM OBF dom cel
Sabbat Cardinal: As a (D) action, Hannibal may steal up to 2 blood from another Sabbat vampire.

The Haunting [SW]
Cardtype: Action
Discipline: Dementation
Put this card on any minion. The minion with this card burns one blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only one of The Haunting. (S) As above, but this action is at +1 stealth.

Haven Affinity [SW]
Cardtype: Master
Clan: Tzimisce
Cost: 1 pool
Unique Master. Put this card on a Tzimisce. When this Tzimisce blocks, he or she may play combat cards in the resulting combat as if all of his or her Disciplines were at the superior level.

Haven Uncovered [Jyhad, V:TES, SW]
Cardtype: Master
Master. Put this card on any ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.

Hawg [Jyhad, V:TES, SW]
Cardtype: Equipment
Vehicle. Minion with this vehicle gets one optional press each combat. A minion may have only one vehicle.

Hidden Lurker [Jyhad, V:TES, SW]
Cardtype: Action Modifier
Discipline: Obfuscate
Usable only by an untapped vampire other than the acting minion after the acting minion is blocked and combat is over. Tap this vampire. This vampire now enters combat with the blocking minion. The first round of combat, the blocking minion cannot use any strikes (not even the default hand strike). (S) As above, but with an optional press.

Hidden Pathways [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Obfuscate
Put this card in play. Your minions get +1 stealth on non-bleeding (D) actions against your prey. Any minion may burn this card as a (D) action. A Methuselah may have only one Hidden Pathways in play. (S) As above, but playing this card is a +1 stealth action.

High Museum of Art, Atlanta [SW ]
Cardtype: Master
Master: unique location. Gain 4 pool when you put this card into play or gain control of it. Any vampire can steal this location for his or her controller as a (D) action. Burn 4 pool when you lose control of the High Museum (including when it is burned or becomes contested).

Horatio [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 2
Discipline: vic
Sabbat

Horrid Form [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. (S) As above, and this vampire may prevent 1 damage each round for the remainder of combat.

Huang, Blood Cultist [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: pro
Sabbat: Any Gangrel antitribu controlled by another Methuselah may enter combat with Huang as a (D) action.

Hugo [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: POT pre vic
Sabbat: Hugo gets -1 intercept against Lasombra and Tzimisces.

The Hungry Coyote [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location. Whenever a Sabbat vampire you control hunts successfully, he or she gains an additional blood.

Idalia, Prophet of Guadalajara [SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 4
Discipline: AUS dem
Sabbat: If Idalia successfully performs an equip action, untap her at the end of the turn.

Ignacio, The Black Priest [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 4
Discipline: dom obt pot
Sabbat

Immortal Grapple [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Potence
Only usable at close range before strikes are chosen. Strikes that are not hand strikes may not <be> used this round (by either combatant). A vampire may play only one Immortal Grapple each round. (S) As above, with an optional press. If another round of combat occurs, that round is at close range; skip the Determine Range step for that round.

Information Highway [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: unique location. Gain two additional transfers during your influence phase.

Ingrid Russo [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 4
Discipline: for DOM
Sabbat

Inner Essence [SW]
Cardtype: Combat
Discipline: Vicissitude
Play before range is determined. Once this combat, this vampire can reduce the cost to play a combat card by one blood. A vampire can play only one Inner Essence each combat. (S) As above, and gain a blood.

Institution Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Malkavian antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Intimidation [Sabbat, SW]
Cardtype: Action
Discipline: Presence
<(D)> Bleed with +1 bleed. (S) <(D)> Bleed with +2 bleed.

Investiture [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Cardinal as a +1 stealth action. Choose a Sabbat vampire. If this referendum is successful, the chosen vampire is given the title of Priscus. In this referendum, each ready Cardinal gets one additional vote. Camarilla vampires cannot vote during this referendum.

J. S. Simmons, Esq. [Jyhad, V:TES, SW]
Cardtype: Retainer
Unique Retainer with 1 life. The minion with this retainer gets +1 bleed.

Jacko [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 8
Discipline: CEL POT PRE obt
Sabbat: Jacko gets an optional additional strike during the first round of combat. This does not count against his additional strike effect limit for that round.

Jacob Bragg [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 3
Discipline: cel pot
Sabbat

Jost Werner [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 6
Discipline: AUS PRE ani
Sabbat: Jost gets +1 stealth on every action he performs.

Juan Cali [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 3
Discipline: aus for
Sabbat

Kindred Manipulation [SW]
Cardtype: Action modifier
Clan: Ventrue antitribu
Cost: 1 blood
Only usable during a referendum. Change the votes of a younger vampire to votes of your choice.

Kindred Spirits [Sabbat, SW]
Cardtype: Action
Discipline: Dementation
<(D)> Bleed any Methuselah. Gain 1 pool if bleed is successful. (S) As above, with +1 bleed.

Kite [SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 7
Discipline: AUS DEM obf pre
Sabbat Bishop: +1 intercept.

Korah [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 7
Discipline: AUS DEM OBF ani
Sabbat Priscus

Kraken's Kiss [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Strike: strength+1 ranged damage. If this striking minion takes more than 3 damage this combat, he or she goes to torpor. (S) As above, with an optional press, only usable to continue combat, and once each round for the remainder of combat, this vampire may strike to steal two blood at close or long range.

Kyle Strathcona, Cardinal of Canada [SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 9
Discipline: for AUS DOM POT PRE
Sabbat Cardinal: During your untap phase, you may move 1 blood from Kyle to any other controlled Sabbat vampire.

Lambach [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 10
Discipline: ANI AUS DOM VIC pre
Sabbat Cardinal: Once each combat, Lambach may burn 1 blood to make the damage from his hand strikes aggravated for the current round. +1 strength.

Laptop Computer [Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
The minion with this equipment gets +1 bleed. A minion may have only one Laptop Computer.

Lazverinus, Thrall of Lambach [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 10
Discipline: AUS DOM FOR POT pro
Sabbat Archbishop of Houston: +2 strength.

Leather Jacket [Sabbat, SW]
Cardtype: Equipment
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion can have only one Leather Jacket.

