ÿþ<HTML> <HEAD><TITLE>Bloodlines Card List</TITLE></HEAD> <BODY BGCOLOR="#000000" TEXT="#00CC00" VLINK="#66FF66" LINK="#00FF00" ALINK="#FF0000"> <BLOCKQUOTE> <P> <A NAME="Absorb_the_Mind"><FONT SIZE="+1" COLOR="#FFFF00">Absorb the Mind</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Dominate<br></td></tr> </table>[dom] Strike: dodge.<br> [myt] Strike: ranged. Steal 1 blood.<br> <b>[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.</b><br> </P> <P> <A NAME="Adonai"><FONT SIZE="+1" COLOR="#FFFF00">Adonai</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for AUS VAL<br></td></tr> </table><b>Sabbat:</b> Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.<br> </P> <P> <A NAME="Agaitas_The_Scholar_of_Antiquities"><FONT SIZE="+1" COLOR="#FFFF00">Agaitas, The Scholar of Antiquities</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for AUS NEC<br></td></tr> </table><b>Sabbat:</b> When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.<br> </P> <P> <A NAME="Anesthetic_Touch"><FONT SIZE="+1" COLOR="#FFFF00">Anesthetic Touch</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Auspex<br></td></tr> </table><b>Only usable at close range.</b><br> [aus] Strike: dodge.<br> [obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.<br> <b>[OBE] As [obe] above, with First Strike.</b><br> </P> <P> <A NAME="Angela_Preston"><FONT SIZE="+1" COLOR="#FFFF00">Angela Preston</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughter of Cacophony<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for PRE MEL<br></td></tr> </table><b>Camarilla:</b> Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.<br> </P> <P> <A NAME="Anisa_Marianna_Lopez"><FONT SIZE="+1" COLOR="#FFFF00">Anisa Marianna Lopez</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus FOR NEC QUI<br></td></tr> </table><b>Sabbat:</b> Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.<br> </P> <P> <A NAME="Armor_of_Terra"><FONT SIZE="+1" COLOR="#FFFF00">Armor of Terra</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/Thaumaturgy<br></td></tr> </table><b>+1 stealth action.</b><br> [tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.<br> [vis] As [tha] above, but put this card on this acting Gargoyle.<br> <b>[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.</b><br> </P> <P> <A NAME="Arts_Traumatic_Essence"><FONT SIZE="+1" COLOR="#FFFF00">Art's Traumatic Essence</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Auspex<br></td></tr> </table><b>+1 stealth action.</b><br> [aus] (D) Tap any untapped minion.<br> [mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.<br> <b>[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.</b><br> </P> <P> <A NAME="Ashes_to_Ashes"><FONT SIZE="+1" COLOR="#FFFF00">Ashes to Ashes</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Fortitude<br></td></tr> </table>[for] Only usable by a vampire being burned; he or she is sent into torpor instead.<br> [thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).<br> <b>[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.</b><br> </P> <P> <A NAME="Aura_Absorption"><FONT SIZE="+1" COLOR="#FFFF00">Aura Absorption</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction/Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Auspex<br></td></tr> </table>[aus] This vampire burns 1 blood to get +1 intercept.<br> [myt] +1 intercept.<br> <b>[MYT] +1 stealth.</b><br> </P> <P> <A NAME="Baron"><FONT SIZE="+1" COLOR="#FFFF00">The Baron</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>9<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom FOR NEC OBF THN<br></td></tr> </table><b>Independent:</b> The Baron has two votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.<br> </P> <P> <A NAME="Barry"><FONT SIZE="+1" COLOR="#FFFF00">Barry</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani for pot san vic<br></td></tr> </table><b>Sabbat - Chicago Circle:</b> Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.<br> </P> <P> <A NAME="Bartholomew"><FONT SIZE="+1" COLOR="#FFFF00">Bartholomew</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom obt AUS MYT NEC<br></td></tr> </table><b>Sabbat:</b> If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.<br> </P> <P> <A NAME="Basilisks_Touch"><FONT SIZE="+1" COLOR="#FFFF00">Basilisk's Touch</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Potence<br></td></tr> </table><b>Only usable in combat with an ally or younger vampire. Only usable before range is determined.</b><br> [pot] This vampire gets +1 strength for the remainder of combat.<br> [myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.<br> <b>[MYT] As [myt] above, and the opposing vampire burns 1 blood.</b><br> </P> <P> <A NAME="Bastille_Opera_House"><FONT SIZE="+1" COLOR="#FFFF00">Bastille Opera House</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> </table><b>Master: unique location.</b><br> Tap during a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during a political action to gain 1 vote.<br> </P> <P> <A NAME="Beast_Meld"><FONT SIZE="+1" COLOR="#FFFF00">Beast Meld</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Animalism & Protean<br></td></tr> </table>[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.<br> <b>[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.</b><br> </P> <P> <A NAME="Beatrice_LAngou"><FONT SIZE="+1" COLOR="#FFFF00">B&eacute;atrice L'Angou</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus dom nec MYT<br></td></tr> </table><b>Sabbat:</b> Cold iron vulnerability.<br> </P> <P> <A NAME="Blanche_Hill"><FONT SIZE="+1" COLOR="#FFFF00">Blanche Hill</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus FOR OBE<br></td></tr> </table><b>Independent:</b> Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.<br> </P> <P> <A NAME="Blessing_of_the_Name"><FONT SIZE="+1" COLOR="#FFFF00">Blessing of the Name</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> </table><b>+1 stealth action.</b><br> Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.<br> </P> <P> <A NAME="Blissful_Agony"><FONT SIZE="+1" COLOR="#FFFF00">Blissful Agony</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Animalism<br></td></tr> </table>[ani] Strike: strength+1 damage<br> [val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.<br> <b>[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.</b><br> </P> <P> <A NAME="Bond_with_the_Mountain"><FONT SIZE="+1" COLOR="#FFFF00">Bond with the Mountain</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/Thaumaturgy<br></td></tr> </table>[tha] Strike: dodge, with an optional press.<br> [vis] Strike: combat ends. Untap both combatants.<br> <b>[VIS] Strike: combat ends. Untap this vampire.</b><br> </P> <P> <A NAME="Brothers_Blood"><FONT SIZE="+1" COLOR="#FFFF00">Brother's Blood</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Requires a ready Blood Brother of the same circle as one in combat.</b><br> [san] This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat.<br> <b>[SAN] Put this card on this vampire. The vampire with this card can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat. A vampire may have only one Brother's Blood.</b><br> </P> <P> <A NAME="Burning_Touch"><FONT SIZE="+1" COLOR="#FFFF00">Burning Touch</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier/Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Thaumaturgy<br></td></tr> </table>[tha] Strike: 1 damage. This damage cannot be prevented by cards that require Fortitude [for].<br> [val] If this action is blocked, the blocking minion burns one blood or life before combat begins. Any minion currently attempting to block may now choose not to block.<br> <b>[VAL] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.</b><br> </P> <P> <A NAME="Call"><FONT SIZE="+1" COLOR="#FFFF00">The Call</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Dementation<br></td></tr> </table><b>+1 stealth action.</b><br> [aus][dem] Move 2 blood from the blood bank to a younger vampire with Dementation in your uncontrolled region.<br> <b>[AUS][DEM] As [aus][dem] above, but move 3 blood.</b><br> </P> <P> <A NAME="Call_the_Great_Beast"><FONT SIZE="+1" COLOR="#FFFF00">Call the Great Beast</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.<br> </P> <P> <A NAME="Celeste_The_Voice_of_a_Secret"><FONT SIZE="+1" COLOR="#FFFF00">C&eacute;leste, The Voice of a Secret</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughter of Cacophony<br></td></tr> <tr><td><u>Capacity:</u> </td><td>3<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pre mel<br></td></tr> </table><b>Independent:</b> Céleste gets -1 intercept when attempting to block a bleed action. Céleste gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.<br> </P> <P> <A NAME="Chameleons_Colors"><FONT SIZE="+1" COLOR="#FFFF00">Chameleon's Colors</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Animalism<br></td></tr> </table>[ani] Maneuver<br> [spi] Press, or maneuver with an optional press.<br> <b>[SPI] Only usable at long range. Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.</b><br> </P> <P> <A NAME="Chanjelin_Ward"><FONT SIZE="+1" COLOR="#FFFF00">Chanjelin Ward</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd :B<br></td></tr> </table><b>Master.</b><br> Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward.<br> </P> <P> <A NAME="Choir"><FONT SIZE="+1" COLOR="#FFFF00">Choir</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee<br></td></tr> </table><b>+1 stealth action.</b><br> [mel] Put this card into play. Burn this card during your influence phase.<br> <b>[MEL] (D) Burn X Choir cards you control (not counting this one) to burn 2X pool from your prey's pool.</b><br> </P> <P> <A NAME="Circle"><FONT SIZE="+1" COLOR="#FFFF00">Circle</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Flight<br></td></tr> </table><b>Requires a ready minion with flight.</b><br> Press. If another round of combat occurs, this minion gets an optional maneuver during that round.<br> </P> <P> <A NAME="Clios_Kiss"><FONT SIZE="+1" COLOR="#FFFF00">Clio's Kiss</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Dominate<br></td></tr> </table><b>+1 stealth action.