Legacy of Caine [Sabbat, SW]
Cardtype: Master
Master. Put this card on a vampire with a capacity above 6 controlled by another Methuselah. When the vampire with this card hunts, he or she steals 1 blood from another vampire as a (D) action instead of performing the usual hunting action.

Legacy of Pander [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote Called by any Sabbat vampire at +1 stealth. If this referendum is successful, put this card in play. Each non-titled Pander has one vote. Any Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.

Legal Manipulations [Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Presence
(D) Bleed with +2 bleed. (S) (D) As above, and gain 1 pool if bleed is successful.

Library Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Tzimisce
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Life Boon [Jyhad, V:TES, SW]
Cardtype: Master
Master: out-of-turn. Give pool to a Methuselah with no pool to keep <him or> her in the game; put this card in play. During each of his or her untap phases, you can collect 1 pool from that Methuselah. The first victory point (and ante) that the Methuselah wins is given to you (unless you are ousted by then). This Life Boon is then burned.

Lightning Reflexes [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Additional strike. (S) This vampire may burn X blood to gain X additional strikes.

Lisette Vizquel [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: DOM POT pro
Sabbat Bishop: Lisette gets +1 intercept against any vampire perfroming a diablerie action.

Little Tailor of Prague [SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: ANI AUS VIC dem
Sabbat: When the Tailor recruits an ally or employs a retainer that requires Tzimisce or Vicissitude, the cost is reduced by one blood or pool. +1 bleed.

Living Manse [Sabbat, SW]
Cardtype: Equipment
Clan: Tzimisce
Cost: 1 blood
This equipment card represents a location and does not count as an equipment card while it is in play. The vampire with this location gets +1 bleed. He or she can burn this card before range is determined to end combat. A vampire may have only one Living Manse.

Lobotomy [SW]
Cardtype: Action modifier
Discipline: Vicissitude
Only usable when recruiting an ally. If the action is successful, put this card on the ally and tap the ally. Actions that require Dominate or Presence do not affect this ally. This ally has -1 bleed and cannot use maneuvers. (S) As above, but the ally is not tapped.

Lolita Houston [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 4
Discipline: VIC aus
Sabbat

Lucita [Promo, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 8
Discipline: DOM FOR OBT cel pot
Independent: Sabbat vampires younger than Lucita get -1 intercept when attempting to block Lucita.

Lucky Blow [Jyhad, V:TES, SW]
Cardtype: Combat
Do not replace until after combat. Strike: make a hand strike or melee weapon strike at +1 damage.

Lunatic Eruption [SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dementation
(D) Put this card on any ready minion. During his or her minion phase, the minion with this card must enter combat with a ready minion controlled by his <or her> prey as a (D) action (unless the minion must hunt). Any minion may burn this card as an action. (S) As above, and the minion taking the action to burn this card takes one damage (damage not preventable) when this card is burned.

Luther [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: ANI for obt pro
Sabbat: Luther gets +1 bleed when bleeding a Methuselah who controls a ready Pander.

Malkavian Derangement: Paranoia [Sabbat, SW]
Cardtype: Master
Master. Put this card on a Malkavian antitribu. The vampire with this card cannot perform actions. Any vampire may burn this card as a (D) action.

Manstopper Rounds [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Only usable before resolution of a gun's strike. The gun inflicts +1 damage each strike for the remainder of this combat. This is an ammo card. No more than one ammo card can be used on a gun each combat.

March Halcyon [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: for
Sabbat: If March is diablerized, no one can call a blood hunt against the diablerist.

Marked Path [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Obfuscate
Only usable after a successful (D) action. Put this card on the acting vampire. If this vampire performs a (D) action against the same Methuselah or his or her minions, this vampire may burn this card to get +1 stealth. (S) As above, but this vampire may burn this card to get +2 stealth.

Marlene, The Infernalist [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: AUS DOM dem for tha
Sabbat

Masochism [Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. Put this card on the acting vampire. Whenever damage is successfully inflicted on this vampire, put 1 rush counter on this card for each point of damage. Remove rush counters in excess of the vampire's capacity. Whenever this vampire plays a card, you may remove X rush counters from this card to reduce that card's blood cost by X. (S) As above, but put an additional rush counter on this card at the end of any round of combat in which this vampire takes damage.

Meat Cleaver [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon. Strength+1 damage each strike.

Media Influence [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Presence
<(D)> Bleed with +2 bleed. (S) Each of your untapped vampires gains 1 blood from the blood bank. (Remove excess blood.)

Melange [Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
+1 intercept. (S) As above, and if you successfully block the acting minion, put this card on the acting minion; you still control this card. You may burn this card to get +1 bleed when this vampire bleeds the controller of the vampire with this card.

Meld with the Land [SW]
Cardtype: Combat
Discipline: Vicissitude
Strike: combat ends and untap the opposing minion. (S) Strike: combat ends.

Mercy, Knight Inquisitor [SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 5
Discipline: cel dom pre AUS
Sabbat

Meshenka [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: VIC AUS ANI
Sabbat Priscus: Cards that require Vicissitude cost Meshenka one less blood to play.

Mighty Grapple [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
Press, only usable to continue combat (S) Strike: use your hand or melee weapon at +1 damage, with an optional press only usable to continue combat

Miller Delmardigan, Teacher of Bahari [SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 8
Discipline: CEL PRE aus pro
Sabbat Bishop: Cards that require Celerity cost Miller one less blood to play. +1 strength.

Mind Rape [Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
(D) Bleed with +2 bleed. (S) (D) Put this card on a younger vampire, and tap that vampire. The vampire with this card does not untap as normal during his or her controller's untap phase. During the acting vampire's controller's next minion phase, he or she must burn this card to untap the vampire and take control of the vampire until the end of his or her turn.

Minion Tap [Jyhad, V:TES, SW]
Cardtype: Master
Master. Move as much blood as you want from one of the vampires you control to your pool.

Misdirection [Jyhad, V:TES, SW]
Cardtype: Master
Cost: 1 pool
Master. Tap a minion.

Mistaken Identity [Sabbat, SW]
Cardtype: Reaction
Cost: 1 blood
Play when a Ventrue antitribu attempts to hunt. This action is considered blocked, and the acting vampire goes into torpor.

Mitchell, The Headhunter [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 2
Discipline: obt pot
Sabbat: Rescuing Mitchell from torpor costs an additional blood.

Mob Connections [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Unique Master. Tap to give a press, only usable to continue combat, to a minion you control. Any minion may burn this card as a (D) action.

Monomancy [Sabbat, SW]
Cardtype: Action
Requires a ready Sabbat vampire. +1 stealth action. (D) Enter combat with a ready Sabbat vampire controlled by another Methuselah. That vampire may end the combat before range is chosen during the first round of combat. If he or she does so, put this card on him or her; that vampire gets -1 bleed.

Mr. Winthrop [Jyhad, V:TES, SW]
Cardtype: Retainer
Unique Retainer with 1 life. The minion with this retainer gets +1 intercept when blocking.

Muriel Foucade [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 5
Discipline: DEM aus
Sabbat: +1 strength.

My Enemy's Enemy [Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
+1 intercept. (S) Only usable when a minion controlled by your predator is bleeding you. Tap this reacting vampire. The minion is now bleeding your predator's predator.

Nigel the Shunned [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: ANI POT obf
Sabbat

Nosferatu Kingdom [Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 2 pool
Master: unique location. During your influence phase, tap to move 1 blood from the blood bank to a Nosferatu antitribu in your uncontrolled region.

Obedience [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Dominate
Only usable when this reacting vampire is about to enter combat with an acting younger vampire. This vampire is not tapped and combat does not occur; untap the acting vampire. The acting vampire is blocked and cannot attempt the same action this turn. (S) As above, but do not untap the acting vampire.

Obfuscate [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Obfuscate; if the vampire already had Obfuscate, he or she now has superior Obfuscate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obfuscate.

Obsession [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master. Put this card on a ready Toreador antitribu. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she burns 1 blood to untap or is burned. If the vampire goes into torpor, this card is burned.

Obtenebration [Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Obtenebration; if the vampire already had Obtenebration, he or she now has superior Obtenebration. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obtenebration.

Omaya [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: ANI AUS FOR pro
Sabbat: Omaya may prevent one damage each combat.

Open Grate [Jyhad, V:TES, SW]
Cardtype: Combat
Press, only usable to end combat.

Orgy of Blood [Sabbat, SW]
Cardtype: Combat
Only usable when a minion you control burns an ally controlled by another Methuselah. Each of your vampires gains X blood from the blood bank, where X is the recruitment cost of the ally. (Remove excess blood.)

Oubliette [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
Strike: combat ends. (S) As above, and the opposing minion burns one blood (or life) after combat.

Out of Control [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master. Burn a Brujah antitribu with capacity below 6. Only one Out of Control can be played during a game.

Ox, Viceroy of the Hollows [SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 6
Discipline: ANI OBF POT
Sabbat

Pack Tactics [Sabbat, SW]
Cardtype: Reaction
Cost: 1 blood
Do not replace until the end of this action. Only usable after a bleed is declared against you. This reacting vampire gets +2 intercept. A vampire cannot play Pack Tactics and Elder Intervention during the same action.

Palla Grande [Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Unique master. Put this card in play; put 3 debauchery counters on this card. Each Toreador antitribu gets +1 bleed. Remove a debauchery counter from this card at the end of each of your turns. Burn this card when you remove the last debauchery counter.

The Path of Metamorphosis [SW]
Cardtype: Master
Clan: Tzimisce
Cost: 1 pool
Unique Master. Put this card in play. Tzimisce burn one less blood when playing cards that require Vicissitude. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

The Path of Night [SW]
Cardtype: Master
Clan: Lasombra
Cost: 1 pool
Unique Master. Put this card in play. Lasombra burn one less blood when playing cards that require Obtenebration. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

The Path of the Feral Heart [SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 1 pool
Unique Master. Put this card in play. Gangrel antitribu burn one less blood when playing cards that require Protean. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.

Patronage [SW]
Cardtype: Action
Clan: Toreador antitribu
Cost: 1 pool
+1 stealth action. You may play only one Patronage per turn. Untap a younger Toreador antitribu, and untap this acting vampire.

Patterns in the Chaos [SW]
Cardtype: Action modifier
Discipline: Dementation
Only usable when a bleed is successful. Look at the top card in the library of the Methuselah being bled. (S) Only usable when a bleed is successful. Look at the cards in the hand of the Methuselah being bled.

Peace Treaty [Jyhad, V:TES, Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum burns all weapons. A Methuselah may keep any of his or her minions' weapons by repaying their cost to equip.

Pentex(TM) Loves You! [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location. Tap this card and choose a Sabbat vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 bleed.

Personal Scourge [SW]
Cardtype: Combat
Discipline: Dementation
Strike: 1 damage, only usable at close range. This damage cannot be prevented by equipment or cards that require Fortitude. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage. (S) As above, with an optional press, only usable to end combat.

Peter Blaine [SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 4
Discipline: aus dom for
Sabbat: Peter gets +1 bleed when bleeding a Methuselah who controls a ready Ventrue.

Pier 13, Port of Baltimore [SW]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play. During your influence phase, this minion may equip with a non-location, non-unique equipment card from your hand (this minion must meet the requirements, if any, of the equipment card). Pay the cost as normal. This is not an action and cannot be blocked.

Plasmic Form [Sabbat, SW]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Vicissitude
This card may be used as an action modifier or a combat card. +1 stealth. (S) Strike: dodge.

Political Antagonist [Sabbat, SW]
Cardtype: Ally
Clan: Ventrue antitribu
Cost: 2 pool
Ally with 1 life. 1 strength, 1 bleed. Tap to give +1 intercept to a Ventrue antitribu who is attempting to block a political action.

Political Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Political Seizure [Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master. Choose a location controlled by another Methuselah. This card contests that location as though it were the same card, even if the other location is not unique. When the last copy of that location is yielded, burn this card; the other card comes into play under your control untapped instead of being burned.