</b><br> [dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you.<br> [tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap.<br> <b>[TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah's contesting the vampire, place your copy of the vampire face up in your <FONT COLOR="00FFFF">{controlled}</FONT> region, untapped.</b><br> </P> <P> <A NAME="Clothos_Gift"><FONT SIZE="+1" COLOR="#FFFF00">Clotho's Gift</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Obfuscate<br></td></tr> </table><b>+1 stealth action.</b><br> [obf] Move the top vampire from your crypt to your uncontrolled region.<br> [tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.<br> <b>[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.</b><br> </P> <P> <A NAME="Coagulated_Entity"><FONT SIZE="+1" COLOR="#FFFF00">Coagulated Entity</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Choose X other ready Blood Brothers you control who belong to the same circle as this acting vampire.</b><br> [san] (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled.<br> <b>[SAN] As [san] above, and this vampire may prevent up to X damage this combat.</b><br> </P> <P> <A NAME="Collapse_the_Arches"><FONT SIZE="+1" COLOR="#FFFF00">Collapse the Arches</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/ Thaumaturgy<br></td></tr> </table><b>Requires a ready vampire who has blocked a (D) action. Only usable in the resulting combat. Only usable at long range.</b><br> [tha] Strike: 2R damage, with an optional press.<br> [vis] Strike: 4R damage. This strike cannot be dodged.<br> <b>[VIS] As [vis] above, with First Strike.</b><br> </P> <P> <A NAME="Compress"><FONT SIZE="+1" COLOR="#FFFF00">Compress</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Potence<br></td></tr> </table>[pot] Strike: strength+2 damage.<br> [thn] Strike: 2 aggravated damage.<br> <b>[THN] Strike: 3 aggravated damage.</b><br> </P> <P> <A NAME="Concert_Tour"><FONT SIZE="+1" COLOR="#FFFF00">Concert Tour</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughters of Cacophony :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card on this acting Daughter of Cacophony. During your next untap phase, burn this card to restore the vampire to full capacity with blood from the blood bank.<br> </P> <P> <A NAME="Concordance"><FONT SIZE="+1" COLOR="#FFFF00">Concordance</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Serpentis<br></td></tr> </table><b>+1 stealth action.</b><br> [ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.<br> [dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.<br> <b>[DAI] As [dai] above, and this vampire has flight and may burn 1 blood to untap during your influence phase.</b><br> </P> <P> <A NAME="Condemnation_Betrayed"><FONT SIZE="+1" COLOR="#FFFF00">Condemnation: Betrayed</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Serpentis<br></td></tr> </table><b>+1 stealth action. Condemnation.</b><br> [ser] (D) Tap a younger vampire.<br> [dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood. Burn all other Condemnations on this minion.<br> <b>[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.</b><br> </P> <P> <A NAME="Condemnation_Doomed"><FONT SIZE="+1" COLOR="#FFFF00">Condemnation: Doomed</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Obfuscate<br></td></tr> </table><b>+1 stealth action. Condemnation.</b><br> [obf] (D) Tap a younger vampire.<br> [dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth. Burn all other Condemnations on this minion.<br> <b>[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.</b><br> </P> <P> <A NAME="Condemnation_Languid"><FONT SIZE="+1" COLOR="#FFFF00">Condemnation: Languid</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Presence<br></td></tr> </table><b>+1 stealth action. Condemnation.</b><br> [pre] (D) Tap a younger vampire.<br> [dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength. Burn all other Condemnations on this minion.<br> <b>[DAI] As [dai] above, and the minion cannot use presses in combat.</b><br> </P> <P> <A NAME="Conflagration"><FONT SIZE="+1" COLOR="#FFFF00">Conflagration</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Potence<br></td></tr> </table>[pot] Strike: 2R damage.<br> [dai] Strike: 1R aggravated damage.<br> <b>[DAI] Strike: 2R aggravated damage.</b><br> </P> <P> <A NAME="Conscripted_Statue"><FONT SIZE="+1" COLOR="#FFFF00">Conscripted Statue</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika<br></td></tr> </table><b>Only usable when an action is blocked.</b><br> [vis] The opposing minion takes 1 damage during strike resolution each round of the resulting combat if range is close.<br> <b>[VIS] Combat does not occur. Put this card into play. This card represents an ally with 2 life and 2 strength. This ally enters combat with the blocking minion. This ally gets 1 optional press during the combat. Burn this card at the end of combat or if the combat is canceled.</b><br> </P> <P> <A NAME="Contagion"><FONT SIZE="+1" COLOR="#FFFF00">Contagion</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon<br></td></tr> </table><b>+1 stealth action. Unique.</b><br> [dai] Requires an Infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.<br> <b>[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).</b><br> </P> <P> <A NAME="Coordinate_Attacks"><FONT SIZE="+1" COLOR="#FFFF00">Coordinate Attacks</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Requires a ready <FONT COLOR="00FFFF">{untapped}</FONT> Blood Brother of the same circle as another one you control who's in combat.</b><br> [san] Only usable at the end of combat if the minion opposing the Blood Brother you control is still ready. This Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.<br> <b>[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.</b><br> </P> <P> <A NAME="Coroners_Contact"><FONT SIZE="+1" COLOR="#FFFF00">Coroner's Contact</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Master.</b><br> Go through your crypt to find a Samedi vampire. Show it to all players and place it in your uncontrolled region. Move one blood from the blood bank to that uncontrolled Samedi.<br> </P> <P> <A NAME="Create_Gargoyle"><FONT SIZE="+1" COLOR="#FFFF00">Create Gargoyle</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Tremere/Tremere antitribu<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 pool<br></td></tr> <tr><td><u>Capacity:</u> </td><td>2<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card into play. This card represents a slave Gargoyle vampire (enslaved to the acting vampire's clan) with 2 capacity, basic Visceratika [vis] and flight. You may go through your hand, library and ash heap to find a Master: Discipline card and place it on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle is the same sect as the acting vampire and is not unique. This Gargoyle cannot act this turn.<br> </P> <P> <A NAME="Cynthia_Ingold"><FONT SIZE="+1" COLOR="#FFFF00">Cynthia Ingold</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani for pre SPI<br></td></tr> </table><b>Sabbat:</b> Cynthia gets +1 strength in combat with a Camarilla vampire. Sterile.<br> </P> <P> <A NAME="Darkling_Trickery"><FONT SIZE="+1" COLOR="#FFFF00">Darkling Trickery</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Obtenebration<br></td></tr> </table>[obt] Press, only usable to end combat.<br> [myt] Maneuver or press.<br> <b>[MYT] Only usablewhen the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution.</b><br> </P> <P> <A NAME="Defender_of_the_Haven"><FONT SIZE="+1" COLOR="#FFFF00">Defender of the Haven</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Tremere/Tremere antitribu<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card on a slave Gargoyle with a capacity above 4. The Gargoyle with this card gets +2 intercept when attempting to block (D) actions. A Gargoyle can have only one Defender of the Haven.<br> </P> <P> <A NAME="Delilah_Monroe"><FONT SIZE="+1" COLOR="#FFFF00">Delilah Monroe</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughter of Cacophony<br></td></tr> <tr><td><u>Capacity:</u> </td><td>4<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for pre MEL<br></td></tr> </table><b>Independent:</b> Delilah gets -1 intercept when attempting to block an older vampire.<br> </P> <P> <A NAME="Denial_of_Aphrodites_Favor"><FONT SIZE="+1" COLOR="#FFFF00">Denial of Aphrodite's Favor</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat/Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Dominate & Fortitude<br></td></tr> </table>[dom][for] Burn an action card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved. Untap the acting vampire; that vampire cannot attempt the same action again this turn.<br> <b>[DOM][FOR] Burn an action modifier or combat card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved.</b><br> </P> <P> <A NAME="Dhabi_Revenant"><FONT SIZE="+1" COLOR="#FFFF00">D'habi Revenant</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Retainer<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali :B<br></td></tr> </table><b>Ghoul with 2 life.</b><br> The Baali with this retainer gets +1 bleed.<br> </P> <P> <A NAME="Dirty_Contract"><FONT SIZE="+1" COLOR="#FFFF00">Dirty Contract</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi :B<br></td></tr> </table><b>Master: contract.</b><br> Put this card on a minion and choose a Samedi in play. The chosen Samedi can enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah. This card cannot be played on a Nosferatu or a Giovanni.<br> </P> <P> <A NAME="Domain_of_Evernight"><FONT SIZE="+1" COLOR="#FFFF00">Domain of Evernight</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Obfuscate<br></td></tr> </table>[obf] +1 stealth.<br> [tem] If this action is blocked, all damage done to vampires in the resulting combat is aggravated.<br> <b>[TEM] Only usable when an action is successful. Untap this acting vampire. A vampire can play only one Domain of Evernight each turn.