Political Stranglehold [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game.

Political Struggle [Sabbat, SW]
Cardtype: Action
Clan: Lasombra
+1 stealth action. (D) Put this card on a ready vampire. The acting vampire may enter combat with the vampire with this card as a +1 stealth (D) action. If the vampire with this card is burned or sent into torpor, the acting vampire gains X votes, where X is the number of non-contested votes the vampire with this card has; burn this card afterward.

Potence [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Potence; if the vampire already had Potence, he or she now has superior Potence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Potence.

Power Structure [Sabbat, SW]
Cardtype: Master
Clan: {Lasombra}
Unique Master. Tap to give each Lasombra you control one additional vote for the current political action.

Powerbase: Madrid [SW]
Cardtype: Master
Cost: 1 pool
Master: Unique Location. During your untap phase, add one counter form to this card from the blood bank if it has less than 4 counters. Tap to give a titled Sabbat vampire X additional votes during a referendum, where X is the number of counters on this card. Any vampire controlled by another Methuselah can take a (D) action to burn all the counters on this card.

Powerbase: Mexico City [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master: unique location. Put 5 blood on this card when it is played. During each of your untap phases, move 1 blood from this card to your pool. Any Sabbat vampire controlled by another Methuselah may take a (D) action to move all the blood on the Powerbase to his or her controller's pool. Burn this card when the last blood counter on it is removed.

Powerbase: Montreal [SW]
Cardtype: Master
Master: Unique Location. During your influence phase, you may move one blood from the blood bank to a vampire in your uncontrolled region. Any vampire may steal this location for his or her controller as a (D) action.

Precognition [Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
+1 intercept (S) As above, and if combat occurs, prevent 1 damage during the first round of combat.

Presence [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Presence; if the vampire already had Presence, he or she now has superior Presence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Presence.

Preternatural Evasion [Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
Strike: dodge. (S) Strike: this vampire burns 1 blood to end combat.

Primal Instincts [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Auspex
Strike: dodge. (S) Only usable by the acting vampire after the opposing minion has chosen his or her strike. Cancel this acting vampire's strike and choose a new one.

Private Audience [SW]
Cardtype: Action modifier
Cost: 1 blood
Requires a ready Archbishop, Priscus or Cardinal. Only usable during a referendum, before any votes are cast. Non-Sabbat vampires cannot vote on the current referendum.

Propaganda [Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Presence
<(D)> Bleed with +1 bleed. Vampires with titles cannot block this action. (S) As above, and the Methuselah you are bleeding taps one of his or her ready untapped minions.

Protean [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Protean; if the vampire already had Protean, he or she now has superior Protean. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Protean.

Pulled Fangs [Jyhad, V:TES, SW]
Cardtype: Combat
Only usable at the end of a round of combat in which this minion inflicted more damage at close range than the opposing vampire. Not usable by a dying ally or a vampire going into torpor. Put this card on the opposing vampire and inflict 1 point of damage. The victim cannot hunt until this card is removed. Any vampire(s) may burn this card with two +1 stealth actions. If the victim must hunt and cannot, he or she goes into torpor. A vampire can have only one Pulled Fangs.

Pulse of the Canaille [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Cost: 3 blood
Discipline: Auspex
This is a +1 stealth action. For the remainder of this turn, you may look at all Methuselahs' hand. (S) Put this card on the acting vampire. The vampire with this card gets +2 bleed. A vampire can have only one Pulse of the Canaille.

Purchase Pact [SW]
Cardtype: Master
Unique Master. Requires a ready Archbishop, Priscus or Cardinal. Put this card into play. Tap before range is determined to end combat between a Sabbat vampire you control and another Sabbat vampire. Any titled Sabbat vampire may call a referendum to burn this card as a +1 stealth political action.

Pursuit [Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
Maneuver. (S) Additional strike.

Pushing the Limit [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Strike: make a hand strike or melee weapon strike at +2 damage. (S) Strike: make a hand strike or melee weapon strike at +3 damage.

Quentin [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 9
Discipline: AUS DOM FOR cel obt
Sabbat Bishop: Once each political action, Quentin may burn 1 blood to cancel the votes of any vampire.

Quick Exit [Sabbat, SW]
Cardtype: Combat
Discipline: Obfuscate
Press, only usable to end combat. (S) Strike: dodge.

Quick Meld [Sabbat, SW]
Cardtype: Combat
Discipline: Protean
Maneuver. (S) As above, and once this round, this vampire may burn 1 blood for an additional maneuver.

Quickness [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
Additional strike. (S) As above, but this additional strike card does not count against this vampire's additional strike effect limit for this round. A vampire may only play one Quickness each round.

Rabble Razing [SW]
Cardtype: Political action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means all vampires with capacity less than 4 burn one blood.

Ramiro [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 4
Discipline: dom obt vic
Sabbat

Rapid Change [Sabbat, SW]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Protean
This card can be played as an action modifier or a combat card. +1 stealth. (S) Strike: combat ends.

Rapid Healing [Jyhad, V:TES, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. Only usable by a vampire in torpor. The acting vampire leaves torpor. If the vampire is blocked, there is no combat: if the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire. (S) As above, and the vampire leaving torpor gains 1 blood from the blood bank.

Rat's Warning [Jyhad, V:TES, SW]
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire during a bleed against you. Untap this reacting vampire. (S) As above, with an optional press during the resulting combat if this vampire successfully blocks this bleed and combat occurs.

Rave [SW]
Cardtype: Action
+1 stealth action. Move as much blood (or life) and/or equipment from the acting minion to any ready vampires you control.

Reality Mirror [SW]
Cardtype: Combat
Clan: Malkavian antitribu
Choose a combat card in the opposing minion's controller's ash heap, and use the ability of that card as if that card had been played from your hand (pay cost as normal). If the card requires a Discipline this vampire does not have, you can only use the basic ability of that card. Only one Reality Mirror can be played during a game.

Recruiting Party [Sabbat, SW]
Cardtype: Action
Clan: Ventrue antitribu
Each Ventrue antitribu in your uncontrolled region gains 1 blood from the blood bank.