</b><br> </P> <P> <A NAME="Doris_McMillon"><FONT SIZE="+1" COLOR="#FFFF00">Doris McMillon</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Capacity:</u> </td><td>2<br></td></tr> <tr><td><u>Discipline:</u> </td><td>val<br></td></tr> </table><b>Sabbat</b><br> </P> <P> <A NAME="Draught_of_the_Soul"><FONT SIZE="+1" COLOR="#FFFF00">Draught of the Soul</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier/Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Quietus<br></td></tr> </table><b>Only usable when this acting vampire burns another vampire.</b><br> [qui] This vampire gains 1 blood.<br> [aus][qui] This vampire gains 1 blood. Put this card on this vampire. The vampire with this card has +1 intercept.<br> <b>[AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when bleeding the controller of the burned vampire.</b><br> </P> <P> <A NAME="Dust_to_Dust"><FONT SIZE="+1" COLOR="#FFFF00">Dust to Dust</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Obfuscate<br></td></tr> </table>[obf] Press, only usable to end combat.<br> [thn] Strike: dodge, with an optional press.<br> <b>[THN] As [thn] above, with an optional maneuver.</b><br> </P> <P> <A NAME="Earth_Swords"><FONT SIZE="+1" COLOR="#FFFF00">Earth Swords</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Potence<br></td></tr> </table>[pot] Strike: 1R damage.<br> [myt] Strike: 2R damage.<br> <b>[MYT] Strike: 3R damage.</b><br> </P> <P> <A NAME="Echo_of_Harmonies"><FONT SIZE="+1" COLOR="#FFFF00">Echo of Harmonies</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Presence<br></td></tr> </table><b>Only usable during a referendum.</b><br> [pre] If you burn the Edge for a vote, this vampire gains two additional votes.<br> [mel] Usable by a ready vampire other than the acting minion. This vampire gains two votes.<br> <b>[MEL] Usable by ready vampire other than the acting minion. Move the political action card used to call the referendum from your ash heap to this vampire at the end of the action. This vampire may burn that card to call the referendum as a +1 stealth political action <FONT COLOR="CCCCCC">[if he or she meets the requirements of that card]</FONT>.</b><br> </P> <P> <A NAME="Egothha"><FONT SIZE="+1" COLOR="#FFFF00">Egothha</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>obf AUS FOR NEC<br></td></tr> </table><b>Sabbat:</b> During your untap phase, if Egothha is ready, your prey burns the top card of his or her library; if that card is a master card, Egothha gains 1 blood.<br> </P> <P> <A NAME="Elemental_Stoicism"><FONT SIZE="+1" COLOR="#FFFF00">Elemental Stoicism</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action/Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Fortitude & Obfuscate<br></td></tr> </table>[for] Prevent 1 non-aggravated damage.<br> [for][obf] This vampire treats all aggravated damage as normal damage for the remainder of combat.<br> <b>[FOR][obf] +1 stealth action. Put this card on this acting vampire. The vampire with this card treats aggravated damage done in combat as normal damage. Burn this card if the vampire goes to torpor.</b><br> </P> <P> <A NAME="Engling_Fury"><FONT SIZE="+1" COLOR="#FFFF00">Engling Fury</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Fortitude<br></td></tr> </table><b>+1 stealth action</b><br> [for] The acting vampire gains 2 blood from the blood bank.<br> [spi] The acting vampire gains 2 blood from the blood bank. This vampire untaps at the end of the turn.<br> <b>[SPI] The acting vampire gains 2 blood from the blood bank and untaps. He or she cannot perform another Engling Fury this turn.</b><br> </P> <P> <A NAME="Erebus_Mask"><FONT SIZE="+1" COLOR="#FFFF00">Erebus Mask</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Equipment<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Unique equipment.</b><br> The Harbinger of Skulls with this equipment gets +1 stealth.<br> </P> <P> <A NAME="Erinyi"><FONT SIZE="+1" COLOR="#FFFF00">Erinyi</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>3<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pot vis<br></td></tr> </table><b>Sabbat:</b> Erinyi gets -1 strength in combat with a Gangrel antitribu. Flight.<br> </P> <P> <A NAME="Falcons_Eye"><FONT SIZE="+1" COLOR="#FFFF00">Falcon's Eye</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Animalism<br></td></tr> </table>[ani] This vampire burns 1 blood to get +1 intercept.<br> [spi] +1 intercept.<br> <b>[SPI] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.</b><br> </P> <P> <A NAME="Fear_of_the_Void_Below"><FONT SIZE="+1" COLOR="#FFFF00">Fear of the Void Below</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Obfuscate<br></td></tr> </table><b>A vampire may play only 1 Fear of the Void Below each combat.</b><br> [obf] Maneuver.<br> [dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.<br> <b>[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.</b><br> </P> <P> <A NAME="Feline_Saboteur"><FONT SIZE="+1" COLOR="#FFFF00">Feline Saboteur</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Animalism & Obfuscate<br></td></tr> </table>[ani][obf] (D) Choose any Methuselah. The chosen Methuselah discards 1 card at random from his or her hand.<br> <b>[ANI][OBF] As [ani][obf] above, and the chosen Methuselah burns the top 4 cards of his or her library as well.</b><br> </P> <P> <A NAME="Feral_Spirit"><FONT SIZE="+1" COLOR="#FFFF00">Feral Spirit</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> </table><b>Master.</b><br> Put this card on any Gangrel or Gangrel antitribu you control. This vampire is now Ahrimane (and Sabbat). This vampire has Spiritus [spi]; if the vampire already had Spiritus, he or she now has superior Spiritus [SPI]. This vampire is now sterile.<br> </P> <P> <A NAME="Ferox_The_Rock_Lord"><FONT SIZE="+1" COLOR="#FFFF00">Ferox, The Rock Lord</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani FOR POT VIS<br></td></tr> </table><b>Independent:</b> Ferox can enter combat with a Nosferatu controlled by another Methuselah as a (D) action. Younger vampires must burn 1 blood to attempt to block Ferox. Ferox cannot commit diablerie. Flight.<br> </P> <P> <A NAME="Fidus_The_Shrunken_Beast"><FONT SIZE="+1" COLOR="#FFFF00">Fidus, The Shrunken Beast</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>4<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for tha vis<br></td></tr> </table><b>Camarilla Tremere Slave:</b> Fidus gets +1 stealth on undirected actions. -1 strength. Flight.<br> </P> <P> <A NAME="Flow_Within_the_Mountain"><FONT SIZE="+1" COLOR="#FFFF00">Flow Within the Mountain</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/Thaumaturgy<br></td></tr> </table>[tha] Press.<br> [vis] Strike: combat ends.<br> <b>[VIS] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.</b><br> </P> <P> <A NAME="Folderol"><FONT SIZE="+1" COLOR="#FFFF00">Folderol</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Auspex<br></td></tr> </table>[aus] This vampire burns 1 blood to reduce a bleed against you by 1.<br> [myt] Reduce a bleed against you by 1.<br> <b>[MYT] Reduce a bleed against any Methuselah by 1.</b><br> </P> <P> <A NAME="Frozen_Object"><FONT SIZE="+1" COLOR="#FFFF00">Frozen Object</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Serpentis<br></td></tr> </table><b>+1 stealth action. A Methuselah can have only one Frozen Object in play.</b><br> [ser] (D) Look at a Methuselah's hand and burn all equipment cards found there.<br> [tem] Put this card on the acting vampire. If this vampire successfully blocks a (D) action, you may burn this card to do 2 unpreventable damage to the acting minion before combat begins.<br> <b>[TEM] Put this card in play. You may burn this card when a bleed against you is successful to do 2 unpreventable damage to the acting minion (inflicted after the action is complete).</b><br> </P> <P> <A NAME="Gael_Pilet"><FONT SIZE="+1" COLOR="#FFFF00">Ga&euml;l Pilet</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughter of Cacophony<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>chi pre FOR MEL<br></td></tr> </table><b>Independent:</b> Gaël can never have more than 1 intercept. Any additional intercept she gains is lost.<br> </P> <P> <A NAME="George_Frederick"><FONT SIZE="+1" COLOR="#FFFF00">George Frederick</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>nec obf FOR THN<br></td></tr> </table><b>Camarilla</b><br> </P> <P> <A NAME="Gestalt"><FONT SIZE="+1" COLOR="#FFFF00">Gestalt</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Choose X ready Blood Brothers you control who belong to the same circle as this reacting vampire (including this vampire). Each chosen vampire must burn a blood, or this card has no effect.</b><br> [san] +X intercept.<br> <b>[SAN] +X intercept, and this vampire may play cards as if he or she possessed all of the chosen Blood Brothers' Disciplines for the remainder of the action.</b><br> </P> <P> <A NAME="Gift_of_Bellona"><FONT SIZE="+1" COLOR="#FFFF00">Gift of Bellona</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Auspex<br></td></tr> </table>[aus] If this action is blocked, your hand size is increased by 1 during the resulting combat.<br> [val] Only usable when an action to equip with a weapon is successful. Untap this acting vampire.<br> <b>[VAL] Only usable when an action to equip with a weapon from your hand is blocked. Before combat begins, equip this vampire with the weapon instead of placing it in your ash heap (pay cost as normal). During the first round of this combat, that weapon cannot be used.</b><br> </P> <P> <A NAME="Giotto_Verducci"><FONT SIZE="+1" COLOR="#FFFF00">Giotto Verducci</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for pot pre DAI OBF<br></td></tr> </table><b>Independent:</b> During any other Methuselah's discard phase, you may discard a card from your hand (and draw a new one). Vampires must burn a blood to attempt to block Giotto. Infernal.<br> </P> <P> <A NAME="Gisela_Harden_The_Winnower"><FONT SIZE="+1" COLOR="#FFFF00">Gisela Harden, The Winnower</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus dem FOR NEC<br></td></tr> </table><b>Sabbat Priscus:</b> Gisela can burn a vampire in your prey's uncontrolled region as a (D) action that costs X blood, where X is the amount of blood on that vampire; any blood on that vampire is returned to your prey's pool.<br> </P> <P> <A NAME="Grandest_Trick"><FONT SIZE="+1" COLOR="#FFFF00">The Grandest Trick</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> </table><b>Only usable when an action is announced.</b><br> Vampires cannot block this action. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, will burn if reduced to 0 life, etc.). This vampire's blood represents his or her life while he or she is an ally. Only usable on an action that doesn't cost blood or require a vampire, clan or Discipline.<br> </P> <P> <A NAME="Hags_Wrinkles"><FONT SIZE="+1" COLOR="#FFFF00">Hag's Wrinkles</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Obfuscate<br></td></tr> </table><b>Only usableon an equip action.</b><br> [obf] +2 stealth.<br> [thn] Untap this acting vampire if the action is successful.<br> <b>[THN] As [thn] above, but with +1 stealth.</b><br> </P> <P> <A NAME="Herald_of_Topheth"><FONT SIZE="+1" COLOR="#FFFF00">Herald of Topheth</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Ally<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Cost:</u> </td><td>3 pool<br></td></tr> </table><b>Demon with 5 life. 3 strength, 1 bleed, flight.</b><br> The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.<br> </P> <P> <A NAME="High_Priest_Angra_Mainyu"><FONT SIZE="+1" COLOR="#FFFF00">High Priest Angra Mainyu</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dem ser OBF PRE DAI<br></td></tr> </table><b>Independent:</b> While Angra is ready, your prey's hand size is 1 card smaller. You may burn the Edge to give Angra +1 stealth on a non-bleed action. Infernal.<br> </P> <P> <A NAME="High_Top"><FONT SIZE="+1" COLOR="#FFFF00">High Top</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Ally<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Cost:</u> </td><td>4 pool<br></td></tr> </table><b>Unique werewolf with 3 life. 1 strength, 0 bleed.</b><br> High Top gets +1 intercept. High Top may enter combat with any minion controlled by another Methuselah as a (D) action. High Top gets an additional strike each round and an optional maneuver once each combat. He may play cards requiring basic Celerity [cel] as a vampire with a capacity of 4; any cost in blood is paid with his life; if a card would give him blood, give him life instead. If High Top has less than 3 life during your untap phase, he gains 1 life.<br> </P> <P> <A NAME="Howler"><FONT SIZE="+1" COLOR="#FFFF00">Howler</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>obf ANI PRE SPI<br></td></tr> </table><b>Sabbat:</b> Howler gets 1 optional maneuver each combat. She cannot use weapons. +1 strength. Sterile.<br> </P> <P> <A NAME="Huitzilopochtli"><FONT SIZE="+1" COLOR="#FFFF00">Huitzilopochtli</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Capacity:</u> </td><td>10<br></td></tr> <tr><td><u>Discipline:</u> </td><td>AUS DAI DOM OBF PRE POT<br></td></tr> </table><b>Independent:</b> During your master phase, you may pay a pool to gain a master phase action if Huitzilopochtli is ready. +1 bleed. Infernal.<br> </P> <P> <A NAME="Ilse"><FONT SIZE="+1" COLOR="#FFFF00">Ilse</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for pro POT SAN<br></td></tr> </table><b>Sabbat - Torrance Circle:</b> Sterile.<br> </P> <P> <A NAME="Improvised_Flamethrower"><FONT SIZE="+1" COLOR="#FFFF00">Improvised Flamethrower</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Equipment<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 pool<br></td></tr> </table><b>Weapon.</b><br> 2R aggravated damage each strike. Only usable once per combat. If the opposing minion inflicts any damage on this minion at long range (even if it is prevented), this weapon is burned and the bearer takes 2 aggravated (non-strike) damage.<br> </P> <P> <A NAME="Infection"><FONT SIZE="+1" COLOR="#FFFF00">Infection</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Fortitude<br></td></tr> </table>[for] Prevent all damage from the opponent's strikes this round.<br> [thn] Prevent all damage to a ghoul (ally or retainer) in combat. Usable by a vampire not involved in the combat.<br> <b>[THN] Only usable at the end of a round in which this vampire successfully inflicted damage on the opposing vampire. Put this card on the opposing vampire. The vampire with this card cannot block the vampire playing this card.</b><br> </P> <P> <A NAME="Internal_Recursion"><FONT SIZE="+1" COLOR="#FFFF00">Internal Recursion</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Presence<br></td></tr> </table><b>Only usable by a vampire who successfully blocks.</b><br> [pre] This blocking vampire can end combat as a strike during the resulting combat. If he or she does so and the acting minion is an ally or a younger vampire, this blocking vampire untaps.<br> [tem] This blocking minion sets the range for the first round of the resulting combat. Skip the Determine Range step for that round.<br> <b>[TEM] The acting minion doesn't untap during his or her next untap phase.</b><br> </P> <P> <A NAME="Iron_Heart"><FONT SIZE="+1" COLOR="#FFFF00">Iron Heart</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Potence & Presence<br></td></tr> </table>[pot][pre] Burn an action modifier that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved.<br> <b>[POT][PRE] As [pot][pre] above, but burn an action modifier that requires Dominate [dom].</b><br> </P> <P> <A NAME="Jack"><FONT SIZE="+1" COLOR="#FFFF00">Jack</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel for pot san<br></td></tr> </table><b>Sabbat - Torrance Circle:</b> You may tap Jack when you play a Master: location (unique or not) to reduce the cost of that location by 1 pool. +1 strength. Sterile.<br> </P> <P> <A NAME="Jack_Dawson"><FONT SIZE="+1" COLOR="#FFFF00">Jack Dawson</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel nec qui thn FOR OBF<br></td></tr> </table><b>Independent:</b> When you move Jack from your uncontrolled region to your ready region, you may equip him with a weapon card from your hand (pay the cost to equip as normal).<br> </P> <P> <A NAME="Jerry"><FONT SIZE="+1" COLOR="#FFFF00">Jerry</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel for pot SAN<br></td></tr> </table><b>Sabbat - Chicago Circle:</b> During your master phase, you may move any amount of blood from the Blood Brothers in the Chicago Circle to any other Blood Brothers in this circle. Sterile.<br> </P> <P> <A NAME="Jorge_De_La_Muerte_The_Agent"><FONT SIZE="+1" COLOR="#FFFF00">Jorge De La Muerte, The Agent</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel for nec OBF THN<br></td></tr> </table><b>Sabbat:</b> Jorge gets +1 bleed when bleeding a Methuselah who controls a ready Sabbat vampire.<br> </P> <P> <A NAME="Juanita_Santiago"><FONT SIZE="+1" COLOR="#FFFF00">Juanita Santiago</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Capacity:</u> </td><td>4<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani, pre, spi<br></td></tr> </table><b>Sabbat:</b> Sterile.<br> </P> <P> <A NAME="Julia_Prima"><FONT SIZE="+1" COLOR="#FFFF00">Julia Prima</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus myt DOM OBT<br></td></tr> </table><b>Sabbat:</b> Julia can bleed any Methuselah as a (D) action. Once each action, Julia can burn 1 blood to get +1 bleed. Cold iron vulnerability.<br> </P> <P> <A NAME="Kanimana_Belghazi"><FONT SIZE="+1" COLOR="#FFFF00">Kanimana Belghazi</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Nagaraja<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pro AUS DOM NEC<br></td></tr> </table><b>Independent:</b> Kanimana may put a research counter on herself as a +1 stealth action that costs 1 blood. While she is ready, your hand size is +X, where X is the number of research counters on her. Scarce.<br> </P> <P> <A NAME="Karl"><FONT SIZE="+1" COLOR="#FFFF00">Karl</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pre san FOR POT<br></td></tr> </table><b>Sabbat - Torrance Circle:</b> Sterile.<br> </P> <P> <A NAME="Kassiym_Malikhair"><FONT SIZE="+1" COLOR="#FFFF00">Kassiym Malikhair</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom for OBT MYT<br></td></tr> </table><b>Sabbat:</b> During your untap phase, you can move 1 blood from Kassiym to any ready Pander. Cold iron vulnerability.<br> </P> <P> <A NAME="Kervos_The_Lieutenant"><FONT SIZE="+1" COLOR="#FFFF00">Kervos, The Lieutenant</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Capacity:</u> </td><td>3<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus val<br></td></tr> </table><b>Sabbat</b><br> </P> <P> <A NAME="Kiss_of_Lachesis"><FONT SIZE="+1" COLOR="#FFFF00">Kiss of Lachesis</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Serpentis<br></td></tr> </table><b>+1 stealth action.</b><br> [ser] (D) Burn a retainer or a non-unique equipment card.<br> [tem] (D) Burn a retainer, ally or non-unique equipment card.<br> <b>[TEM] Move a non-unique equipment card from any Methuselah's ash heap to this vampire. If the equipment card comes from your ash heap, pay half the cost (round down), otherwise no cost is paid.</b><br> </P> <P> <A NAME="Krassimir"><FONT SIZE="+1" COLOR="#FFFF00">Krassimir</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>True Brujah<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom nec pre POT TEM<br></td></tr> </table><b>Independent:</b> Once each turn, when blocked, Krassimir can untap and cancel the current action and combat (do not tap the blocking minion). Krassimir cannot use cards that require Celerity. Scarce.<br> </P> <P> <A NAME="Lapse"><FONT SIZE="+1" COLOR="#FFFF00">Lapse</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Potence<br></td></tr> </table><b>Only usable before range is determined.</b><br> [pot] This vampire gets +2 strength this round.<br> [tem] The opposing minion cannot maneuver this round.<br> <b>[TEM] The opposing minion cannot strike during the initial strike phase this round (other strike resolution effects are not affected).</b><br> </P> <P> <A NAME="Larry"><FONT SIZE="+1" COLOR="#FFFF00">Larry</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dem for pot SAN<br></td></tr> </table><b>Sabbat - Chicago Circle:</b> Once each action, Larry can burn 1 blood to get +1 intercept. Sterile.