Recruitment [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master. Search your crypt for a vampire. Show it to all players and place it face down in your uncontrolled region. Reshuffle your crypt afterward.

Redirection [Sabbat, SW]
Cardtype: Reaction
Discipline: Dominate
Only usable when a younger vampire is bleeding you. Tap this reacting vampire. Choose another Methuselah other than the acting vampire's controller. That acting vampire is now bleeding the chosen Methuselah. (S) As above, but the acting vampire can be the same age or older.

Reform Body [Sabbat, SW]
Cardtype: Combat/Reaction
Discipline: Vicissitude
This card can be played as a combat card or a reaction card. Only usable by a vampire being burned; he or she is sent into torpor instead. May be played by a vampire in torpor. (S) As above, and this vampire gains 2 blood from the blood bank.

Regeneration [Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. Only usable by a vampire in torpor. The acting vampire gains 4 blood from the blood bank. (Remove excess blood.) If this action is blocked, there is no combat; if the blocking minion is a vampire who can commit diablerie, that vampire may diablerize the acting vampire. (S) As above, but the acting vampire gains 5 blood from the blood bank.

Regent [SW]
Cardtype: Master
Cost: 1 pool
Unique Master. Put this card on a Sabbat vampire you control with a capacity above 7. This vampire has the title of Cardinal and has one additional vote as well. Burn this card if this vampire receives another title. Any Sabbat vampire with a different controller can enter combat with this vampire as a (D) action. If a Sabbat vampire diablerizes this vampire, move this card to the diablerist (before the blood hunt is called).

Remilliard, Devout Crusader [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 4
Discipline: AUS pre
Sabbat

Resilience [Sabbat, SW]
Cardtype: Combat
Discipline: Fortitude
Prevent 1 damage. (S) Prevent 3 non-aggravated damage.

Restoration [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
+1 stealth action. The acting vampire gains 2 blood from the blood bank. (Remove excess blood.) (S) The acting vampire gains 3 blood from the blood bank. (Remove excess blood.)

Restructure [SW]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
(D) Put this card on any ally. This ally does not untap as normal during his or her controller's untap phase. His or her controller can burn a pool during his or her untap phase to untap this ally. (S) (D) Take control of an ally controlled by another Methuselah.

Revelations [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Auspex
+1 stealth action. (D) Look at your prey's hand. He or she discards one card of your choice. (S) Put this card in play. Your prey plays with an open hand. Any minion may burn this card as a (D) action.

Revenant [Sabbat, SW]
Cardtype: Retainer
Clan: Tzimisce
Cost: 1 blood
Retainer with 2 life. The minion with this retainer gets +1 intercept.

Richter, The Templar of Du Mont [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 7
Discipline: CEL POT for pre
Sabbat: +1 strength.

Rigby, Crusade Vanguard [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 5
Discipline: CEL PRE aus pot
Sabbat: If Rigby attempts to block a Sabbat vampire and fails, and any of your predator's bishops are not at full capacity, move 1 blood from Rigby to one of those bishops.

Rolling with the Punches [Sabbat, SW]
Cardtype: Combat
Discipline: Fortitude
Prevent 1 damage. (S) This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.

The Rumor Mill, Tabloid Newspaper [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: unique location. Tap this card and choose a vampire. Once during the current action, the chosen vampire may burn 1 blood to get +1 intercept.

Sabbat Priest [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Choose a ready Sabbat vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block the chosen vampire burns 1 blood.

Sacrament of Carnage [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Strike: 2R damage. Strike: 3R damage.

Sadie [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 2
Discipline: pro
Sabbat

Salinger [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 9
Discipline: CEL POT PRE tha
Sabbat Archbishop of Philadelphia: As a (D) action, Salinger may enter combat with any ready Lasombra or Tzimisce controlled by another Methuselah. +1 bleed.

Samantha [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 10
Discipline: CEL OBF PRO ani tha
Sabbat Bishop: Damage from Samantha's hand strikes is aggravated. She gets +1 intercept against Lasombra.

San Nicolás de los Servitas [SW]
Cardtype: Equipment
Clan: Lasombra
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play. Actions directed at this Lasombra cost an additional pool. If this location is burned, the Lasombra with this card takes two damage (damage not preventable). This card cannot be contested. Any card that would contest this location is immediately burned before contesting begins.

Sarah Brando [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 3
Discipline: CEL
Sabbat: Sarah gets -1 stealth on every (D) action she performs against a Methuselah who controls a ready bishop or archbishop.

Sascha Vykos, The Angel of Caine [SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: AUS THA VIC ani dom
Sabbat Priscus: When a vampire opposing Sascha in combat goes to torpor, you may choose to increase your hand size by 2 for the remainder of the turn. This ability can be used only once per turn.

Saturday-Night Special [Jyhad, V:TES, SW]
Cardtype: Equipment
Cost: 1 pool
Weapon, Gun. 1R damage each strike, with an optional maneuver each combat.

Sawed-Off Shotgun [Jyhad, V:TES, SW]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun. 3R damage each strike, only usable once per combat.

Scouting Mission [Sabbat, SW]
Cardtype: Action
Discipline: Dominate
(D) Bleed with +1 bleed. (S) +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.

Scrying of Secrets [Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Auspex
Only usable when this vampire successfully bleeds a Methuselah. Look at the next seven cards in that Methuselah's library. (S) As above, and if any of those cards are action cards that can be used to bleed, that Methuselah discards your choice of one of those cards.

Secret Horde [Sabbat, SW]
Cardtype: Master
Cost: X pool
Master. Move 2X blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.

Seduction [Jyhad, V:TES, SW]
Cardtype: Action modifier
Discipline: Dominate
Only usable when the acting vampire's action is announced. Choose a younger vampire. He or she cannot block the acting vampire. (S) As above, but the affected vampire can be the same age or older.

Sela [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 6
Discipline: POT PRE cel obt
Sabbat Bishop: If Sela becomes an archbishop, each ready bishop controlled by your prey burns 1 blood. +1 bleed.

Sermon of Caine [Sabbat, SW]
Cardtype: Master
Master. Move any amount of blood from one of your ready vampires to any combination of your other ready vampires.