<br> </P> <P> <A NAME="Lazarene_Inquisitor"><FONT SIZE="+1" COLOR="#FFFF00">Lazarene Inquisitor</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls :B<br></td></tr> </table><b>Unique master.</b><br> Put this card on a ready Harbinger of Skulls you control. The Harbinger of Skulls with this card can burn up to 2 blood from a ready vampire as a +1 stealth (D) action. Any Sabbat vampire can burn this card as a (D) action.<br> </P> <P> <A NAME="Le_Dinh_Tho"><FONT SIZE="+1" COLOR="#FFFF00">Le Dinh Tho</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Nagaraja<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus dom NEC<br></td></tr> </table><b>Independent:</b> Tho may look at another Methuselah's hand and discard one card from it as a +1 stealth (D) action (that Methuselah draws back up to his or her hand size). Tho gets -1 stealth when hunting. Scarce.<br> </P> <P> <A NAME="Lithrac"><FONT SIZE="+1" COLOR="#FFFF00">Lithrac</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for thn OBF<br></td></tr> </table><b>Camarilla:</b> If a blood hunt is called on Lithrac, his controller gets 2 additional votes in that referendum. Lithrac gets +1 stealth when taking an action to enter combat with another minion.<br> </P> <P> <A NAME="Luma_Stone_Beauty"><FONT SIZE="+1" COLOR="#FFFF00">Luma, Stone Beauty</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus pot vis FOR<br></td></tr> </table><b>Camarilla Tremere Slave:</b> Flight.<br> </P> <P> <A NAME="Madmans_Quill"><FONT SIZE="+1" COLOR="#FFFF00">Madman's Quill</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Dementation<br></td></tr> </table>[aus][dem] (D) Bleed at +2 bleed.<br> <b>[AUS][DEM] (D) Put this card on any ready minion controlled by your prey. Not usable if a Madman's Quill is already on any of your prey's minions. When a vampire with Dementation bleeds this minion's controller, that acting vampire gets +1 bleed. Any vampire can burn this card as an action that costs 2 blood.</b><br> </P> <P> <A NAME="Madrigal"><FONT SIZE="+1" COLOR="#FFFF00">Madrigal</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier/Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Presence<br></td></tr> </table><b>Only usable during a referendum before votes are cast.</b><br> [pre] Only usable by a reacting vampire. Gain 2 votes.<br> [mel] Gain 2 votes.<br> <b>[MEL] As [mel] above, and any vampire voting in agreement with this vampire gains 1 blood from the blood bank. Any vampire voting in opposition to this vampire burns 1 blood. Blood is gained or lost when the results are tallied.</b><br> </P> <P> <A NAME="Marconius"><FONT SIZE="+1" COLOR="#FFFF00">Marconius</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd<br></td></tr> <tr><td><u>Capacity:</u> </td><td>9<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pot DOM MYT OBT<br></td></tr> </table><b>Sabbat Archbishop of Strasbourg:</b> Cards requiring Mytherceria cost Marconius 1 less blood to play. +1 strength. Cold iron vulnerability.<br> </P> <P> <A NAME="Mark"><FONT SIZE="+1" COLOR="#FFFF00">Mark</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for obf pot SAN<br></td></tr> </table><b>Sabbat Bishop - Torrance Circle:</b> Mark gets +1 intercept when attempting to block a bleed action. Sterile.<br> </P> <P> <A NAME="Mark_V"><FONT SIZE="+1" COLOR="#FFFF00">Mark V</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Equipment<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 pool<br></td></tr> </table><b>Weapon. Gun.</b><br> 4R damage each strike. Only usable at long range. Only usable once per round.<br> </P> <P> <A NAME="Martyrs_Resilience"><FONT SIZE="+1" COLOR="#FFFF00">Martyr's Resilience</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Fortitude<br></td></tr> </table><b>Only usable by an untapped vampire not involved in the current combat.</b><br> [aus][for] Prevent 1 damage to a minion or retainer in combat.<br> <b>[AUS][FOR] Burn X blood to prevent X+1 damage to a minion or retainer in combat.</b><br> </P> <P> <A NAME="Mary_the_Black"><FONT SIZE="+1" COLOR="#FFFF00">Mary the Black</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel obf pot DAI PRE<br></td></tr> </table><b>Independent:</b> Once each round, Mary may burn a blood to make the damage from her hand strikes aggravated for the current round. Infernal.<br> </P> <P> <A NAME="Matthias"><FONT SIZE="+1" COLOR="#FFFF00">Matthias</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>nec AUS FOR OBE<br></td></tr> </table><b>Independent:</b> While Matthias is ready, Baali and Followers of Set get -1 bleed when bleeding you. +1 intercept. Scarce.<br> </P> <P> <A NAME="Miriam_Benyona"><FONT SIZE="+1" COLOR="#FFFF00">Miriam Benyona</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for obe AUS<br></td></tr> </table><b>Independent:</b> Rescuing a vampire from torpor costs Miriam 1 less blood. During your untap phase, you may move 1 blood from Miriam to any ready vampire. Scarce.<br> </P> <P> <A NAME="Missing_Voice"><FONT SIZE="+1" COLOR="#FFFF00">The Missing Voice</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Celerity<br></td></tr> </table>[cel] Requires a vampire with a capacity greater than 4. Vampires with a capacity less than 5 get -1 intercept when attempting to block this action.<br> [mel] Allies and younger vampires get -1 intercept when attempting to block this action.<br> <b>[MEL] +1 stealth.</b><br> </P> <P> <A NAME="Muricias_Call"><FONT SIZE="+1" COLOR="#FFFF00">Muricia's Call</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Animalism & Spiritus<br></td></tr> </table><b>+1 stealth action.</b><br> [ani] Search your library for a retainer that requires Animalism. This vampire employs that retainer (pay cost as normal). Shuffle your library afterward.<br> [ani][spi] As [ani] above, and the retainer has an additional life.<br> <b>[ANI][SPI] As [ani][spi] above, and untap this acting vampire at the end of the turn.</b><br> </P> <P> <A NAME="Muse"><FONT SIZE="+1" COLOR="#FFFF00">Muse</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughter of Cacophony<br></td></tr> <tr><td><u>Capacity:</u> </td><td>3<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani for mel<br></td></tr> </table><b>Sabbat:</b> -1 intercept.<br> </P> <P> <A NAME="Nettie_Hale"><FONT SIZE="+1" COLOR="#FFFF00">Nettie Hale</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani, cel, pre, spi, pro<br></td></tr> </table><b>Sabbat:</b> Nettie gets +1 stealth when employing retainers and recruiting allies. Sterile.<br> </P> <P> <A NAME="Neutral_Guard"><FONT SIZE="+1" COLOR="#FFFF00">Neutral Guard</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Fortitude<br></td></tr> </table><b>Only usable when this vampire announces an action.</b><br> [for] Vampires must pay 1 blood to attempt to block this action.<br> [obe] For the remainder of this action, when this vampire is in combat, the range is automatically long; skip the Determine Range step of each round.<br> <b>[OBE] As [obe] above, and allies and younger vampires cannot block this action.</b><br> </P> <P> <A NAME="Nightmare_Curse"><FONT SIZE="+1" COLOR="#FFFF00">Nightmare Curse</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Chimerstry<br></td></tr> </table>[chi] (D) Tap a ready minion and untap this acting vampire.<br> [aus][chi] (D) Put this card on a ready minion and tap that minion. This minion doesn't untap as normal. During this minion's controller's untap, he or she may burn a pool to untap this minion. Burn this card when the acting vampire leaves play.<br> <b>[AUS][CHI] (D) Put this card on a ready minion and tap that minion. This minion doesn't untap as normal. Burn this card when the acting vampire leaves play.</b><br> </P> <P> <A NAME="Nose_of_the_Hound"><FONT SIZE="+1" COLOR="#FFFF00">Nose of the Hound</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Auspex<br></td></tr> </table><b>+1 stealth action.</b><br> [aus] (D) Enter combat with a ready tapped minion controlled by another Methuselah. This acting minion gets an optional maneuver in that combat.<br> [spi] As [aus] above, with an additional optional maneuver during that combat.<br> <b>[SPI] As [spi] above, but enter combat with any ready minion controlled by another Methuselah.</b><br> </P> <P> <A NAME="Nu_The_Pillar"><FONT SIZE="+1" COLOR="#FFFF00">Nu, The Pillar</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>True Brujah<br></td></tr> <tr><td><u>Capacity:</u> </td><td>9<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani aus pro POT PRE TEM<br></td></tr> </table><b>Independent:</b> Once during your minion phase, Nu can burn a blood to untap. Nu cannot use cards that require Celerity. Scarce.<br> </P> <P> <A NAME="Obsidian"><FONT SIZE="+1" COLOR="#FFFF00">Obsidian</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for pot VIS<br></td></tr> </table><b>Independent:</b> Flight.<br> </P> <P> <A NAME="Octopod"><FONT SIZE="+1" COLOR="#FFFF00">Octopod</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Requires a ready Blood Brother of the same circle as another one in combat. Can be used by a vampire even if he or she is not involved in the combat.</b><br> [san] Only usable before range is chosen. The Blood Brother in combat gets an additional strike each round this combat.<br> <b>[SAN] As [san] above but with two additional strikes each round.</b><br> </P> <P> <A NAME="Panacea"><FONT SIZE="+1" COLOR="#FFFF00">Panacea</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Auspex<br></td></tr> </table><b>+1 stealth action.</b><br> [aus] This vampire burns 1 blood to untap a younger vampire.<br> [obe] Add 1 life to an ally who has fewer life than his or her starting amount.<br> <b>[OBE] As [obe] above, and untap that ally at the end of the turn.</b><br> </P> <P> <A NAME="Paris_Opera_House"><FONT SIZE="+1" COLOR="#FFFF00">Paris Opera House</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Daughters of Cacophony :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 <FONT COLOR="00FFFF">{pool}</FONT><br></td></tr> </table><b>Master: unique location.