Shade [Sabbat, SW]
Cardtype: Retainer
Cost: 1 blood
Discipline: Obtenebration
Retainer with 2 life. When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution. (S) As above, but Shade has 3 life.

Shadow Body [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
Strike: combat ends. (S) As above, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.

Shadow Court Satyr (Changeling) [Sabbat, SW]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 3 pool
Ally with 3 life. 1 strength, 1 bleed. When Shadow Court Satyr comes into play, you may put a combat card from your hand on him. Once each combat, Satyr may use the ability of that card as if that card had been played from your hand. If the card has a cost, he pays its cost in life to use its ability. If the card requires a Discipline, he may only use the basic ability of that card as a vampire with a capacity of 1. If the ability would give him blood, give him life instead.

Shadow Play [Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
+1 stealth. (S) +2 stealth.

Shadow Strike [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
Strike: strength ranged damage, with an optional maneuver. (S) As above, with an optional press.

Shadow Twin [SW]
Cardtype: Action
Discipline: Obtenebration
+1 stealth action. (D) Do 1 damage to any minion or retainer (damage not preventable). (S) As above, and put this card on that minion. You still control this card. The minion with this card has -1 stealth. Burn this card during your next untap phase.

Shadow of the Beast [V:TES, Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Protean
Put this card on the acting vampire. The vampire with this card gets one optional maneuver each combat. A vampire may have only one Shadow of the Beast. (S) As above, and this vampire gets an optional press each combat.

Shannon Price, the Whisperer [SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 3
Discipline: ani obf
Sabbat

Shanty Town Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 2 pool
Master: unique location. During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Sheila Mezarin [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 6
Discipline: AUS PRE cel for
Sabbat: +1 bleed.

Shock Troops [SW]
Cardtype: Master
Cost: X pool
<Master.> Requires a ready Archbishop or Cardinal. Put X Master: Discipline cards from your hand into play. These cards represent clanless Sabbat vampires of 1 capacity with those respective Disciplines and do not count as Master: Discipline cards while in play. These vampires are not unique, must hunt the turn they are created, have -1 stealth on all actions and cannot attempt bleeds or political actions.

Short-Term Investment [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master. Move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.

Shroud of Night [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Obtenebration
+1 stealth, only usable for a non-bleeding action. (S) +1 stealth.

Side Strike [Sabbat, SW]
Cardtype: Combat
Discipline: Celerity
Strike: dodge. (S) Additional strike.

Sideslip [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Celerity
Strike: dodge. (S) Prevent 1 damage. A vampire can only use one Sideslip each round to prevent damage.

Skin Trap [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Play before range is determined. Opposing minion may not dodge this round. A vampire can play only one Skin Trap each round. (S) As above, and opposing minion cannot strike at all this round unless he or she burns one blood immediately.

Skin of Rock [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Fortitude
Prevent 1 damage. (S) Prevent 2 damage.

Slaughtering the Herd [Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
(D) Bleed at +2 bleed. Allies cannot block this action. (S) (D) Put this card on a vampire controlled by your predator. Each time that vampire takes an action, he or she moves 1 blood to this acting vampire when the action is announced. That vampire may burn this card by burning 4 blood during his or her controller's minion phase. Burn this card if this acting vampire is sent to torpor or burned.

Slave Auction [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Unique Master. Put this card in play. Move an amount of blood equal to the number of Methuselahs in the game from the blood bank to this card. As a master phase action, you may move a blood counter from this card to your pool. Burn this card when you remove the last blood counter.

The Sleeping Mind [Sabbat, SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dominate
Only usable when the acting vampire's action is announced. Choose a tapped vampire. The chosen vampire cannot attempt to block this action. (S) Only usable when the acting vampire's action is announced. Minions cannot untap during this action.

Social Charm [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Discipline: Presence
(D) Bleed with +1 bleed. (S) (D) As above, and gain 1 pool if the bleed is successful.

Song in the Dark [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Animalism
Strike: 2 damage. (S) Strike: 2 aggravated damage.

Song of Serenity [Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen. Opposing minion gets -1 strength for the first round of combat. A vampire can only play one Song of Serenity each combat. (S) As above, but for the duration of combat.

Speed of Thought [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
(D) Bleed. If more than 1 pool is bled with this action, ignore the excess. Minions without Celerity cannot block this action. (S) As above, but minions without superior Celerity cannot block this action.

Spirit's Touch [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
+1 intercept. (S) As above, with an optional maneuver if combat occurs.

Sport Bike [Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Vehicle. The minion with this equipment gets +1 intercept. A minion may have only one vehicle.

Staredown [Sabbat, SW]
Cardtype: Combat
Discipline: Presence
Strike: dodge. (S) Strike: combat ends.

Storage Annex [SW]
Cardtype: Master
Master: location. Put a card from your hand facedown (out of play) on this card when you play it. You may look at the card at any time. During your master phase, you may exchange a card in your hand for the card on this Storage Annex. If the Storage Annex is stolen or burned, the card on it is stolen or burned as well.

Stravinsky [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 9
Discipline: ANI AUS VIC pot
Sabbat Archbishop of Mexico City: Stravinsky gets an additional +1 bleed when bleeding a Methuselah who controls a younger ready Tzimisce. +1 bleed.

Sudden Reversal [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: out-of-turn. Burn a master card played by another Methuselah as that card is played. That card has no effect, and any pool burned for that card is retrieved from the blood bank by that Methuselah.

Sunrise Service [Sabbat, SW]
Cardtype: Action
Requires a ready Sabbat vampire. +1 stealth action. Put this card on the acting vampire; he or she takes one point of aggravated damage (not preventable). You may burn this card when this vampire declares an action to make that action unblockable.

Superior Mettle [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Fortitude
Prevent all damage from the opposing minion's strike. (S) As above, and each round of this combat, this vampire may burn 1 blood to prevent all damage from the opposing minion's first strike for that round.

Surprise Influence [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Requires a ready vampire. Only usable during a political action. This reacting vampire gains 2 votes.

Survivalist [Sabbat, SW]
Cardtype: Ally
Clan: Brujah antitribu
Cost: 2 pool
Ally with 1 life. 2R damage, 0 bleed. Tap to give a Brujah antitribu you control one maneuver.

Swallowed by the Night [Sabbat, SW]
Cardtype: Action Modifier/Combat
Discipline: Obfuscate
This card may be used as an action modifier card or a combat card. +1 stealth. (S) Maneuver.

Sword of Judgment [Sabbat, SW]
Cardtype: Equipment
Clan: Brujah antitribu
Cost: 2 pool
Unique melee weapon. Strength+1 damage each strike, with an optional additional strike each round. Only usable by a Brujah antitribu.

Talley, the Hound [SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: OBT POT aus dom
Sabbat

Tasha Morgan [Jyhad, V:TES, SW]
Cardtype: Retainer
Unique Retainer with 1 life. The minion with this retainer gets +1 bleed.

Taste of Vitae [Jyhad, V:TES, SW]
Cardtype: Combat
Only usable after strike resolution. This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round of combat. Not usable by a vampire going into torpor. Blood loss counted by a previous Taste of Vitae is not counted again.

Telepathic Counter [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Auspex
Reduce a bleed against you by 1. (S) As above, but reduce the bleed by 2.

Telepathic Tracking [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Auspex
Press, only usable to continue combat. If another round of combat occurs, this vampire gets an optional maneuver during that round. (S) Only usable when both combatants are still ready and combat is about to end (with no uncancelled press to continue). Combat does not end; another round starts.

Telepathic Vote Counting [Jyhad, V:TES, SW]
Cardtype: Action modifier
Discipline: Auspex
Only usable during a referendum. Cancel the referendum. If you played a political card to call this referendum, take the card back into your hand (and discard back down to your hand size). Any votes cast are lost. (S) Only usable during a referendum. A vampire of your choice abstains from voting. This can cancel that vampire's votes.

Templar [SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Bishop, Archbishop, Priscus or Cardinal at +1 stealth. Choose a Sabbat vampire. Successful referendum make the vampire a templar. A templar may enter combat with a ready vampire controlled by another Methuselah as a +1 stealth (D) action. Any Sabbat vampire may call a referendum to remove this ability as a +1 stealth political action.

Terrence [SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 4
Discipline: ani aus vic
Sabbat

Terror Frenzy [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism
Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment. (S) Only usable before range is determined. Opposing minion pays an additional blood when playing combat cards this combat. A vampire may play only one Terror Frenzy at superior each combat.

Thanks for the Donation [Sabbat, SW]
Cardtype: Action
Discipline: Dominate
+1 stealth action. Put this card into play and choose a card you are contesting with another Methuselah. Your cost to avoid yielding the contested card is now paid by your prey. (You still decide whether you will yield.) Any minion may burn this card as a (D) action.

Thoughts Betrayed [DS, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Dominate
Only usable before range is determined on the first round. Opposing minion takes an additional 1 damage in the first round of combat during strike resolution. (S) Only usable before range is determined on the first round. Opposing minion cannot play any strike cards for the duration of this combat.

Threats [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. +1 bleed. (S) +2 bleed.

Thrown Gate [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Potence
Strike: 1R damage, with an optional maneuver. (S) Strike: 2R damage, with an optional maneuver.

Thrown Sewer Lid [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
Strike: 3R damage; only usable at long range. (S) As above, with an optional press.

Tier of Souls [Sabbat, SW]
Cardtype: Action
Discipline: Animalism
(D) Move 1 blood from a minion controlled by your prey to this vampire. (S) As above, and put this card on the acting vampire. This vampire gets +1 bleed when bleeding your prey. A vampire may have only one Tier of Souls. Any minion may burn this card as a (D) action.

Tithings [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any Sabbat vampire with a capacity above 6 at +1 stealth. Successful referendum means you gain 1 pool from each Methuselah who does not a control a vampire with a capacity above 6.

Tomb of Rameses III [AH, SW]
Cardtype: Master
Cost: 3 pool
Master: unique location. When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region.

Tommy [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 3
Discipline: ani pot
Sabbat

Torn Signpost [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Potence
Only usable before range is determined. This vampire has a strength of 2 for the remainder of combat. (S) As above, but the vampire has a strength of 3 for the remainder of the combat.

Total Insanity [SW]
Cardtype: Action
Discipline: Dementation
(D) Put this card on an ally or a younger vampire. The minion with this card has -1 stealth. During this minion's untap phase, put a counter on this card from the blood bank. Burn this card when it has 3 counters on it. (S) As above, and the minion with this card cannot play action cards.

Transfer of Power [Sabbat, SW]
Cardtype: Political Action
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth. Successful referendum means you gain 1 pool from each Methuselah who has more pool than you do.

Trap [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Only usable before range is determined on the first round of combat. During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).

Tribute to the Master [Sabbat, SW]
Cardtype: Master
Master. Move 1 blood from each of your ready vampires to your pool.

Twisted Forest [Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location. Tap to give a Gangrel antitribu you control +1 stealth.

Twisting the Knife [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable as damage from a hand or melee weapon is resolved; only usable if this vampire inflicts 3 or more damage. He or she inflicts an additional point of damage. Only one Twisting the Knife may be played by a vampire during a strike phase. (S) As above, with an optional press.

Unacceptable Appearance [Sabbat, SW]
Cardtype: Master
Master. Put this card on a Nosferatu antitribu. The vampire with this card is no longer considered to be a Nosferatu antitribu. He or she is now a Pander, and any Nosferatu antitribu with a different controller may enter combat with him or her as a (D) action. The vampire with this card may burn it as a (D) action that costs 2 blood.

Undead Persistence [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Fortitude
Only usable when this vampire should go into torpor. This vampire gets an optional press and will not go to torpor until combat ends (although he or she is still considered wounded and can be burned as normal). If 3 rounds of combat pass with no cards played, combat ends. This vampire is sent into torpor after combat. (S) Prevent 2 damage.

Undead Strength [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Potence
Strike: make a hand strike or melee weapon strike at +1 damage. (S) Strike: make a hand strike or melee weapon strike at +2 damage.