</b><br> Tap to give a Daughter of Cacophony you control +1 stealth. Tap this card and tap a Daughter of Cacophony you control to give any minion +1 stealth.<br> </P> <P> <A NAME="Patrol"><FONT SIZE="+1" COLOR="#FFFF00">Patrol</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Flight<br></td></tr> </table><b>Requires a ready minion with flight.</b><br> +1 intercept.<br> </P> <P> <A NAME="Poker"><FONT SIZE="+1" COLOR="#FFFF00">Poker</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Equipment<br></td></tr> </table><b>Melee weapon. Cold iron.</b><br> Strength+1 damage each strike. If all of the damage done by this strike is prevented by a card or cards that require Fortitude [for], burn this weapon after strike resolution.<br> </P> <P> <A NAME="Pounce"><FONT SIZE="+1" COLOR="#FFFF00">Pounce</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Flight<br></td></tr> </table><b>Requires a ready minion with flight.</b><br> Strike: strength+2 damage, and the opposing minion cannot strike for the remainder of the round (this doesn't affect the current strike resolution). If this strike is dodged, this striking minion takes 1 damage during strike resolution and the opposing minion gets an optional press.<br> </P> <P> <A NAME="Psychomachia"><FONT SIZE="+1" COLOR="#FFFF00">Psychomachia</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Presence<br></td></tr> </table><b>Only usable when an ally or younger vampire is attempting to block.</b><br> [pre] Cancel the current action and untap this acting vampire. The blocking minion is not tapped.<br> [dai] The block fails. The blocking minion cannot attempt to block this action again.<br> <b>[DAI] As [dai] above, and the blocking minion takes 1 damage (damage not preventable).</b><br> </P> <P> <A NAME="Pugfar"><FONT SIZE="+1" COLOR="#FFFF00">Pugfar</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus for vis POT<br></td></tr> </table><b>Sabbat Tremere Antitribu Slave:</b> Pugfar can burn one blood to give a Tremere antitribu you control a press. Flight.<br> </P> <P> <A NAME="Putrefaction"><FONT SIZE="+1" COLOR="#FFFF00">Putrefaction</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Presence<br></td></tr> </table>[pre] Strike: combat ends.<br> [thn] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card instead of untapping as normal during his or her untap phase. A minion may have only one Putrefaction.<br> <b>[THN] As [thn] above, and this minion takes 1 unpreventable damage when he or she strikes in combat or takes an action. The minion with this card may choose not to strike during the Choose Strike step of combat.</b><br> </P> <P> <A NAME="Raful_al_Zarqa"><FONT SIZE="+1" COLOR="#FFFF00">Raful al-Zarqa</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Nagaraja<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom nec obf AUS<br></td></tr> </table><b>Independent:</b> Once each action, Raful can burn a blood to get +1 stealth. Scarce.<br> </P> <P> <A NAME="Rayzeels_Song"><FONT SIZE="+1" COLOR="#FFFF00">Rayzeel's Song</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Animalism<br></td></tr> </table>[ani] Burn one blood to untap an ally.<br> [val] (D) Bleed with +1 bleed.<br> <b>[VAL] +1 stealth action. Add 1 life from the blood bank to an ally that has fewer life than his or her starting amount.</b><br> </P> <P> <A NAME="Razor_Bat"><FONT SIZE="+1" COLOR="#FFFF00">Razor Bat</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Retainer<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 pool<br></td></tr> </table><b>Gargoyle creature with 2 life.</b><br> The Gargoyle with this retainer gets +1 intercept. When the Gargoyle with this retainer is in combat, the opposing minion takes 1R damage during the initial strike resolution phase of each round, at long or close range.<br> </P> <P> <A NAME="Read_the_Winds"><FONT SIZE="+1" COLOR="#FFFF00">Read the Winds</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Animalism & Auspex<br></td></tr> </table><b>Do not replace until the end of this action.</b><br> [ani][aus] +1 intercept. This vampire doesn't tap for successfully blocking this action.<br> <b>[ANI][AUS] Usable by a tapped vampire. This vampire untaps and attempts to block with +1 intercept, even if intercept is not yet needed.</b><br> </P> <P> <A NAME="Reg_Driscoll"><FONT SIZE="+1" COLOR="#FFFF00">Reg Driscoll</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus pre for OBF THN<br></td></tr> </table><b>Independent:</b> If Reg performs a successful equip action, you may move the equipment to any ready minion you control. +1 bleed.<br> </P> <P> <A NAME="Regenerative_Blood"><FONT SIZE="+1" COLOR="#FFFF00">Regenerative Blood</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Samedi :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Unique master.</b><br> Put this card on a Samedi you control. The Samedi with this card can heal 2 damage for each blood counter he or she burns.<br> </P> <P> <A NAME="Renewed_Vigor"><FONT SIZE="+1" COLOR="#FFFF00">Renewed Vigor</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Fortitude<br></td></tr> </table><b>+1 stealth action.</b><br> [for] Put this card on this acting vampire. During your untap phase, if this vampire is in torpor, you can burn this card to move him or her to your ready region. A vampire can have only one Renewed Vigor.<br> [obe] Move a vampire in torpor to his controller's ready region, or restore an ally or retainer to his or her starting life (with life counters from the blood bank).<br> <b>[OBE] Choose any other vampire. That vampire gains enough blood from the blood bank to reach full capacity.</b><br> </P> <P> <A NAME="Repulsion"><FONT SIZE="+1" COLOR="#FFFF00">Repulsion</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Presence<br></td></tr> </table>[pre] Only usable when the acting vampire's action is announced. If this action is blocked, the acting vampire gets 1 optional maneuver, only usable to maneuver to long range, during the resulting combat.<br> [obe] +1 stealth<br> <b>[OBE] Put this card on this vampire. This vampire gets +1 stealth. Burn this card if this vampire goes to torpor. This vampire cannot have or play another Repulsion.</b><br> </P> <P> <A NAME="Resurrection"><FONT SIZE="+1" COLOR="#FFFF00">Resurrection</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Valeren<br></td></tr> </table><b>+1 stealth action. Only usable if a retainer or ally has been burned since your last turn.</b><br> [val] Move the retainer or ally card from your ash heap to your hand.<br> [obe] Move the retainer card from its Methuselah's ash heap to this acting vampire, with life from the blood bank equal to its starting life. Use the normal version, if it requires a Discipline.<br> <b>[OBE] As [obe] above, but move the ally card instead. Put it in your ready region, untapped.</b><br> </P> <P> <A NAME="Rewind_Time"><FONT SIZE="+1" COLOR="#FFFF00">Rewind Time</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Temporis/Presence<br></td></tr> </table>[pre] Reduce a bleed against you by 1.<br> [tem] Burn an action card as it is played. That card has no effect (the acting minion is not tapped).<br> <b>[TEM] Burn a non-out-of-turn master card as it is played during any other Methuselah's master phase (usable by a ready, untapped vampire even though there is no action). That master card has no effect. The Methuselah who played it retrieves the pool cost of that card from the blood bank and gains another master phase action.</b><br> </P> <P> <A NAME="Riddle_Phantastique"><FONT SIZE="+1" COLOR="#FFFF00">Riddle Phantastique</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Kiasyd :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>2 blood<br></td></tr> </table>(D) Put this card on an ally or younger vampire who is not Malkavian or Malkavian antitribu. Put X riddle counters on this card, where X is half the capacity of the acting vampire (round down). The minion with this card burns 1 riddle counter instead of untapping during his or her untap phase. Burn this card when the last counter is removed. You may not play this card if another Riddle Phantastique is in play.<br> </P> <P> <A NAME="Rigor_Mortis"><FONT SIZE="+1" COLOR="#FFFF00">Rigor Mortis</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Presence<br></td></tr> </table><b>Only usable before range is determined. A minion can play only one Rigor Mortis each round.</b><br> [pre] The opposing minion cannot use any additional strikes this round.<br> [thn] As [pre] above, with an optional press.<br> <b>[THN] As [thn] above, and once each round, you may cancel a maneuver used by the opposing minion.</b><br> </P> <P> <A NAME="Rock_Cat"><FONT SIZE="+1" COLOR="#FFFF00">Rock Cat</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Ally<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Cost:</u> </td><td>4 pool<br></td></tr> </table><b>Gargoyle creature with 4 life. 3 strength, 0 bleed.</b><br> Rock Cat may enter combat with any ready minion controlled by another Methuselah as a (D) action. When in combat with the Rock Cat, vampires with a capacity of less than 4 cannot strike in the first round. Rock Cat gets 1 optional press each combat. Rock Cat may play cards requiring basic Potence [pot] as a vampire of capacity 3. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.<br> </P> <P> <A NAME="Sanguine_Instruction"><FONT SIZE="+1" COLOR="#FFFF00">Sanguine Instruction</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Capacity:</u> </td><td>+1<br></td></tr> </table><b>Requires a ready vampire. +1 stealth action.</b><br> Choose a Discipline this vampire has at superior. Put this card on a ready vampire of the same clan as this acting vampire. The vampire with this card has the normal level of the chosen Discipline. If the vampire already had the Discipline, he or she now has the superior level of that Discipline. The vampire's capacity increase's by 1; the vampire is one generation older. Cannot be played on a vampire with the superior version of the Discipline.<br> </P> <P> <A NAME="Sargon"><FONT SIZE="+1" COLOR="#FFFF00">Sargon</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Baali<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel dai obf pre<br></td></tr> </table><b>Independent:</b> Whenever Sargon successfully performs an action, you get the Edge. +1 strength. Infernal.<br> </P> <P> <A NAME="Saxum_Master_of_Slaves"><FONT SIZE="+1" COLOR="#FFFF00">Saxum, Master of Slaves</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>pot pre FOR VIS<br></td></tr> </table><b>Camarilla Tremere Slave:</b> Flight.<br> </P> <P> <A NAME="Sense_Vitality"><FONT SIZE="+1" COLOR="#FFFF00">Sense Vitality</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Fortitude<br></td></tr> </table><b>+1 stealth action</b><br> [for] This vampire gains 2 blood.<br> [val] Rescue a vampire from torpor (this action costs 2 less blood than the normal rescue action).<br> <b>[VAL] As [val] above, and move one blood from the blood bank to the rescued vampire.</b><br> </P> <P> <A NAME="Sense_the_Sin"><FONT SIZE="+1" COLOR="#FFFF00">Sense the Sin</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction/Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Daimoinon/Auspex<br></td></tr> </table>[aus] Only usable when a younger vampire is acting. +1 intercept.<br> [dai] +1 intercept. +2 intercept if the acting minion has a corruption counter.<br> <b>[DAI] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +2 bleed. Minions with corruption counters get -1 intercept when attempting to block this action.</b><br> </P> <P> <A NAME="Shadow_Feint"><FONT SIZE="+1" COLOR="#FFFF00">Shadow Feint</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Celerity & Obfuscate<br></td></tr> </table><b>Only usable before range is determined.</b><br> [cel][obf] This vampire gets First Strike this round.<br> <b>[CEL][OBF] As [cel][obf] above, and this vampire's strikes cannot be dodged this round.</b><br> </P> <P> <A NAME="Shroud_of_Absence"><FONT SIZE="+1" COLOR="#FFFF00">Shroud of Absence</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Dominate & Obtenebration<br></td></tr> </table>[dom][obt] +1 stealth.<br> <b>[DOM][OBT] As [dom][obt] above, and if this action is blocked, this vampire may end combat as a strike during the first round of combat.</b><br> </P> <P> <A NAME="Siamese"><FONT SIZE="+1" COLOR="#FFFF00">The Siamese</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani pro PRE SPI<br></td></tr> </table><b>Sabbat:</b> +1 bleed. Sterile.<br> </P> <P> <A NAME="Sight_Beyond_Sight"><FONT SIZE="+1" COLOR="#FFFF00">Sight Beyond Sight</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri :B<br></td></tr> </table><b>Unique master.</b><br> Put this card on a Salubri you control. The Salubri with this card gets +1 intercept.<br> </P> <P> <A NAME="Sirens_Lure"><FONT SIZE="+1" COLOR="#FFFF00">Siren's Lure</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Celerity<br></td></tr> </table>[cel] This vampire burns 2 blood to get +1 stealth.<br> [mel] Only usable by an untapped ready vampire other than the acting minion when a minion attempts to block. That minion cannot block this action. Tap this vampire and that minion. Once the action resolves, this vampire enters combat with that minion.<br> <b>[MEL] As [mel] above, but do not tap this modifying vampire.</b><br> </P> <P> <A NAME="Skin_of_the_Chameleon"><FONT SIZE="+1" COLOR="#FFFF00">Skin of the Chameleon</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/Thaumaturgy<br></td></tr> </table>[tha] Only usable as an action is announced. If this action is blocked, this vampire gets an optional maneuver or press during the resulting combat.<br> [vis] +1 stealth, with an optional maneuver or press if this action is blocked and combat occurs.<br> <b>[VIS] As [vis] above, but with +2 stealth.</b><br> </P> <P> <A NAME="Slaughterhouse"><FONT SIZE="+1" COLOR="#FFFF00">The Slaughterhouse</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls :B<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Master: location.</b><br> Tap to burn up to 2 cards from the top of your prey's library.<br> </P> <P> <A NAME="Soar"><FONT SIZE="+1" COLOR="#FFFF00">Soar</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Flight<br></td></tr> </table><b>Requires a ready minion with flight.</b><br> +1 stealth, only usable on an undirected action.<br> </P> <P> <A NAME="Soul_Painting"><FONT SIZE="+1" COLOR="#FFFF00">Soul Painting</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Auspex & Presence<br></td></tr> </table><b>+1 stealth action.</b><br> [aus][pre] (D) Put this card on a ready vampire. Vampires with Auspex get +1 intercept when attempting to block the vampire with this card. This vampire can burn this card as an action that costs 1 blood. A vampire can have only one Soul Painting.<br> <b>[AUS][PRE] As [aus][pre] above, but all vampires get +1 intercept when attempting to block this vampire.</b><br> </P> <P> <A NAME="Soul_of_the_Earth"><FONT SIZE="+1" COLOR="#FFFF00">Soul of the Earth</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Tremere/Tremere antitribu<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card on a slave Gargoyle. The Gargoyle with this card can burn it when recruiting an ally or employing a retainer that requires a Gargoyle to reduce the cost by up to 3 blood or pool.<br> </P> <P> <A NAME="Speak_with_Spirits"><FONT SIZE="+1" COLOR="#FFFF00">Speak with Spirits</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Animalism<br></td></tr> </table>[ani] +1 intercept. Only usable during a bleed action.<br> [spi] +1 intercept.<br> <b>[SPI] Usable only by a tapped vampire. This vampire untaps and attempts to block. Once this action, this vampire can burn 1 blood to get +1 intercept.</b><br> </P> <P> <A NAME="Spirit_Marionette"><FONT SIZE="+1" COLOR="#FFFF00">Spirit Marionette</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Dominate<br></td></tr> </table>[dom] (D) Bleed at +1 bleed.<br> [obe] (D) Bleed at +1 bleed, and tap a ready minion controlled by your prey (even if the target of the bleed is changed).<br> <b>[OBE] +1 stealth action. (D) Take control of any ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt.</b><br> </P> <P> <A NAME="Steal_the_Mind"><FONT SIZE="+1" COLOR="#FFFF00">Steal the Mind</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Dominate<br></td></tr> </table>[dom] (D) Tap any minion.<br> [myt] (D) Put this card on a ready minion. The acting vampire gets +2 intercept when attempting to block that minion. Any minion can burn this card as an action.<br> <b>[MYT] As [myt] above, and the minion with this card gets -1 bleed when bleeding this acting vampire's controller.</b><br> </P> <P> <A NAME="Stone_Dog"><FONT SIZE="+1" COLOR="#FFFF00">Stone Dog</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Retainer<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Cost:</u> </td><td>3 pool<br></td></tr> </table><b>Gargoyle creature with 3 life.</b><br> The Gargoyle with this retainer can enter combat with any ready minion controlled by another Methuselah as a (D) action. When the Gargoyle with this retainer is in combat, the opposing minion takes 1 damage during the initial strike resolution phase of each round, if the range is close.<br> </P> <P> <A NAME="Stone_Quills"><FONT SIZE="+1" COLOR="#FFFF00">Stone Quills</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Visceratika/Thaumaturgy<br></td></tr> </table>[tha] Strike: 2R damage.<br> [vis] Strike: 2R damage, with an optional maneuver.<br> <b>[VIS] Strike: 3R damage, with an optional maneuver.</b><br> </P> <P> <A NAME="Stone_Travel"><FONT SIZE="+1" COLOR="#FFFF00">Stone Travel</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Mytherceria/Obtenebration<br></td></tr> </table>[obt] This vampire burns 1 blood to get +1 stealth.<br> [myt] +1 stealth.<br> <b>[MYT] As [myt] above, and if this action is blocked, this vampire may choose to cancel the resulting combat (instead of starting combat).</b><br> </P> <P> <A NAME="Stranger_Among_Us"><FONT SIZE="+1" COLOR="#FFFF00">The Stranger Among Us</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Master.</b><br> Search your crypt for a scarce vampire. Show the card to all players and place it face-down in your uncontrolled region.<br> </P> <P> <A NAME="Strength_of_the_Bear"><FONT SIZE="+1" COLOR="#FFFF00">Strength of the Bear</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Animalism<br></td></tr> </table><b>Only usable before range is determined.</b><br> [ani] This vampire gets +1 strength for the current round.<br> [spi] This vampire gets +1 strength for the remainder of combat.<br> <b>[SPI] As [spi] above, with an optional press this round.</b><br> </P> <P> <A NAME="Swiftness_of_the_Stag"><FONT SIZE="+1" COLOR="#FFFF00">Swiftness of the Stag</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat/Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Spiritus/Celerity<br></td></tr> </table>[cel] Press.<br> [spi] Maneuver or press.<br> <b>[SPI] +1 stealth.</b><br> </P> <P> <A NAME="Swoop"><FONT SIZE="+1" COLOR="#FFFF00">Swoop</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Flight<br></td></tr> </table><b>Requires a ready minion with flight.</b><br> Maneuver, only usable to go to close range, and this minion gets +1 strength on his or her initial strike this round. A minion may play only 1 Swoop each round.<br> </P> <P> <A NAME="Sword_of_the_Righteous"><FONT SIZE="+1" COLOR="#FFFF00">Sword of the Righteous</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Animalism<br></td></tr> </table><b>Only usable before range is determined.</b><br> [ani] Choose a melee weapon on this vampire. This vampire inflicts an additional point of damage each strike with that weapon for the remainder of the combat. A vampire can play only one Sword of the Righteous each combat.<br> [val] As [ani] above, and the damage inflicted by the weapon is aggravated.<br> <b>[VAL] As [val] above, and prevent 1 damage this round.