Unflinching Persistence [Jyhad, V:TES, SW]
Cardtype: Combat
Discipline: Fortitude
Prevent 1 damage. (S) Maneuver and prevent up to 1 damage later this round. Only usable when choosing range.

Unnatural Disaster [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master. Burn a location.

Up Yours! [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Only usable at close range. Choose a weapon possessed by the opposing minion. Strike: X damage, where X is the cost of the chosen weapon.

Using the Advantage [Sabbat, SW]
Cardtype: Master
Clan: Nosferatu antitribu
Cost: 1 pool
Master. Put this card into play. During your untap phase, if you control the Edge, you may tap this card to gain 1 pool.

Vagabond Mystic [SW]
Cardtype: Ally
Unique ally with 2 life. 0 strength. 0 bleed. Tap Vagabond Mystic to move 1 life counter from the blood bank to an ally you control if that ally has fewer life than his or her starting amount. The Vagabond Mystic cannot block vampires.

Vanessa [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: DOM FOR aus pre
Sabbat

Vasantasena [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 9
Discipline: AUS DEM OBF dom pot
Sabbat: Vasantasena gets +1 stealth when bleeding a Methuselah who does not control a ready titled vampire. +1 bleed.

Vaulderie [Sabbat, SW]
Cardtype: Action
Requires a ready Archbishop, Priscus or Cardinal. +1 stealth action. Put this card on the acting vampire. You may burn this card when a Sabbat vampire attempts to block the vampire with this card. That blocking attempt fails; that minion cannot attempt to block this action again. Continue with the action as normal.

Ventrue Investment [Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Master. Move one blood counter from the blood bank to this card for each Ventrue antitribu you control. You may use a master phase action to move 1 blood from this card to your pool. Burn this card when the last blood counter on it is removed.

Vicissitude Poisoning [Sabbat, SW]
Cardtype: Master
Master. Put this card on a Tzimisce. Put a poison counter on this card each time this vampire plays a card that requires Vicissitude. If the number of poison counters on this card is greater than the capacity of the vampire, burn him or her at the end of the current action or combat.

Vicissitude [Sabbat, SW]
Cardtype: Master
Master: Discipline. Put this card on a vampire. This vampire has Vicissitude; if the vampire already had Vicissitude, he or she now has superior Vicissitude. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Vicissitude.

Victor Revell, Loyalist [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 5
Discipline: CEL aus dem pre
Sabbat

Victor Tolliver [SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 4
Discipline: CEL pot
Sabbat

Vincent Day, Paladin and Paragon [SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: aus dom for pot tha
Sabbat: When you burn the Edge for a vote, you gain an additional vote.

Violet Tremain [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: dom pre tha vic
Sabbat Bishop: If Violet successfully inflicts at least 2 hand damage to an opposing vampire in a combat, reduce that vampire's capacity by 1 at the end of combat. (A vampire's capacity cannot be reduced below 1).

Voice of Madness [SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dementation
Only usable when this vampire successfully blocks an ally or younger vampire. Tap this reacting vampire. Combat does not occur. (S) As above, and the acting minion burns one blood or life.

Wake with Evening's Freshness [Jyhad, V:TES, SW]
Cardtype: Reaction
Do not replace until your next untap phase. Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.

Walk through Arcadia [Sabbat, SW]
Cardtype: Action Modifier
Clan: Malkavian antitribu
Cost: 1 blood
Flip a coin. If it comes up heads, this action is unblockable. If it comes up tails, the Malkavian antitribu takes one damage. This damage is not preventable.

War Ghoul [Sabbat, SW]
Cardtype: Ally
Clan: Tzimisce
Cost: 3 pool
Ally with 5 life. 4 strength, 0 bleed. When War Ghoul enters play, burn an ally or retainer you control. She can enter combat with any ready vampire controlled by another Methuselah as a (D) action. She may prevent 1 damage each round. Tap and burn War Ghoul to burn any location; you cannot use this ability during combat.

War Party [Sabbat, SW]
Cardtype: Action
Requires an Archbishop, Priscus or Cardinal. +1 stealth action. (D) Put this card on a vampire who is not an archbishop, priscus, or cardinal. Any vampire with a different controller may enter combat with that vampire as a +1 stealth (D) action.

Waste Management Operation [SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 1 pool
Master: unique location. Tap during your discard phase to move a card from your ash heap to the bottom of your library.

Wendy Wade [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 3
Discipline: ani aus
Sabbat

White Phosphorus Grenade [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Weapon. 2R aggravated damage each strike; if White Phosphorus Grenade is used at close range, the minion with this equipment takes 1 aggravated damage. Burn after use.

Wolf Claws [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
For the remainder of the round, this vampire's hand damage is aggravated. (S) Press.

Wolf Companion [Jyhad, V:TES, Sabbat, SW]
Cardtype: Retainer
Cost: 1 Blood
Discipline: Animalism
Retainer with 2 life. When the minion with this retainer is in combat, the opposing minion takes 1 damage during strike resolution (if the range is close). (S) As above, but Wolf Companion has 3 life.

Wooden Stake [Jyhad, V:TES, SW]
Stake
Cardtype: Equipment
Melee Weapon. Strength damage each strike. If more than 1 damage is inflicted on an opposing vampire by this weapon in a given combat, then that vampire is sent into torpor. In that case, this card is transferred to that vampire, and he or she doesn't untap as normal during the untap phase as long as he or she remains in torpor.

Wren [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 4
Discipline: cel obf pro
Sabbat

Yorik [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 3
Discipline: dem obt
Sabbat

Zachary [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: CEL OBF PRO for pre
Sabbat

Zip Gun [Jyhad, V:TES, SW]
Cardtype: Combat
Before range is determined, put this card on this minion. This card represents an equipment card and doesn't count as a combat card while in play. This equipment is a Weapon: Gun. Ammo cards cannot be used with this gun. It does 1R damage each strike, with an optional maneuver each combat. Bearer takes 1 damage during strike resolution when this gun is used, but only once each combat. This card is kept as normal equipment and not discarded after combat.