</b><br> </P> <P> <A NAME="Synesios"><FONT SIZE="+1" COLOR="#FFFF00">Synesios</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>True Brujah<br></td></tr> <tr><td><u>Capacity:</u> </td><td>8<br></td></tr> <tr><td><u>Discipline:</u> </td><td>obf ser POT PRE TEM<br></td></tr> </table><b>Independent:</b> Synesios has two votes. You may pay a pool when you play a Master: Out-of-Turn card to gain an extra master phase action in your next master phase. Synesios cannot use cards that require Celerity. Scarce.<br> </P> <P> <A NAME="Tabriz_Assembly"><FONT SIZE="+1" COLOR="#FFFF00">Tabriz Assembly</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Clan:</u> </td><td>True Brujah :B<br></td></tr> </table><b>Unique master.</b><br> Put this card in play. Your hand size is one card larger. During your untap phase, a True Brujah you control gains 1 blood from the blood bank. Any vampire can burn this card as a referendum called as a +1 stealth political action; in that referendum, you get one additional vote.<br> </P> <P> <A NAME="Terry"><FONT SIZE="+1" COLOR="#FFFF00">Terry</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>5<br></td></tr> <tr><td><u>Discipline:</u> </td><td>aus dom san POT<br></td></tr> </table><b>Sabbat - Chicago Circle:</b> Once each combat, Terry can burn 1 blood to get a press. Sterile.<br> </P> <P> <A NAME="Thomas_Steed_The_Angry"><FONT SIZE="+1" COLOR="#FFFF00">Thomas Steed, The Angry</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Capacity:</u> </td><td>4<br></td></tr> <tr><td><u>Discipline:</u> </td><td>ani aus val<br></td></tr> </table><b>Sabbat:</b> Thomas may search your library for a melee weapon and move it to your hand as a +1 stealth action. Discard down to your hand size and shuffle your library afterward.<br> </P> <P> <A NAME="Tom"><FONT SIZE="+1" COLOR="#FFFF00">Tom</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>3<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for pot san<br></td></tr> </table><b>Sabbat - Chicago Circle:</b> Cards that require Sanguinus cost Tom an additional blood to play. Sterile.<br> </P> <P> <A NAME="Toreadors_Bane"><FONT SIZE="+1" COLOR="#FFFF00">Toreador's Bane</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Presence<br></td></tr> </table><b>Only usable in combat with a Toreador, Toreador antitribu, ally or younger vampire.</b><br> [pre] Strike: combat ends.<br> [mel] Strike: combat ends, and if this vampire was blocked while performing an action other than a political action or bleeding, the action continues as if unblocked.<br> <b>[MEL] Strike: combat ends, and the action continues as if unblocked.</b><br> </P> <P> <A NAME="Tourettes_Voice"><FONT SIZE="+1" COLOR="#FFFF00">Tourette's Voice</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Reaction<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Melpominee/Auspex<br></td></tr> </table>[aus] +1 intercept<br> [mel] Give any minion you control (including this one) +1 intercept.<br> <b>[MEL] Give any minion +1 intercept.</b><br> </P> <P> <A NAME="Toy_Chest_Test"><FONT SIZE="+1" COLOR="#FFFF00">Toy Chest Test</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Master. Requires a ready Sabbat vampire with a capacity above 4.</b><br> Burn a Sabbat vampire with a capacity below 4 that has been put into play since your last turn (not usable on a vampire that has been contested).<br> </P> <P> <A NAME="Trackers_Mark"><FONT SIZE="+1" COLOR="#FFFF00">Tracker's Mark</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu :B<br></td></tr> </table>Play when the opposing minion burns blood or life due to damage. Put this card on the opposing minion. The Salubri antitribu gets +1 intercept when attempting to block the minion with this card. If the vampire with this card is Tremere or Baali, this Salubri antitribu can enter combat with the vampire with this card as a (D) action. The minion with this card may burn it as a +1 stealth action. A vampire can play only one Tracker's Mark each combat.<br> </P> <P> <A NAME="True_Faith"><FONT SIZE="+1" COLOR="#FFFF00">True Faith</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Master<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 pool<br></td></tr> </table><b>Unique master.</b><br> Put this card on a non-infernal mortal ally you control, or pay 2 pool to put this card on any non-infernal minion you control. Actions requiring Dominate [dom] or Presence [pre] cannot be directed at this minion. In combat, any damage this minion inflicts on an infernal minion is aggravated. Infernal minions cannot block or strike this minion. Burn this card if this minion becomes infernal.<br> </P> <P> <A NAME="Truman"><FONT SIZE="+1" COLOR="#FFFF00">Truman</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Blood Brother<br></td></tr> <tr><td><u>Capacity:</u> </td><td>6<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom pot FOR SAN<br></td></tr> </table><b>Sabbat - Torrance Circle:</b> Sterile.<br> </P> <P> <A NAME="Ublo_Satha"><FONT SIZE="+1" COLOR="#FFFF00">Ublo-Satha</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Gargoyle<br></td></tr> <tr><td><u>Capacity:</u> </td><td>7<br></td></tr> <tr><td><u>Discipline:</u> </td><td>cel FOR POT VIS<br></td></tr> </table><b>Camarilla Tremere Slave:</b> Ublo-Satha may prevent 1 damage each combat. Brujah get +1 bleed when bleeding Ublo-Satha's controller. Flight.<br> </P> <P> <A NAME="Unburdening_the_Bestial_Soul"><FONT SIZE="+1" COLOR="#FFFF00">Unburdening the Bestial Soul</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Animalism<br></td></tr> </table>[ani] +1 stealth action. Move 1 or more blood from this vampire to any other vampire.<br> [obe] As [ani] above, and untap this acting vampire.<br> <b>[OBE] (D) Put this card on an ally or a younger vampire. The minion with this card cannot take actions, block or play reaction cards. During this minion's untap phase, this card is burned unless this acting vampire burns two blood.</b><br> </P> <P> <A NAME="Unre_Keeper_of_Golgotha"><FONT SIZE="+1" COLOR="#FFFF00">Unre, Keeper of Golgotha</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Harbinger of Skulls<br></td></tr> <tr><td><u>Capacity:</u> </td><td>9<br></td></tr> <tr><td><u>Discipline:</u> </td><td>dom ser thn AUS FOR NEC<br></td></tr> </table><b>Sabbat Bishop:</b> If a minion opposing Unre in combat is burned, put a trap counter on her. Unre gets +1 intercept for each trap counter she has. +1 bleed.<br> </P> <P> <A NAME="Unwholesome_Bond"><FONT SIZE="+1" COLOR="#FFFF00">Unwholesome Bond</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>+1 stealth action</b><br> [san] This vampire gains X+1 blood, where X is the number of ready, untapped Blood Brothers of the same circle as the acting vampire.<br> <b>[SAN] Add 1 blood from the blood bank to each Blood Brother in your uncontrolled region of the same circle as the acting vampire.</b><br> </P> <P> <A NAME="Vengeance_of_Samiel"><FONT SIZE="+1" COLOR="#FFFF00">Vengeance of Samiel</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Valeren/Potence<br></td></tr> </table>[pot] Strike: use your hand or melee weapon at +1 damage.<br> [val] As [pot] above, and this strike cannot be dodged.<br> <b>[VAL] As [val] above, but this strike is at +2 damage.</b><br> </P> <P> <A NAME="Vitae_Block"><FONT SIZE="+1" COLOR="#FFFF00">Vitae Block</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Obeah/Animalism<br></td></tr> </table><b>Play before range is determined. Only usable if the opposing minion is a vampire. A vampire can play only one Vitae Block each combat.</b><br> [ani] Gain 1 optional press this round.<br> [obe] Put this card in play, and move up to 2 blood from the opposing vampire to this card. During your untap phase, return the blood counters to that vampire and burn this card.<br> <b>[OBE] As [obe] above, but <FONT COLOR="00FF66">&lt;move&gt;</FONT> up to 3 blood to this card.</b><br> </P> <P> <A NAME="Walk_of_Caine"><FONT SIZE="+1" COLOR="#FFFF00">Walk of Caine</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action Modifier<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Sanguinus<br></td></tr> </table><b>Choose X ready Blood Brothers you control who belong to the same circle as this acting vampire (including this acting vampire). Each chosen vampire must burn a blood, or this card has no effect.</b><br> [san] After playing this card, you cannot play another action modifier to further increase the bleed for this action. +X bleed. Only usable as a bleed action is announced.<br> <b>[SAN] As [san] above, but usable any time before the action is resolved.</b><br> </P> <P> <A NAME="Wildebeest"><FONT SIZE="+1" COLOR="#FFFF00">The Wildebeest</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Action<br></td></tr> <tr><td><u>Clan:</u> </td><td>Ahrimanes<br></td></tr> <tr><td><u>Cost:</u> </td><td>1 blood<br></td></tr> </table><b>+1 stealth action.</b><br> Put this card on the acting Ahrimane. This Ahrimane gets +1 strength and -1 stealth and gets 1 optional maneuver each combat. He or she cannot use equipment and cannot have retainers (any retainers on this vampire are burned). A vampire can have only one The Wildebeest.<br> </P> <P> <A NAME="Withering"><FONT SIZE="+1" COLOR="#FFFF00">Withering</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Combat<br></td></tr> <tr><td><u>Discipline:</u> </td><td>Thanatosis/Animalism<br></td></tr> </table>[ani] Strike: 1R damage.<br> [thn] Strike: strength damage. Place this card on the opposing minion. The minion with this card has -1 strength. Burn this card during his or her controller's next discard phase.<br> <b>[THN] As [thn] above, and the minion with this card cannot play cards that require any Disciplines.</b><br> </P> <P> <A NAME="Wolf_Valentine"><FONT SIZE="+1" COLOR="#FFFF00">Wolf Valentine</FONT></A> <FONT SIZE="-1"><I>[BL]</I></FONT><BR> <table border=0 cellpadding=0 cellspacing=0><tr><td><u>Cardtype:</u> </td><td>Vampire<br></td></tr> <tr><td><u>Clan:</u> </td><td>Salubri antitribu<br></td></tr> <tr><td><u>Capacity:</u> </td><td>4<br></td></tr> <tr><td><u>Discipline:</u> </td><td>for VAL<br></td></tr> </table><b>Sabbat:</b> Wolf gets 1 optional press per combat, only usable to continue combat, when in combat with a Tremere.<br> </P> </body></html>